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# ##### BEGIN GPL LICENSE BLOCK ##### | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software Foundation, | |
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
# | |
# ##### END GPL LICENSE BLOCK ##### | |
import bpy | |
from bpy.props import StringProperty, EnumProperty, BoolProperty | |
from bpy.props import IntProperty, FloatProperty | |
from node_s import * | |
from util import * | |
import ast | |
FAIL_COLOR = (0.8, 0.1, 0.1) | |
READY_COLOR = (0, 0.8, 0.95) | |
# utility function | |
def new_output_socket(node, name, stype): | |
socket_type = { | |
'v': 'VerticesSocket', | |
's': 'StringsSocket', | |
'm': 'MatrixSocket'}.get(stype, None) | |
if socket_type: | |
node.outputs.new(socket_type, name, name) | |
# def new_input_socket(node, name, stype): | |
# socket_type = { | |
# 'int': 'IntSocket', | |
# 'float': 'FloatSocket'}.get(stype, None) | |
# if socket_type: | |
# node.inputs.new(socket_type, name, name) | |
class SvScriptOp(bpy.types.Operator): | |
""" Load Script as Generator """ | |
bl_idname = "node.sverchok_script_input" | |
bl_label = "Sverchok script input" | |
bl_options = {'REGISTER', 'UNDO'} | |
# from object in | |
name_obj = StringProperty(name='object name') | |
name_tree = StringProperty(name='tree name') | |
def execute(self, context): | |
print('here') | |
node = bpy.data.node_groups[self.name_tree].nodes[self.name_obj] | |
node.load() | |
return {'FINISHED'} | |
class SvScriptNode(Node, SverchCustomTreeNode): | |
''' Text Input ''' | |
bl_idname = 'SvScriptNode' | |
bl_label = 'Script Generator' | |
bl_icon = 'OUTLINER_OB_EMPTY' | |
def avail_scripts(self, context): | |
scripts = bpy.data.texts | |
items = [(t.name, t.name, "") for t in scripts] | |
return items | |
script = EnumProperty( | |
items=avail_scripts, | |
name="Texts", | |
description="Choose text to load", | |
update=updateNode) | |
script_modes = [ | |
("Py", "Python", "Python File", "", 1), | |
("coffee", "CoffeeScript", "cf File", "", 2)] | |
scriptmode = EnumProperty( | |
items=script_modes, | |
default='Py', | |
update=updateNode) | |
# name of loaded text, to support reloading | |
current_scripts = StringProperty(default="") | |
# external file | |
file = StringProperty(subtype='FILE_PATH') | |
def draw_buttons(self, context, layout): | |
layout.prop(self, "script", "Select Script") | |
# layout.prop(self,"file","File") external file, TODO | |
layout.prop(self, 'scriptmode', 'scriptmode', expand=True) | |
row = layout.row(align=True) | |
# row.operator('self.load_py', text='make parametric') | |
#op = layout.operator('node.sverchok_text_input', text='Load') | |
op = row.operator('node.sverchok_script_input', text='Load') | |
op.name_tree = self.id_data.name | |
op.name_obj = self.name | |
# dispatch functions | |
def load(self, reload = False): | |
if self.scriptmode == 'Py': | |
self.load_py() | |
def update(self): | |
# dispatch based on mode | |
if self.scriptmode == 'Py': | |
self.load_py() | |
elif self.scriptmode == 'coffee': | |
self.load_cf() | |
def update_socket(self, context): | |
self.update() | |
def local_temp(self, variable_inputs): | |
try: | |
exec(self.script_str.format(*variable_inputs)) | |
except: | |
return None | |
finally: | |
return vars() | |
def load_py(self, reload=False): | |
self.script_str = bpy.data.texts[self.script].as_string() | |
self.data_found = self.local_temp((30, 5)) | |
name_dict = {'m': 'Matrix', 's': 'Data', 'v': 'Vertices'} | |
if self.data_found: | |
for k in self.data_found.keys(): | |
if k in name_dict: | |
new_output_socket(self, name_dict[k], k) | |
self.use_custom_color = True | |
self.color = READY_COLOR | |
if 'types' in self.data_found: | |
# skip = IntProperty(name='start', default=0, update=updateNode) | |
print(self.data_found['types']) | |
for sock_in_type in self.data_found['types']: | |
print(sock_in_type, '<---') | |
#new_input_socket(self, node, name, stype) | |
if sock_in_type == int: | |
self.inputs.new('StringSocket', 'int', 'int') | |
if sock_in_type == float: | |
self.inputs.new('StringSocket', 'float', 'float') | |
print('----') | |
else: | |
self.use_custom_color = True | |
self.color = FAIL_COLOR | |
def register(): | |
bpy.utils.register_class(SvScriptOp) | |
bpy.utils.register_class(SvScriptNode) | |
def unregister(): | |
bpy.utils.unregister_class(SvScriptOp) | |
bpy.utils.unregister_class(SvScriptNode) | |
if __name__ == "__main__": | |
register() |
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