Created
October 10, 2009 10:39
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// Created by Thomas Visser on 10/10/2009. | |
#import "cocos2d.h" | |
#import "LoadableDelegate.h" | |
@class LoadProgressLayer, GameLayer; | |
@interface GameScene : Scene <LoadableDelegate> { | |
LoadProgressLayer * loadLayer; // a layer displaying the progress | |
GameLayer * gameLayer; // the layer that has to be loaded | |
NSCondition * loadingCondition; | |
} | |
- (void) loadAndStart; | |
@end |
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