Skip to content

Instantly share code, notes, and snippets.

@dribnet
Last active April 13, 2017 02:31
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save dribnet/02a680472b61578aa1d9d2382ca12a36 to your computer and use it in GitHub Desktop.
Save dribnet/02a680472b61578aa1d9d2382ca12a36 to your computer and use it in GitHub Desktop.
hello p5js (p5js bl.ocks.org template)
license: mit
// helper functions below for supporting blocks/purview
function saveBlocksImages(doZoom) {
if(doZoom == null) {
doZoom = false;
}
// generate 960x500 preview.jpg of entire canvas
// TODO: should this be recycled?
var offscreenCanvas = document.createElement('canvas');
offscreenCanvas.width = 960;
offscreenCanvas.height = 500;
var context = offscreenCanvas.getContext('2d');
// background is flat white
context.fillStyle="#FFFFFF";
context.fillRect(0, 0, 960, 500);
context.drawImage(this.canvas, 0, 0, 960, 500);
// save to browser
var downloadMime = 'image/octet-stream';
var imageData = offscreenCanvas.toDataURL('image/jpeg');
imageData = imageData.replace('image/jpeg', downloadMime);
p5.prototype.downloadFile(imageData, 'preview.jpg', 'jpg');
// generate 230x120 thumbnail.png centered on mouse
offscreenCanvas.width = 230;
offscreenCanvas.height = 120;
// background is flat white
context = offscreenCanvas.getContext('2d');
context.fillStyle="#FFFFFF";
context.fillRect(0, 0, 230, 120);
if(doZoom) {
// pixelDensity does the right thing on retina displays
var pd = this._pixelDensity;
var sx = pd * mouseX - pd * 230/2;
var sy = pd * mouseY - pd * 120/2;
var sw = pd * 230;
var sh = pd * 120;
// bounds checking - just displace if necessary
if (sx < 0) {
sx = 0;
}
if (sx > this.canvas.width - sw) {
sx = this.canvas.width - sw;
}
if (sy < 0) {
sy = 0;
}
if (sy > this.canvas.height - sh) {
sy = this.canvas.height - sh;
}
// save to browser
context.drawImage(this.canvas, sx, sy, sw, sh, 0, 0, 230, 120);
}
else {
// now scaledown
var full_width = this.canvas.width;
var full_height = this.canvas.height;
context.drawImage(this.canvas, 0, 0, full_width, full_height, 0, 0, 230, 120);
}
imageData = offscreenCanvas.toDataURL('image/png');
imageData = imageData.replace('image/png', downloadMime);
p5.prototype.downloadFile(imageData, 'thumbnail.png', 'png');
}

Hello p5js blocks

This is the canonical p5.js "Make Circles" sketch formatted as a p5.js block. Useful as a starting point to fork and customize.

<head>
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.8/p5.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.8/addons/p5.dom.js"></script>
<script language="javascript" type="text/javascript" src=".purview_helper.js"></script>
<script language="javascript" type="text/javascript" src="sketch.js"></script>
<style> body {padding: 0; margin: 0;} </style>
</head>
<body style="background-color:white">
</body>
function setup () {
createCanvas(960, 500);
}
function draw () {
if (mouseIsPressed) {
fill(0);
}
else {
fill(255);
}
ellipse(mouseX, mouseY, 80, 80);
}
function keyTyped() {
if (key == '!') {
saveBlocksImages();
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment