Created
January 22, 2010 09:50
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Multiple key with unique property (implemented by STL:map)
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#include <iostream> | |
#include <map> | |
using namespace std; | |
class object ; | |
class object | |
{ | |
public: | |
static int count; | |
int value1; | |
int value2; | |
int value3; | |
int value4; | |
object():value1(0),value2(0),value3(0),value4(0) | |
{ | |
++object::count; | |
} | |
object(int a, int b,int c,int d): value1(a),value2(b),value3(c),value4(d) | |
{ | |
cout << "(" << a << "," << b << "," << c << "," << d << ")" << endl; | |
++object::count; | |
} | |
object(const object & objectA):value1(objectA.value1),value2(objectA.value2),value3(objectA.value3),value4(objectA.value4) | |
{ | |
} | |
object & operator = (const object & objectA) | |
{ | |
this->value1=objectA.value1; | |
this->value2=objectA.value2; | |
this->value3=objectA.value3; | |
this->value4=objectA.value4; | |
return *this; | |
} | |
}; | |
int object::count=0; | |
class Mycmp | |
{ | |
public: | |
bool operator()(const object & A,const object & B) const | |
{ | |
//return !((A.value1==B.value1) && (A.value2==B.value2)); | |
return (A.value1<B.value1) || (A.value2<B.value2) || (A.value3<B.value3) || (A.value4<B.value4); | |
} | |
}; | |
int main(int argc , char * argv[]) | |
{ | |
cout << "INPUT:" << endl; | |
/* Set input information */ | |
object objectA(1,2,1,3), | |
objectB(2,2,1,3), | |
objectC(3,2,1,2), | |
objectD(3,2,1,2), | |
objectE(1,3,0,3), | |
objectF(1,3,1,1), | |
objectG(2,1,1,1), | |
objectH(3,2,1,8), | |
objectI(2,1,2,7), | |
objectJ(2,1,1,1), | |
objectK(2,2,0,8), | |
objectL(2,2,1,3); | |
cout << "INTPUT SIZE:" << object::count << endl; | |
map<object,int,Mycmp> MyMap; | |
MyMap.insert(pair<object,int>(objectA,1)); | |
MyMap.insert(pair<object,int>(objectB,2)); | |
MyMap.insert(pair<object,int>(objectC,2)); | |
MyMap.insert(pair<object,int>(objectD,2)); | |
MyMap.insert(pair<object,int>(objectE,2)); | |
MyMap.insert(pair<object,int>(objectF,2)); | |
MyMap.insert(pair<object,int>(objectG,2)); | |
MyMap.insert(pair<object,int>(objectH,2)); | |
MyMap.insert(pair<object,int>(objectI,2)); | |
MyMap.insert(pair<object,int>(objectJ,2)); | |
MyMap.insert(pair<object,int>(objectK,2)); | |
MyMap.insert(pair<object,int>(objectL,2)); | |
cout << "AFTER INSERT INFORMATION:" << endl; | |
for(map<object,int>::iterator it = MyMap.begin(); it!=MyMap.end() ; ++it) | |
{ | |
cout << "(" << it->first.value1 << "," << it->first.value2 << "," << it->first.value3 << "," << it->first.value4 << ")" << endl; | |
} | |
cout << "INSERT SIZE:" << MyMap.size() << endl ; | |
return 0; | |
} |
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