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tissue node preamble - NO THIS DOESN'T WORK.
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# ##### BEGIN GPL LICENSE BLOCK ##### | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software Foundation, | |
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
# | |
# ##### END GPL LICENSE BLOCK ##### | |
import bpy | |
# import mathutils | |
# from mathutils import Vector | |
# from bpy.props import FloatProperty, BoolProperty | |
from sverchok.node_tree import SverchCustomTreeNode | |
from sverchok.data_structure import updateNode | |
import tissue | |
class SvTissueMK1(bpy.types.Node, SverchCustomTreeNode): | |
''' a SvTissueMK1 f ''' | |
bl_idname = 'SvTissueMK1' | |
bl_label = 'Tissue' | |
bl_icon = 'GREASEPENCIL' | |
# these properties need to be injected automatically | |
object_name = bpy.props.StringProperty(name="", description="Name of the generated object") | |
zscale = bpy.props.FloatProperty(name="Scale", default=1, soft_min=0, soft_max=10, description="Scale factor for the component thickness") | |
scale_mode = bpy.props.EnumProperty(items=(('CONSTANT', "Constant", ""), ('ADAPTIVE', "Proportional", "")), default='CONSTANT', name="Z-Scale according to faces size") | |
offset = bpy.props.FloatProperty(name="Surface Offset", default=0, min=-1, max=1, soft_min=-1, soft_max=1, description="Surface offset") | |
mode = bpy.props.EnumProperty(items=(('CONSTANT', "Constant", ""), ('ADAPTIVE', "Adaptive", "")), default='ADAPTIVE', name="Component Mode") | |
rotation_mode = bpy.props.EnumProperty(items=(('RANDOM', "Random", ""), ('UV', "Active UV", ""), ('DEFAULT', "Default", "")), default='DEFAULT', name="Component Rotation") | |
fill_mode = bpy.props.EnumProperty(items=(('QUAD', "Quad", ""), ('FAN', "Fan", "")), default='QUAD', name="Fill Mode") | |
gen_modifiers = bpy.props.BoolProperty(name="Generator Modifiers", default=False, description="Apply modifiers to base object") | |
com_modifiers = bpy.props.BoolProperty(name="Component Modifiers", default=False, description="Apply modifiers to component object") | |
merge = bpy.props.BoolProperty(name="Merge", default=False, description="Merge vertices in adjacent duplicates") | |
merge_thres = bpy.props.FloatProperty(name="Distance", default=0.001, soft_min=0, soft_max=10, description="Limit below which to merge vertices") | |
generator = bpy.props.StringProperty(name="", description="Base object for the tessellation") | |
component = bpy.props.StringProperty(name="", description="Component object for the tessellation") | |
bool_random = bpy.props.BoolProperty(name="Randomize", default=False, description="Randomize component rotation") | |
random_seed = bpy.props.IntProperty(name="Seed", default=0, soft_min=0, soft_max=10, description="Random seed") | |
bool_vertex_group = bpy.props.BoolProperty(name="Map Vertex Group", default=False, description="Map the active Vertex Group from the Base object to generated geometry") | |
bool_selection = bpy.props.BoolProperty(name="On selected Faces", default=False, description="Create Tessellation only on selected faces") | |
bool_shapekeys = bpy.props.BoolProperty(name="Use Shape Keys", default=False, description="Use component's active Shape Key according to active Vertex Group of the base object") | |
def sv_init(self, context): | |
self.inputs.new('SvObjectSocket', 'obj 1') | |
self.inputs.new('SvObjectSocket', 'obj 2') | |
self.outputs.new('SvObjectSocket', 'obj out') | |
def draw_buttons(self, context, layout): | |
draw = bpy.types.OBJECT_OT_tessellate.draw | |
node = lambda: None | |
for i in dir(self): | |
setattr(node, i, getattr(self, i)) | |
node.layout = layout | |
draw(node, context) | |
def process(self): | |
pass | |
def register(): | |
bpy.utils.register_class(SvTissueMK1) | |
def unregister(): | |
bpy.utils.unregister_class(SvTissueMK1) |
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