paytonrules (owner)

Revisions

gist: 215060 Download_button fork
public
Public Clone URL: git://gist.github.com/215060.git
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Refactoring Step One #
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-(void) initializeDirectorWithScene:(Scene *) scene
{
// before creating any layer, set the landscape mode
// Initialize Director
[[Director sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft];
[[Director sharedDirector] setAnimationInterval:1.0/60];
[[Director sharedDirector] setDisplayFPS:YES];
 
// create an openGL view inside a window
[[Director sharedDirector] attachInView:window];
 
[[Director sharedDirector] runWithScene: scene];
}
 
- (void) applicationDidFinishLaunching:(UIApplication*)application
{
// Init the window
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
 
// cocos2d will inherit these values
[window setUserInteractionEnabled:YES];
[window setMultipleTouchEnabled:YES];
[window makeKeyAndVisible];
 
// Default texture format for PNG/BMP/TIFF/JPEG/GIF images
// It can be RGBA8888, RGBA4444, RGB5_A1, RGB565
// You can change anytime.
[Texture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];
 
[self initializeDirectorWithScene: [GameScene scene]];
}