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@zeffii
Forked from anonymous/split_solidify_old.py
Last active August 29, 2015 13:58
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# -*- coding: utf-8 -*-
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
# ------ ------
bl_info = {
'name': 'split_solidify',
'author': 'zmj, updated by zeffii to bmesh ',
'version': (0, 1, 2),
'blender': (2, 7, 0),
'api': 61340,
'location': 'View3D > Tool Shelf',
'description': '',
'warning': '',
'wiki_url': '',
'tracker_url': '',
'category': 'Mesh'}
import bpy
from bpy.props import EnumProperty, FloatProperty, BoolProperty
import random
from math import cos
import bmesh
def f_(self, list_0):
b_rnd = self.b_rnd
rnd = self.rnd
opp = self.opp
th = self.th
b_del = self.b_del
en0 = self.en0
bm = self.bm
for fi in list_0:
f = bm.faces[fi]
list_1 = []
list_2 = []
if b_rnd:
d = rnd * random.randrange(0, 10)
elif not b_rnd:
d = opp
# add new verts.
for vi in f.verts:
v = bm.verts[vi.index]
if en0 == 'opt0':
p1 = (v.co).copy() + ((f.normal).copy() * d) # out
p2 = (v.co).copy() + ((f.normal).copy() * (d - th)) # in
elif en0 == 'opt1':
ang = ((v.normal).copy()).angle((f.normal).copy())
h = th / cos(ang)
p1 = (v.co).copy() + ((f.normal).copy() * d)
p2 = p1 + (-h * (v.normal).copy())
v1 = bm.verts.new(p1)
v2 = bm.verts.new(p2)
v1.select = False
v2.select = False
list_1.append(v1)
list_2.append(v2)
# add new faces, allows faces with more than 4 verts.
n = len(list_1)
k = bm.faces.new(list_1)
k.select = False
for i in range(n):
j = (i+1) % n
vseq = list_1[i], list_2[i], list_2[j], list_1[j]
k = bm.faces.new(vseq)
k.select = False
list_2.reverse()
k = bm.faces.new(list_2)
k.select = False
bmesh.update_edit_mesh(self.me, True)
class sp_sol_p0(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_label = 'Split Solidify'
bl_context = 'mesh_edit'
def draw(self, context):
layout = self.layout
layout.operator('sp_sol.op0_id', text='Split solidify')
class sp_sol_op0(bpy.types.Operator):
bl_idname = 'sp_sol.op0_id'
bl_label = 'Split Solidify'
bl_options = {'REGISTER', 'UNDO'}
opp = FloatProperty(name='', default=0.4, min=-
100.0, max=100.0, step=1, precision=3)
th = FloatProperty(name='', default=0.04, min=-
100.0, max=100.0, step=1, precision=3)
rnd = FloatProperty(name='', default=0.06, min=-
10.0, max=10.0, step=1, precision=3)
b_rnd = BoolProperty(name='Random', default=False)
b_del = BoolProperty(name='Delete original faces', default=True)
en0 = EnumProperty(items=(('opt0', 'Face', ''),
('opt1', 'Vertex', '')),
name = 'Normal',
default = 'opt0')
def draw(self, context):
layout = self.layout
layout.label('Normal:')
layout.prop(self, 'en0', expand=True)
layout.prop(self, 'b_rnd')
if not self.b_rnd:
layout.label('Distance:')
layout.prop(self, 'opp')
elif self.b_rnd:
layout.label('Random distance:')
layout.prop(self, 'rnd')
layout.label('Thickness:')
layout.prop(self, 'th')
layout.prop(self, 'b_del')
def execute(self, context):
obj = bpy.context.active_object
self.me = obj.data
self.bm = bmesh.from_edit_mesh(self.me)
self.me.update()
list_0 = [f.index for f in self.bm.faces if f.select]
if len(list_0) == 0:
self.report({'INFO'}, 'No faces selected')
return {'CANCELLED'}
elif len(list_0) != 0:
f_(self, list_0)
context.tool_settings.mesh_select_mode = (True, True, True)
if self.b_del:
bpy.ops.mesh.delete(type='FACE')
else:
pass
return {'FINISHED'}
# ------ ------
class_list = [sp_sol_op0, sp_sol_p0]
# ------ register ------
def register():
for c in class_list:
bpy.utils.register_class(c)
# ------ unregister ------
def unregister():
for c in class_list:
bpy.utils.unregister_class(c)
# ------ ------
if __name__ == "__main__":
register()
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