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@Arachnid
Created November 17, 2009 10:48
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package main
import "fmt"
type state struct {
board [7][6]int;
heights [7]int;
}
type move struct {
column int;
score int;
}
func (s state) String() (ret string) {
for y := 0; y < 6; y++ {
for x := 0; x < 7; x++ {
switch s.board[x][y] {
case -1:
ret += "x";
case 1:
ret += "o";
case 0:
ret += ".";
}
}
ret += "\n";
}
return;
}
func (s *state) move(column, player int) {
s.board[column][s.heights[column]] = player;
s.heights[column]--;
}
func evaluate_one(a, b, c, d int) int {
if a == b && a == c && a == d && a != 0 {
return a * 10000000;
}
if a == b && a == c && a != 0 && d == 0 {
return a * 10000;
}
if a == 0 && b == c && b == d && b != 0 {
return b * 10000;
}
if a == b && a != 0 && c == 0 && d == 0 {
return a * 100;
}
if a == 0 && b == c && b != 0 && d == 0 {
return b * 100;
}
if a == 0 && b == 0 && c == d && c != 0 {
return c * 100;
}
if a != 0 && b == 0 && c == 0 && d == 0 {
return a;
}
if a == 0 && b != 0 && c == 0 && d == 0 {
return b;
}
if a == 0 && b == 0 && c != 0 && d == 0 {
return c;
}
if a == 0 && b == 0 && c == 0 && d != 0 {
return d;
}
return 0;
}
func (s *state) evaluate() int {
score := 0;
// Horizontal
for x := 0; x < 4; x++ {
for y := 0; y < 6; y++ {
score += evaluate_one(s.board[x][y], s.board[x+1][y], s.board[x+2][y],
s.board[x+3][y]);
}
}
// Vertical
for x := 0; x < 7; x++ {
for y := 0; y < 3; y++ {
score += evaluate_one(s.board[x][y], s.board[x][y+1], s.board[x][y+2],
s.board[x][y+3]);
}
}
// Positive diagonal
for x := 0; x < 4; x++ {
for y := 0; y < 3; y++ {
score += evaluate_one(s.board[x][y], s.board[x+1][y+1], s.board[x+2][y+2],
s.board[x+3][y+3]);
}
}
// Negative diagonal
for x := 3; x < 7; x++ {
for y := 0; y < 3; y++ {
score += evaluate_one(s.board[x][y], s.board[x-1][y+1], s.board[x-2][y+2],
s.board[x-3][y+3]);
}
}
return score;
}
func negamax_sync(s state, column, player, depth int) move {
s.move(column, player);
score := s.evaluate() * -player;
if score < -1000000 || score > 1000000 || depth == 0 {
return move{column, score};
}
min_score := 1000000;
for i := 0; i < 7; i++ {
if s.heights[i] >= 0 {
m := negamax_sync(s, i, -1 * player, depth - 1);
if m.score < min_score {
min_score = m.score;
}
}
}
return move{column, -min_score};
}
func negamax_async(s state, column, player, depth int, ret chan move) {
s.move(column, player);
score := s.evaluate() * -player;
if score < -1000000 || score > 1000000 || depth == 0 {
ret <- move{column, score};
return;
}
results := make(chan move);
num_results := 0;
for i := 0; i < 7; i++ {
if s.heights[i] >= 0 {
go negamax_async(s, i, -1 * player, depth - 1, results);
num_results++;
}
}
min_score := 1000000;
for i := 0; i < num_results; i++ {
m := <-results;
if m.score < min_score {
min_score = m.score;
}
}
ret <- move{column, -min_score};
}
func sync_move(s *state, player int) int {
max := move{-1, -100000000};
for i := 0; i < 7; i++ {
if s.heights[i] >= 0 {
if m := negamax_sync(*s, i, player, 6); m.score > max.score {
max = m;
}
}
}
return max.column;
}
func async_move(s *state, player int) int {
ret := make(chan move);
num_moves := 0;
for i := 0; i < 7; i++ {
if s.heights[i] >= 0 {
go negamax_async(*s, i, player, 6, ret);
num_moves += 1;
}
}
max := move{-1, -100000000};
for i := 0; i < num_moves; i++ {
if m := <-ret; m.score > max.score || (m.score == max.score && m.column < max.column) {
max = m;
}
}
return max.column;
}
func async2_move(s *state, player int) int {
ret := make(chan move);
num_moves := 0;
for i := 0; i < 7; i++ {
if s.heights[i] >= 0 {
go func(col int) { ret <- negamax_sync(*s, col, player, 6) }(i);
num_moves += 1;
}
}
max := move{-1, -100000000};
for i := 0; i < num_moves; i++ {
if m := <-ret; m.score > max.score || (m.score == max.score && m.column < max.column) {
max = m;
}
}
return max.column;
}
func main() {
var s state;
s.heights = [7]int{ 5, 5, 5, 5, 5, 5, 5 };
player := 1;
score := 0;
for score > -1000000 && score < 1000000 {
move := async2_move(&s, player);
s.move(move, player);
score = s.evaluate();
player = -1 * player;
fmt.Printf("%s", s);
fmt.Printf("%d\n\n", score);
}
}
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