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Pie Chart v1
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<!doctype html> | |
<html> | |
<style> | |
line { | |
cursor: -webkit-grab; | |
} | |
</style> | |
<body> | |
<script src="http://d3js.org/d3.v3.min.js" charset="utf-8"></script> | |
<script> | |
var myData = [ | |
{ id: 'a', count: 33, colour: 'steelblue' }, | |
{ id: 'b', count: 33, colour: 'tomato' }, | |
{ id: 'c', count: 34, colour: 'teal' }, | |
]; | |
for (var i = 0; i < myData.length; i++) { | |
myData[i].neighbour = myData[(i+1) % myData.length]; | |
} | |
var width = 960, | |
height = 500, | |
size = Math.min(width, height) / 2, | |
radius = size - 10 | |
var arc = d3.svg.arc() | |
.outerRadius(radius) | |
.innerRadius(0); | |
var pie = d3.layout.pie() | |
.sort(null) | |
.value(function(d) { return d.count; }); | |
var pieData = pie(myData); | |
var svg = d3.select('body').append('svg') | |
.attr('width', width) | |
.attr('height', height); | |
var stuff = svg.append('g') | |
.attr('transform', 'translate(' + width / 2 + ',' + height / 2 + ')'); | |
var arcsLayer = stuff.append('g').attr('id', 'frederick-d-orcslayer'); | |
var linesLayer = stuff.append('g').attr('id', 'buffy-t-lineslayer'); | |
// MOUSE STUFF | |
var currentSelected = null; | |
var mouseDown = function () { | |
currentSelected = this; | |
d3.select(window) | |
.on('mousemove', mouseMove) | |
.on('mouseup', mouseUp); | |
}; | |
var mouseUp = function () { | |
console.log('mouseup'); | |
d3.select(window) | |
.on('mousemove', null) | |
.on('mouseup', null); | |
currentSelected = null; | |
}; | |
var normalize = function (angle) { | |
return (2 * Math.PI + angle ) % (2 * Math.PI) | |
}; | |
var mouseMove = function () { | |
if (currentSelected) { | |
var line = d3.select(currentSelected); | |
var firstArc = line.datum(); | |
var neighbour = firstArc.data.neighbour; | |
var secondArc = pieData[myData.indexOf(neighbour)]; | |
var point = d3.mouse(stuff.node()); | |
var newAngle = normalize(Math.atan2(point[1], point[0]) + Math.PI / 2); | |
// there must be a better way | |
if (firstArc.startAngle > secondArc.endAngle) { | |
if (newAngle > secondArc.endAngle && newAngle < firstArc.startAngle) { | |
return; | |
} | |
} | |
else if (newAngle < firstArc.startAngle || newAngle > secondArc.endAngle) { | |
return; | |
} | |
firstArc.endAngle = newAngle; | |
secondArc.startAngle = newAngle; | |
if (firstArc.endAngle < firstArc.startAngle) { | |
firstArc.endAngle += Math.PI * 2; | |
} | |
if (secondArc.startAngle >= secondArc.endAngle) { | |
secondArc.startAngle -= Math.PI * 2; | |
} | |
refresh(); | |
} | |
}; | |
var refresh = function () { | |
var arcs = arcsLayer.selectAll('.arc') | |
.data(pieData); | |
arcs.enter().append('path') | |
.attr('class', 'arc') | |
.style('fill', function (d) { return d.data.colour; }) | |
.style('opacity', 0.5); | |
arcs.attr('d', arc); | |
var lines = linesLayer.selectAll('line') | |
.data(pieData); | |
lines.enter().append('line') | |
.style('stroke', 'darkslategray') | |
.style('stroke-width', '3px') | |
.attr('x1', 0) | |
.attr('y1', 0) | |
.on('mousedown', mouseDown); | |
lines | |
.attr('x2', function (d) { return (radius ) * Math.sin( Math.PI - d.endAngle);}) | |
.attr('y2', function (d) { return (radius ) * Math.cos( Math.PI - d.endAngle);}); | |
} | |
refresh(); | |
</script> | |
</html> | |
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