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@zeffii
Created September 19, 2014 07:25
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bgl all
Buffer
GL_2D
GL_2_BYTES
GL_3D
GL_3D_COLOR
GL_3D_COLOR_TEXTURE
GL_3_BYTES
GL_4D_COLOR_TEXTURE
GL_4_BYTES
GL_ACCUM
GL_ACCUM_ALPHA_BITS
GL_ACCUM_BLUE_BITS
GL_ACCUM_BUFFER_BIT
GL_ACCUM_CLEAR_VALUE
GL_ACCUM_GREEN_BITS
GL_ACCUM_RED_BITS
GL_ACTIVE_TEXTURE
GL_ADD
GL_ALL_ATTRIB_BITS
GL_ALPHA
GL_ALPHA_BIAS
GL_ALPHA_BITS
GL_ALPHA_SCALE
GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF
GL_ALWAYS
GL_AMBIENT
GL_AMBIENT_AND_DIFFUSE
GL_AND
GL_AND_INVERTED
GL_AND_REVERSE
GL_ATTRIB_STACK_DEPTH
GL_AUTO_NORMAL
GL_AUX0
GL_AUX1
GL_AUX2
GL_AUX3
GL_AUX_BUFFERS
GL_BACK
GL_BACK_LEFT
GL_BACK_RIGHT
GL_BITMAP
GL_BITMAP_TOKEN
GL_BLEND
GL_BLEND_DST
GL_BLEND_SRC
GL_BLUE
GL_BLUE_BIAS
GL_BLUE_BITS
GL_BLUE_SCALE
GL_BYTE
GL_CCW
GL_CLAMP
GL_CLEAR
GL_CLIENT_ALL_ATTRIB_BITS
GL_CLIP_PLANE0
GL_CLIP_PLANE1
GL_CLIP_PLANE2
GL_CLIP_PLANE3
GL_CLIP_PLANE4
GL_CLIP_PLANE5
GL_COEFF
GL_COLOR
GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE
GL_COLOR_INDEX
GL_COLOR_INDEXES
GL_COLOR_MATERIAL
GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_WRITEMASK
GL_COMPILE
GL_COMPILE_AND_EXECUTE
GL_COMPILE_STATUS
GL_CONSTANT_ATTENUATION
GL_COPY
GL_COPY_INVERTED
GL_COPY_PIXEL_TOKEN
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CURRENT_BIT
GL_CURRENT_COLOR
GL_CURRENT_INDEX
GL_CURRENT_NORMAL
GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_DISTANCE
GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_TEXTURE_COORDS
GL_CW
GL_DECAL
GL_DECR
GL_DEPTH
GL_DEPTH_BIAS
GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT
GL_DEPTH_COMPONENT32
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_SCALE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DIFFUSE
GL_DITHER
GL_DOMAIN
GL_DONT_CARE
GL_DOUBLE
GL_DOUBLEBUFFER
GL_DRAW_BUFFER
GL_DRAW_PIXEL_TOKEN
GL_DST_ALPHA
GL_DST_COLOR
GL_EDGE_FLAG
GL_EMISSION
GL_ENABLE_BIT
GL_EQUAL
GL_EQUIV
GL_EVAL_BIT
GL_EXP
GL_EXP2
GL_EXTENSIONS
GL_EYE_LINEAR
GL_EYE_PLANE
GL_FALSE
GL_FASTEST
GL_FEEDBACK
GL_FILL
GL_FLAT
GL_FLOAT
GL_FOG
GL_FOG_BIT
GL_FOG_COLOR
GL_FOG_DENSITY
GL_FOG_END
GL_FOG_HINT
GL_FOG_INDEX
GL_FOG_MODE
GL_FOG_START
GL_FRAGMENT_SHADER
GL_FRONT
GL_FRONT_AND_BACK
GL_FRONT_FACE
GL_FRONT_LEFT
GL_FRONT_RIGHT
GL_GEQUAL
GL_GREATER
GL_GREEN
GL_GREEN_BIAS
GL_GREEN_BITS
GL_GREEN_SCALE
GL_HINT_BIT
GL_INCR
GL_INDEX_BITS
GL_INDEX_CLEAR_VALUE
GL_INDEX_MODE
GL_INDEX_OFFSET
GL_INDEX_SHIFT
GL_INDEX_WRITEMASK
GL_INT
GL_INVALID_ENUM
GL_INVALID_OPERATION
GL_INVALID_VALUE
GL_INVERT
GL_KEEP
GL_LEFT
GL_LEQUAL
GL_LESS
GL_LIGHT0
GL_LIGHT1
GL_LIGHT2
GL_LIGHT3
GL_LIGHT4
GL_LIGHT5
GL_LIGHT6
GL_LIGHT7
GL_LIGHTING
GL_LIGHTING_BIT
GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE
GL_LINE
GL_LINEAR
GL_LINEAR_ATTENUATION
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINES
GL_LINE_BIT
GL_LINE_LOOP
GL_LINE_RESET_TOKEN
GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT
GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT
GL_LINE_STRIP
GL_LINE_TOKEN
GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE
GL_LIST_BASE
GL_LIST_BIT
GL_LIST_INDEX
GL_LIST_MODE
GL_LOAD
GL_LOGIC_OP
GL_LOGIC_OP_MODE
GL_LUMINANCE
GL_LUMINANCE_ALPHA
GL_MAP1_COLOR_4
GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS
GL_MAP1_INDEX
GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4
GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS
GL_MAP2_INDEX
GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4
GL_MAP_COLOR
GL_MAP_STENCIL
GL_MATRIX_MODE
GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_CLIP_PLANES
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
GL_MAX_EVAL_ORDER
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_MAX_LIGHTS
GL_MAX_LIST_NESTING
GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH
GL_MAX_PIXEL_MAP_TABLE
GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_IMAGE_UNITS
GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_TEXTURE_UNITS
GL_MAX_VARYING_FLOATS
GL_MAX_VERTEX_ATTRIBS
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_MAX_VIEWPORT_DIMS
GL_MODELVIEW
GL_MODELVIEW_MATRIX
GL_MODELVIEW_STACK_DEPTH
GL_MODULATE
GL_MULT
GL_NAME_STACK_DEPTH
GL_NAND
GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_NEVER
GL_NICEST
GL_NONE
GL_NOOP
GL_NOR
GL_NORMALIZE
GL_NOTEQUAL
GL_NO_ERROR
GL_OBJECT_LINEAR
GL_OBJECT_PLANE
GL_ONE
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR
GL_OR
GL_ORDER
GL_OR_INVERTED
GL_OR_REVERSE
GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT
GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH
GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS
GL_PACK_SWAP_BYTES
GL_PASS_THROUGH_TOKEN
GL_PERSPECTIVE_CORRECTION_HINT
GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_A_TO_A_SIZE
GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MODE_BIT
GL_POINT
GL_POINTS
GL_POINT_BIT
GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_RANGE
GL_POINT_SMOOTH
GL_POINT_SMOOTH_HINT
GL_POINT_TOKEN
GL_POLYGON
GL_POLYGON_BIT
GL_POLYGON_MODE
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT
GL_POLYGON_STIPPLE
GL_POLYGON_STIPPLE_BIT
GL_POLYGON_TOKEN
GL_POSITION
GL_PROJECTION
GL_PROJECTION_MATRIX
GL_PROJECTION_STACK_DEPTH
GL_Q
GL_QUADRATIC_ATTENUATION
GL_QUADS
GL_QUAD_STRIP
GL_R
GL_READ_BUFFER
GL_RED
GL_RED_BIAS
GL_RED_BITS
GL_RED_SCALE
GL_RENDER
GL_RENDERER
GL_RENDER_MODE
GL_REPEAT
GL_REPLACE
GL_RETURN
GL_RGB
GL_RGBA
GL_RGBA_MODE
GL_RIGHT
GL_S
GL_SCISSOR_BIT
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_SELECT
GL_SET
GL_SHADE_MODEL
GL_SHININESS
GL_SHORT
GL_SMOOTH
GL_SPECULAR
GL_SPHERE_MAP
GL_SPOT_CUTOFF
GL_SPOT_DIRECTION
GL_SPOT_EXPONENT
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_STENCIL
GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_INDEX
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_STEREO
GL_SUBPIXEL_BITS
GL_T
GL_TEXTURE
GL_TEXTURE0
GL_TEXTURE1
GL_TEXTURE2
GL_TEXTURE3
GL_TEXTURE4
GL_TEXTURE5
GL_TEXTURE6
GL_TEXTURE7
GL_TEXTURE8
GL_TEXTURE_1D
GL_TEXTURE_2D
GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_2D
GL_TEXTURE_BIT
GL_TEXTURE_BORDER
GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_COMPONENTS
GL_TEXTURE_ENV
GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV_MODE
GL_TEXTURE_GEN_MODE
GL_TEXTURE_GEN_Q
GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T
GL_TEXTURE_HEIGHT
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MATRIX
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_PRIORITY
GL_TEXTURE_RESIDENT
GL_TEXTURE_STACK_DEPTH
GL_TEXTURE_WIDTH
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TRANSFORM_BIT
GL_TRIANGLES
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_TRUE
GL_UNPACK_ALIGNMENT
GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SWAP_BYTES
GL_UNSIGNED_BYTE
GL_UNSIGNED_INT
GL_UNSIGNED_SHORT
GL_VENDOR
GL_VERSION
GL_VERTEX_SHADER
GL_VIEWPORT
GL_VIEWPORT_BIT
GL_XOR
GL_ZERO
GL_ZOOM_X
GL_ZOOM_Y
__doc__
__loader__
__name__
__package__
__spec__
glAccum
glActiveTexture
glAlphaFunc
glAreTexturesResident
glAttachShader
glBegin
glBindTexture
glBitmap
glBlendFunc
glCallList
glCallLists
glClear
glClearAccum
glClearColor
glClearDepth
glClearIndex
glClearStencil
glClipPlane
glColor3b
glColor3bv
glColor3d
glColor3dv
glColor3f
glColor3fv
glColor3i
glColor3iv
glColor3s
glColor3sv
glColor3ub
glColor3ubv
glColor3ui
glColor3uiv
glColor3us
glColor3usv
glColor4b
glColor4bv
glColor4d
glColor4dv
glColor4f
glColor4fv
glColor4i
glColor4iv
glColor4s
glColor4sv
glColor4ub
glColor4ubv
glColor4ui
glColor4uiv
glColor4us
glColor4usv
glColorMask
glColorMaterial
glCompileShader
glCopyPixels
glCopyTexImage2D
glCreateProgram
glCreateShader
glCullFace
glDeleteLists
glDeleteProgram
glDeleteShader
glDeleteTextures
glDepthFunc
glDepthMask
glDepthRange
glDetachShader
glDisable
glDrawBuffer
glDrawPixels
glEdgeFlag
glEdgeFlagv
glEnable
glEnd
glEndList
glEvalCoord1d
glEvalCoord1dv
glEvalCoord1f
glEvalCoord1fv
glEvalCoord2d
glEvalCoord2dv
glEvalCoord2f
glEvalCoord2fv
glEvalMesh1
glEvalMesh2
glEvalPoint1
glEvalPoint2
glFeedbackBuffer
glFinish
glFlush
glFogf
glFogfv
glFogi
glFogiv
glFrontFace
glFrustum
glGenLists
glGenTextures
glGetAttachedShaders
glGetBooleanv
glGetClipPlane
glGetDoublev
glGetError
glGetFloatv
glGetIntegerv
glGetLightfv
glGetLightiv
glGetMapdv
glGetMapfv
glGetMapiv
glGetMaterialfv
glGetMaterialiv
glGetPixelMapfv
glGetPixelMapuiv
glGetPixelMapusv
glGetPolygonStipple
glGetProgramInfoLog
glGetProgramiv
glGetShaderInfoLog
glGetShaderSource
glGetShaderiv
glGetString
glGetTexEnvfv
glGetTexEnviv
glGetTexGendv
glGetTexGenfv
glGetTexGeniv
glGetTexImage
glGetTexLevelParameterfv
glGetTexLevelParameteriv
glGetTexParameterfv
glGetTexParameteriv
glGetUniformLocation
glHint
glIndexMask
glIndexd
glIndexdv
glIndexf
glIndexfv
glIndexi
glIndexiv
glIndexs
glIndexsv
glInitNames
glIsEnabled
glIsList
glIsProgram
glIsShader
glIsTexture
glLightModelf
glLightModelfv
glLightModeli
glLightModeliv
glLightf
glLightfv
glLighti
glLightiv
glLineStipple
glLineWidth
glLinkProgram
glListBase
glLoadIdentity
glLoadMatrixd
glLoadMatrixf
glLoadName
glLogicOp
glMap1d
glMap1f
glMap2d
glMap2f
glMapGrid1d
glMapGrid1f
glMapGrid2d
glMapGrid2f
glMaterialf
glMaterialfv
glMateriali
glMaterialiv
glMatrixMode
glMultMatrixd
glMultMatrixf
glNewList
glNormal3b
glNormal3bv
glNormal3d
glNormal3dv
glNormal3f
glNormal3fv
glNormal3i
glNormal3iv
glNormal3s
glNormal3sv
glOrtho
glPassThrough
glPixelMapfv
glPixelMapuiv
glPixelMapusv
glPixelStoref
glPixelStorei
glPixelTransferf
glPixelTransferi
glPixelZoom
glPointSize
glPolygonMode
glPolygonOffset
glPolygonStipple
glPopAttrib
glPopClientAttrib
glPopMatrix
glPopName
glPrioritizeTextures
glPushAttrib
glPushClientAttrib
glPushMatrix
glPushName
glRasterPos2d
glRasterPos2dv
glRasterPos2f
glRasterPos2fv
glRasterPos2i
glRasterPos2iv
glRasterPos2s
glRasterPos2sv
glRasterPos3d
glRasterPos3dv
glRasterPos3f
glRasterPos3fv
glRasterPos3i
glRasterPos3iv
glRasterPos3s
glRasterPos3sv
glRasterPos4d
glRasterPos4dv
glRasterPos4f
glRasterPos4fv
glRasterPos4i
glRasterPos4iv
glRasterPos4s
glRasterPos4sv
glReadBuffer
glReadPixels
glRectd
glRectdv
glRectf
glRectfv
glRecti
glRectiv
glRects
glRectsv
glRenderMode
glRotated
glRotatef
glScaled
glScalef
glScissor
glSelectBuffer
glShadeModel
glShaderSource
glStencilFunc
glStencilMask
glStencilOp
glTexCoord1d
glTexCoord1dv
glTexCoord1f
glTexCoord1fv
glTexCoord1i
glTexCoord1iv
glTexCoord1s
glTexCoord1sv
glTexCoord2d
glTexCoord2dv
glTexCoord2f
glTexCoord2fv
glTexCoord2i
glTexCoord2iv
glTexCoord2s
glTexCoord2sv
glTexCoord3d
glTexCoord3dv
glTexCoord3f
glTexCoord3fv
glTexCoord3i
glTexCoord3iv
glTexCoord3s
glTexCoord3sv
glTexCoord4d
glTexCoord4dv
glTexCoord4f
glTexCoord4fv
glTexCoord4i
glTexCoord4iv
glTexCoord4s
glTexCoord4sv
glTexEnvf
glTexEnvfv
glTexEnvi
glTexEnviv
glTexGend
glTexGendv
glTexGenf
glTexGenfv
glTexGeni
glTexGeniv
glTexImage1D
glTexImage2D
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTranslated
glTranslatef
glUniform1f
glUniform1fv
glUniform1i
glUniform1iv
glUniform2f
glUniform2fv
glUniform2i
glUniform2iv
glUniform3f
glUniform3fv
glUniform3i
glUniform3iv
glUniform4f
glUniform4fv
glUniform4i
glUniform4iv
glUniformMatrix2fv
glUniformMatrix2x3fv
glUniformMatrix2x4fv
glUniformMatrix3fv
glUniformMatrix3x2fv
glUniformMatrix3x4fv
glUniformMatrix4fv
glUniformMatrix4x2fv
glUniformMatrix4x3fv
glUseProgram
glValidateProgram
glVertex2d
glVertex2dv
glVertex2f
glVertex2fv
glVertex2i
glVertex2iv
glVertex2s
glVertex2sv
glVertex3d
glVertex3dv
glVertex3f
glVertex3fv
glVertex3i
glVertex3iv
glVertex3s
glVertex3sv
glVertex4d
glVertex4dv
glVertex4f
glVertex4fv
glVertex4i
glVertex4iv
glVertex4s
glVertex4sv
glViewport
gluLookAt
gluOrtho2D
gluPerspective
gluPickMatrix
gluProject
gluUnProject
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