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def sv_main(num_verts=20, radius=5, num_rings=3, rotation=0.3): | |
# in boilerplate, could be less verbose | |
in_sockets = [ | |
['s', 'num_verts', num_verts], | |
['s', 'radius', radius], | |
['s', 'num_rings', num_rings], | |
['s', 'rotation', rotation] | |
] | |
# imports and aliases | |
from math import sin, cos, pi | |
TWO_PI = 2*pi | |
r = radius | |
v = [] | |
e = [] | |
angle = TWO_PI/num_verts | |
for j in range(num_rings): | |
radial_offset = rotation * j | |
for i in range(num_verts): | |
theta = (angle*i)+radial_offset | |
tr = r + (0.5*j) | |
v.append([cos(theta)*tr, sin(theta)*tr, 0]) | |
if num_rings>1: | |
for i in range(num_verts): | |
for j in range(num_rings-1): | |
offset = j*num_verts | |
e.append([i+offset, i+num_verts+offset]) | |
# out boilerplate | |
out_sockets = [ | |
['v', 'Vecs', [v]], | |
['s', 'Edges' , e] | |
] | |
return in_sockets, out_sockets |
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