Created
July 10, 2011 08:09
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Playing with quadtrees in Lua
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IMAGE1 = { | |
".#..............", | |
".#....#..#..##.#", | |
".#....#..#.#..##", | |
".####..##...##.#", | |
"................", | |
"..###########...", | |
"..#.........###.", | |
"..#.........#..#", | |
"..#.........###.", | |
"...#########....", | |
"................", | |
".###..##...##..#", | |
".#...#..#.#..#.#", | |
".##..#..#.#..#.#", | |
".#...#..#.#..#..", | |
".#....##...##..#", | |
} | |
IMAGE2 = { | |
".#.#.#.#", | |
"#.#.#.#.", | |
".#.#.#.#", | |
"#.#.#.#.", | |
".#.#.#.#", | |
"#.#.#.#.", | |
".#.#.#.#", | |
"#.#.#.#.", | |
} | |
IMAGE3 = { | |
"#......#..####..", | |
".#....#..#....#.", | |
"..#..#..#......#", | |
"...##...#......#", | |
"...##...#......#", | |
"..#..#..#......#", | |
".#....#..#....#.", | |
"#......#..####..", | |
"..####..#......#", | |
".#....#..#....#.", | |
"#......#..#..#..", | |
"#......#...##...", | |
"#......#...##...", | |
"#......#..#..#..", | |
".#....#..#....#.", | |
"..####..#......#", | |
} | |
IMAGE4 = { | |
"...##...", | |
"..####..", | |
".######.", | |
"########", | |
"...##...", | |
"...##...", | |
"...##...", | |
"...##..." | |
} | |
IMAGE5 = { | |
"...#", | |
"..##", | |
".###", | |
"####" | |
} | |
IMAGE6 = { | |
"........", | |
"........", | |
".....#..", | |
"........", | |
"........", | |
"........", | |
"........", | |
"........" | |
} | |
function get(img, x, y) | |
return img[y]:sub(x,x) ~= '.' | |
end | |
function equal(subtree1, subtree2) | |
if type(subtree1) == 'table' and type(subtree2) == 'table' then | |
for k,v in ipairs(subtree1) do | |
if not equal(v, subtree2[k]) then return false end | |
end | |
return true | |
else | |
return subtree2 == subtree1 | |
end | |
end | |
-- Generates and returns a tree from a size*size | |
-- region with its upper-left corner at (x,y). | |
-- Coords are 1-based with (1,1) being top left. | |
-- Leaves contain booleans | |
function generate_tree(image, x, y, size) | |
local tree = {} | |
if size == 1 then | |
return get(image, x, y) | |
else | |
local ns = size / 2 | |
tree[1] = generate_tree(image, x, y, ns) | |
tree[2] = generate_tree(image, x + ns, y, ns) | |
tree[3] = generate_tree(image, x, y + ns, ns) | |
tree[4] = generate_tree(image, x + ns, y + ns, ns) | |
end | |
return tree | |
end | |
-- Takes a tree and a list of flyweights, returns | |
-- an index into the flyweight list and the | |
-- flyweight list (after having put more tokens | |
-- into it) | |
function compress_tree(tree, flyweights) | |
flyweights = flyweights or {false, true} | |
if type(tree) == 'table' then | |
local new_tree = {} | |
for k,v in ipairs(tree) do | |
new_tree[k] = compress_tree(v, flyweights) | |
end | |
tree = new_tree | |
end | |
for index, flyweight in ipairs(flyweights) do | |
if equal(tree, flyweight) then | |
return index, flyweight | |
end | |
end | |
table.insert(flyweights, tree) | |
return #flyweights, flyweights | |
end | |
function print_flyweight_table(flyweights) | |
for index, f in ipairs(flyweights) do | |
if type(f) == 'table' then | |
print(index, f[1], f[2], f[3], f[4]) | |
else | |
print(index, f) | |
end | |
end | |
end | |
-- Read an image into a quadtree, compress it, | |
-- then print out the flyweight table. | |
function read_and_compress(img) | |
local t = generate_tree(img, 1, 1, #img) | |
local i, f = compress_tree(t) | |
print_flyweight_table(f) | |
end | |
read_and_compress(IMAGE1) |
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