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GosperMaps: boundaries

This example shows two experiments in representing boundaries in GosperMaps. All paths are simplified then smoothed with a cardinal interpolator, while internal boundaries are given varying thickness and colors to help in identifying hierarchy levels. The colored part slighlty covers boundaries that are inside a region, to convey a sense of nesting.

This example island represents all typed instances in a DBpedia dump. Click here for a more complete map.

(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define('d3-path', ['exports'], factory) :
factory((global.d3_path = {}));
}(this, function (exports) { 'use strict';
var pi = Math.PI;
var tau = 2 * pi;
var epsilon = 1e-6;
var tauEpsilon = tau - epsilon;
function Path() {
this._x0 = this._y0 = // start of current subpath
this._x1 = this._y1 = null; // end of current subpath
this._ = [];
}
function path() {
return new Path;
}
Path.prototype = path.prototype = {
moveTo: function(x, y) {
this._.push("M", this._x0 = this._x1 = +x, ",", this._y0 = this._y1 = +y);
},
closePath: function() {
if (this._x1 !== null) {
this._x1 = this._x0, this._y1 = this._y0;
this._.push("Z");
}
},
lineTo: function(x, y) {
this._.push("L", this._x1 = +x, ",", this._y1 = +y);
},
quadraticCurveTo: function(x1, y1, x, y) {
this._.push("Q", +x1, ",", +y1, ",", this._x1 = +x, ",", this._y1 = +y);
},
bezierCurveTo: function(x1, y1, x2, y2, x, y) {
this._.push("C", +x1, ",", +y1, ",", +x2, ",", +y2, ",", this._x1 = +x, ",", this._y1 = +y);
},
arcTo: function(x1, y1, x2, y2, r) {
x1 = +x1, y1 = +y1, x2 = +x2, y2 = +y2, r = +r;
var x0 = this._x1,
y0 = this._y1,
x21 = x2 - x1,
y21 = y2 - y1,
x01 = x0 - x1,
y01 = y0 - y1,
l01_2 = x01 * x01 + y01 * y01;
// Is the radius negative? Error.
if (r < 0) throw new Error("negative radius: " + r);
// Is this path empty? Move to (x1,y1).
if (this._x1 === null) {
this._.push(
"M", this._x1 = x1, ",", this._y1 = y1
);
}
// Or, is (x1,y1) coincident with (x0,y0)? Do nothing.
else if (!(l01_2 > epsilon));
// Or, are (x0,y0), (x1,y1) and (x2,y2) collinear?
// Equivalently, is (x1,y1) coincident with (x2,y2)?
// Or, is the radius zero? Line to (x1,y1).
else if (!(Math.abs(y01 * x21 - y21 * x01) > epsilon) || !r) {
this._.push(
"L", this._x1 = x1, ",", this._y1 = y1
);
}
// Otherwise, draw an arc!
else {
var x20 = x2 - x0,
y20 = y2 - y0,
l21_2 = x21 * x21 + y21 * y21,
l20_2 = x20 * x20 + y20 * y20,
l21 = Math.sqrt(l21_2),
l01 = Math.sqrt(l01_2),
l = r * Math.tan((pi - Math.acos((l21_2 + l01_2 - l20_2) / (2 * l21 * l01))) / 2),
t01 = l / l01,
t21 = l / l21;
// If the start tangent is not coincident with (x0,y0), line to.
if (Math.abs(t01 - 1) > epsilon) {
this._.push(
"L", x1 + t01 * x01, ",", y1 + t01 * y01
);
}
this._.push(
"A", r, ",", r, ",0,0,", +(y01 * x20 > x01 * y20), ",", this._x1 = x1 + t21 * x21, ",", this._y1 = y1 + t21 * y21
);
}
},
arc: function(x, y, r, a0, a1, ccw) {
x = +x, y = +y, r = +r;
var dx = r * Math.cos(a0),
dy = r * Math.sin(a0),
x0 = x + dx,
y0 = y + dy,
cw = 1 ^ ccw,
da = ccw ? a0 - a1 : a1 - a0;
// Is the radius negative? Error.
if (r < 0) throw new Error("negative radius: " + r);
// Is this path empty? Move to (x0,y0).
if (this._x1 === null) {
this._.push(
"M", x0, ",", y0
);
}
// Or, is (x0,y0) not coincident with the previous point? Line to (x0,y0).
else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) {
this._.push(
"L", x0, ",", y0
);
}
// Is this arc empty? We’re done.
if (!r) return;
// Is this a complete circle? Draw two arcs to complete the circle.
if (da > tauEpsilon) {
this._.push(
"A", r, ",", r, ",0,1,", cw, ",", x - dx, ",", y - dy,
"A", r, ",", r, ",0,1,", cw, ",", this._x1 = x0, ",", this._y1 = y0
);
}
// Otherwise, draw an arc!
else {
if (da < 0) da = da % tau + tau;
this._.push(
"A", r, ",", r, ",0,", +(da >= pi), ",", cw, ",", this._x1 = x + r * Math.cos(a1), ",", this._y1 = y + r * Math.sin(a1)
);
}
},
rect: function(x, y, w, h) {
this._.push("M", this._x0 = this._x1 = +x, ",", this._y0 = this._y1 = +y, "h", +w, "v", +h, "h", -w, "Z");
},
toString: function() {
return this._.join("");
}
};
var version = "0.1.2";
exports.version = version;
exports.path = path;
}));
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-path')) :
typeof define === 'function' && define.amd ? define('d3-shape', ['exports', 'd3-path'], factory) :
factory((global.d3_shape = {}),global.d3_path);
}(this, function (exports,d3Path) { 'use strict';
function constant(x) {
return function constant() {
return x;
};
};
var pi = Math.PI;
var halfPi = pi / 2;
var tau = 2 * pi;
function arcInnerRadius(d) {
return d.innerRadius;
}
function arcOuterRadius(d) {
return d.outerRadius;
}
function arcStartAngle(d) {
return d.startAngle;
}
function arcEndAngle(d) {
return d.endAngle;
}
function arcPadAngle(d) {
return d && d.padAngle; // Note: optional!
}
function asin(x) {
return x >= 1 ? halfPi : x <= -1 ? -halfPi : Math.asin(x);
}
function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
var x10 = x1 - x0, y10 = y1 - y0,
x32 = x3 - x2, y32 = y3 - y2,
t = (x32 * (y0 - y2) - y32 * (x0 - x2)) / (y32 * x10 - x32 * y10);
return [x0 + t * x10, y0 + t * y10];
}
// Compute perpendicular offset line of length rc.
// http://mathworld.wolfram.com/Circle-LineIntersection.html
function cornerTangents(x0, y0, x1, y1, r1, rc, cw) {
var x01 = x0 - x1,
y01 = y0 - y1,
lo = (cw ? rc : -rc) / Math.sqrt(x01 * x01 + y01 * y01),
ox = lo * y01,
oy = -lo * x01,
x11 = x0 + ox,
y11 = y0 + oy,
x10 = x1 + ox,
y10 = y1 + oy,
x00 = (x11 + x10) / 2,
y00 = (y11 + y10) / 2,
dx = x10 - x11,
dy = y10 - y11,
d2 = dx * dx + dy * dy,
r = r1 - rc,
D = x11 * y10 - x10 * y11,
d = (dy < 0 ? -1 : 1) * Math.sqrt(Math.max(0, r * r * d2 - D * D)),
cx0 = (D * dy - dx * d) / d2,
cy0 = (-D * dx - dy * d) / d2,
cx1 = (D * dy + dx * d) / d2,
cy1 = (-D * dx + dy * d) / d2,
dx0 = cx0 - x00,
dy0 = cy0 - y00,
dx1 = cx1 - x00,
dy1 = cy1 - y00;
// Pick the closer of the two intersection points.
// TODO Is there a faster way to determine which intersection to use?
if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) cx0 = cx1, cy0 = cy1;
return {
cx: cx0,
cy: cy0,
x01: -ox,
y01: -oy,
x11: cx0 * (r1 / r - 1),
y11: cy0 * (r1 / r - 1)
};
}
function arc() {
var innerRadius = arcInnerRadius,
outerRadius = arcOuterRadius,
cornerRadius = constant(0),
padRadius = null,
startAngle = arcStartAngle,
endAngle = arcEndAngle,
padAngle = arcPadAngle,
context = null,
output = null;
function arc() {
var buffer,
r,
r0 = +innerRadius.apply(this, arguments),
r1 = +outerRadius.apply(this, arguments),
a0 = startAngle.apply(this, arguments) - halfPi,
a1 = endAngle.apply(this, arguments) - halfPi,
da = Math.abs(a1 - a0),
cw = a1 > a0;
if (!context) context = buffer = d3Path.path();
// Ensure that the outer radius is always larger than the inner radius.
if (r1 < r0) r = r1, r1 = r0, r0 = r;
// Is it a point?
if (!(r1 > 0)) context.moveTo(0, 0);
// Or is it a circle or annulus?
else if (da >= tau) {
context.moveTo(r1 * Math.cos(a0), r1 * Math.sin(a0));
context.arc(0, 0, r1, a0, a1, !cw);
if (r0 > 0) {
context.moveTo(r0 * Math.cos(a1), r0 * Math.sin(a1));
context.arc(0, 0, r0, a1, a0, cw);
}
}
// Or is it a circular or annular sector?
else {
var a01 = a0,
a11 = a1,
a00 = a0,
a10 = a1,
da0 = da,
da1 = da,
ap = padAngle.apply(this, arguments) / 2,
rp = (ap > 0) && (padRadius ? +padRadius.apply(this, arguments) : Math.sqrt(r0 * r0 + r1 * r1)),
rc = Math.min(Math.abs(r1 - r0) / 2, +cornerRadius.apply(this, arguments)),
rc0 = rc,
rc1 = rc;
// Apply padding? Note that since r1 ≥ r0, da1 ≥ da0.
if (rp > 0) {
var p0 = asin(rp / r0 * Math.sin(ap)),
p1 = asin(rp / r1 * Math.sin(ap));
if ((da0 -= p0 * 2) > 0) p0 *= (cw ? 1 : -1), a00 += p0, a10 -= p0;
else da0 = 0, a00 = a10 = (a0 + a1) / 2;
if ((da1 -= p1 * 2) > 0) p1 *= (cw ? 1 : -1), a01 += p1, a11 -= p1;
else da1 = 0, a01 = a11 = (a0 + a1) / 2;
}
var x01 = r1 * Math.cos(a01),
y01 = r1 * Math.sin(a01),
x10 = r0 * Math.cos(a10),
y10 = r0 * Math.sin(a10);
// Apply rounded corners?
if (rc > 0) {
var x11 = r1 * Math.cos(a11),
y11 = r1 * Math.sin(a11),
x00 = r0 * Math.cos(a00),
y00 = r0 * Math.sin(a00);
// Restrict the corner radius according to the sector angle.
if (da < pi) {
var oc = da0 > 0 ? intersect(x01, y01, x00, y00, x11, y11, x10, y10) : [x10, y10],
ax = x01 - oc[0],
ay = y01 - oc[1],
bx = x11 - oc[0],
by = y11 - oc[1],
kc = 1 / Math.sin(Math.acos((ax * bx + ay * by) / (Math.sqrt(ax * ax + ay * ay) * Math.sqrt(bx * bx + by * by))) / 2),
lc = Math.sqrt(oc[0] * oc[0] + oc[1] * oc[1]);
rc0 = Math.min(rc, (r0 - lc) / (kc - 1));
rc1 = Math.min(rc, (r1 - lc) / (kc + 1));
}
}
// Is the sector collapsed to a line?
if (!(da1 > 0)) context.moveTo(x01, y01);
// Does the sector’s outer ring have rounded corners?
else if (rc1 > 0) {
var t0 = cornerTangents(x00, y00, x01, y01, r1, rc1, cw),
t1 = cornerTangents(x11, y11, x10, y10, r1, rc1, cw);
context.moveTo(t0.cx + t0.x01, t0.cy + t0.y01);
// Have the corners merged?
if (rc1 < rc) context.arc(t0.cx, t0.cy, rc1, Math.atan2(t0.y01, t0.x01), Math.atan2(t1.y01, t1.x01), !cw);
// Otherwise, draw the two corners and the ring.
else {
context.arc(t0.cx, t0.cy, rc1, Math.atan2(t0.y01, t0.x01), Math.atan2(t0.y11, t0.x11), !cw);
context.arc(0, 0, r1, Math.atan2(t0.cy + t0.y11, t0.cx + t0.x11), Math.atan2(t1.cy + t1.y11, t1.cx + t1.x11), !cw);
context.arc(t1.cx, t1.cy, rc1, Math.atan2(t1.y11, t1.x11), Math.atan2(t1.y01, t1.x01), !cw);
}
}
// Or is the outer ring just a circular arc?
else context.moveTo(x01, y01), context.arc(0, 0, r1, a01, a11, !cw);
// Is there no inner ring, and it’s a circular sector?
// Or perhaps it’s an annular sector collapsed due to padding?
if (!(r0 > 0) || !(da0 > 0)) context.lineTo(x10, y10);
// Does the sector’s inner ring (or point) have rounded corners?
else if (rc0 > 0) {
var t0 = cornerTangents(x10, y10, x11, y11, r0, -rc0, cw),
t1 = cornerTangents(x01, y01, x00, y00, r0, -rc0, cw);
context.lineTo(t0.cx + t0.x01, t0.cy + t0.y01);
// Have the corners merged?
if (rc0 < rc) context.arc(t0.cx, t0.cy, rc0, Math.atan2(t0.y01, t0.x01), Math.atan2(t1.y01, t1.x01), !cw);
// Otherwise, draw the two corners and the ring.
else {
context.arc(t0.cx, t0.cy, rc0, Math.atan2(t0.y01, t0.x01), Math.atan2(t0.y11, t0.x11), !cw);
context.arc(0, 0, r0, Math.atan2(t0.cy + t0.y11, t0.cx + t0.x11), Math.atan2(t1.cy + t1.y11, t1.cx + t1.x11), cw);
context.arc(t1.cx, t1.cy, rc0, Math.atan2(t1.y11, t1.x11), Math.atan2(t1.y01, t1.x01), !cw);
}
}
// Or is the inner ring just a circular arc?
else context.arc(0, 0, r0, a10, a00, cw);
}
context.closePath();
if (buffer) return context = null, buffer + "" || null;
}
arc.centroid = function() {
var r = (+innerRadius.apply(this, arguments) + +outerRadius.apply(this, arguments)) / 2,
a = (+startAngle.apply(this, arguments) + +endAngle.apply(this, arguments)) / 2 - pi / 2;
return [Math.cos(a) * r, Math.sin(a) * r];
};
arc.innerRadius = function(_) {
return arguments.length ? (innerRadius = typeof _ === "function" ? _ : constant(+_), arc) : innerRadius;
};
arc.outerRadius = function(_) {
return arguments.length ? (outerRadius = typeof _ === "function" ? _ : constant(+_), arc) : outerRadius;
};
arc.cornerRadius = function(_) {
return arguments.length ? (cornerRadius = typeof _ === "function" ? _ : constant(+_), arc) : cornerRadius;
};
arc.padRadius = function(_) {
return arguments.length ? (padRadius = _ == null ? null : typeof _ === "function" ? _ : constant(+_), arc) : padRadius;
};
arc.startAngle = function(_) {
return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), arc) : startAngle;
};
arc.endAngle = function(_) {
return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), arc) : endAngle;
};
arc.padAngle = function(_) {
return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), arc) : padAngle;
};
arc.context = function(_) {
return arguments.length ? ((context = output = _ == null ? null : _), arc) : context;
};
return arc;
};
var slice = Array.prototype.slice;
function bind(curve, args) {
if (args.length < 2) return curve;
args = slice.call(args);
args[0] = null;
return function(context) {
args[0] = context;
return curve.apply(null, args);
};
};
function Linear(context) {
this._context = context;
}
Linear.prototype = {
areaStart: function() {
this._line = 0;
},
areaEnd: function() {
this._line = NaN;
},
lineStart: function() {
this._point = 0;
},
lineEnd: function() {
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
this._line = 1 - this._line;
},
point: function(x, y) {
x = +x, y = +y;
switch (this._point) {
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
case 1: this._point = 2; // proceed
default: this._context.lineTo(x, y); break;
}
}
};
function curveLinear(context) {
return new Linear(context);
};
function x(p) {
return p[0];
};
function y(p) {
return p[1];
};
function area() {
var x0 = x,
x1 = null,
y0 = constant(0),
y1 = y,
defined = constant(true),
context = null,
curve = curveLinear,
output = null;
function area(data) {
var i,
j,
k,
n = data.length,
d,
defined0 = false,
buffer,
x0z = new Array(n),
y0z = new Array(n);
if (!context) output = curve(buffer = d3Path.path());
for (i = 0; i <= n; ++i) {
if (!(i < n && defined(d = data[i], i, data)) === defined0) {
if (defined0 = !defined0) {
j = i;
output.areaStart();
output.lineStart();
} else {
output.lineEnd();
output.lineStart();
for (k = i - 1; k >= j; --k) {
output.point(x0z[k], y0z[k]);
}
output.lineEnd();
output.areaEnd();
}
}
if (defined0) {
x0z[i] = +x0(d, i, data), y0z[i] = +y0(d, i, data);
output.point(x1 ? +x1(d, i, data) : x0z[i], y1 ? +y1(d, i, data) : y0z[i]);
}
}
if (buffer) return output = null, buffer + "" || null;
}
area.x = function(_) {
return arguments.length ? (x0 = typeof _ === "function" ? _ : constant(+_), x1 = null, area) : x0;
};
area.x0 = function(_) {
return arguments.length ? (x0 = typeof _ === "function" ? _ : constant(+_), area) : x0;
};
area.x1 = function(_) {
return arguments.length ? (x1 = _ == null ? null : typeof _ === "function" ? _ : constant(+_), area) : x1;
};
area.y = function(_) {
return arguments.length ? (y0 = typeof _ === "function" ? _ : constant(+_), y1 = null, area) : y0;
};
area.y0 = function(_) {
return arguments.length ? (y0 = typeof _ === "function" ? _ : constant(+_), area) : y0;
};
area.y1 = function(_) {
return arguments.length ? (y1 = _ == null ? null : typeof _ === "function" ? _ : constant(+_), area) : y1;
};
area.defined = function(_) {
return arguments.length ? (defined = typeof _ === "function" ? _ : constant(!!_), area) : defined;
};
area.curve = function(_) {
return arguments.length ? (curve = bind(_, arguments), context != null && (output = curve(context)), area) : curve;
};
area.context = function(_) {
return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), area) : context;
};
return area;
};
function noop() {};
function point(that, x, y) {
that._context.bezierCurveTo(
(2 * that._x0 + that._x1) / 3,
(2 * that._y0 + that._y1) / 3,
(that._x0 + 2 * that._x1) / 3,
(that._y0 + 2 * that._y1) / 3,
(that._x0 + 4 * that._x1 + x) / 6,
(that._y0 + 4 * that._y1 + y) / 6
);
};
function Basis(context) {
this._context = context;
}
Basis.prototype = {
areaStart: function() {
this._line = 0;
},
areaEnd: function() {
this._line = NaN;
},
lineStart: function() {
this._x0 = this._x1 =
this._y0 = this._y1 = NaN;
this._point = 0;
},
lineEnd: function() {
switch (this._point) {
case 3: point(this, this._x1, this._y1); // proceed
case 2: this._context.lineTo(this._x1, this._y1); break;
}
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
this._line = 1 - this._line;
},
point: function(x, y) {
x = +x, y = +y;
switch (this._point) {
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
case 1: this._point = 2; break;
case 2: this._point = 3; this._context.lineTo((5 * this._x0 + this._x1) / 6, (5 * this._y0 + this._y1) / 6); // proceed
default: point(this, x, y); break;
}
this._x0 = this._x1, this._x1 = x;
this._y0 = this._y1, this._y1 = y;
}
};
function basis(context) {
return new Basis(context);
};
function BasisClosed(context) {
this._context = context;
}
BasisClosed.prototype = {
areaStart: noop,
areaEnd: noop,
lineStart: function() {
this._x0 = this._x1 = this._x2 = this._x3 = this._x4 =
this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = NaN;
this._point = 0;
},
lineEnd: function() {
switch (this._point) {
case 1: {
this._context.moveTo(this._x2, this._y2);
this._context.closePath();
break;
}
case 2: {
this._context.moveTo((this._x2 + 2 * this._x3) / 3, (this._y2 + 2 * this._y3) / 3);
this._context.lineTo((this._x3 + 2 * this._x2) / 3, (this._y3 + 2 * this._y2) / 3);
this._context.closePath();
break;
}
case 3: {
this.point(this._x2, this._y2);
this.point(this._x3, this._y3);
this.point(this._x4, this._y4);
break;
}
}
},
point: function(x, y) {
x = +x, y = +y;
switch (this._point) {
case 0: this._point = 1; this._x2 = x, this._y2 = y; break;
case 1: this._point = 2; this._x3 = x, this._y3 = y; break;
case 2: this._point = 3; this._x4 = x, this._y4 = y; this._context.moveTo((this._x0 + 4 * this._x1 + x) / 6, (this._y0 + 4 * this._y1 + y) / 6); break;
default: point(this, x, y); break;
}
this._x0 = this._x1, this._x1 = x;
this._y0 = this._y1, this._y1 = y;
}
};
function basisClosed(context) {
return new BasisClosed(context);
};
function BasisOpen(context) {
this._context = context;
}
BasisOpen.prototype = {
areaStart: function() {
this._line = 0;
},
areaEnd: function() {
this._line = NaN;
},
lineStart: function() {
this._x0 = this._x1 =
this._y0 = this._y1 = NaN;
this._point = 0;
},
lineEnd: function() {
if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();
this._line = 1 - this._line;
},
point: function(x, y) {
x = +x, y = +y;
switch (this._point) {
case 0: this._point = 1; break;
case 1: this._point = 2; break;
case 2: this._point = 3; var x0 = (this._x0 + 4 * this._x1 + x) / 6, y0 = (this._y0 + 4 * this._y1 + y) / 6; this._line ? this._context.lineTo(x0, y0) : this._context.moveTo(x0, y0); break;
case 3: this._point = 4; // proceed
default: point(this, x, y); break;
}
this._x0 = this._x1, this._x1 = x;
this._y0 = this._y1, this._y1 = y;
}
};
function basisOpen(context) {
return new BasisOpen(context);
};
function Bundle(context, beta) {
this._basis = basis(context);
this._beta = beta;
}
Bundle.prototype = {
lineStart: function() {
this._x = [];
this._y = [];
this._basis.lineStart();
},
lineEnd: function() {
var x = this._x,
y = this._y,
j = x.length - 1;
if (j > 0) {
var x0 = x[0],
y0 = y[0],
dx = x[j] - x0,
dy = y[j] - y0,
i = -1,
t;
while (++i <= j) {
t = i / j;
this._basis.point(
this._beta * x[i] + (1 - this._beta) * (x0 + t * dx),
this._beta * y[i] + (1 - this._beta) * (y0 + t * dy)
);
}
}
this._x = this._y = null;
this._basis.lineEnd();
},
point: function(x, y) {
this._x.push(+x);
this._y.push(+y);
}
};
function bundle(context, beta) {
return beta == null ? new Bundle(context, 0.85)
: (beta = +beta) === 1 ? basis(context)
: new Bundle(context, beta);
};
function point$1(that, x, y) {
that._context.bezierCurveTo(
that._x1 + that._k * (that._x2 - that._x0),
that._y1 + that._k * (that._y2 - that._y0),
that._x2 + that._k * (that._x1 - x),
that._y2 + that._k * (that._y1 - y),
that._x2,
that._y2
);
};
function Cardinal(context, k) {
this._context = context;
this._k = k;
}
Cardinal.prototype = {
areaStart: function() {
this._line = 0;
},
areaEnd: function() {
this._line = NaN;
},
lineStart: function() {
this._x0 = this._x1 = this._x2 =
this._y0 = this._y1 = this._y2 = NaN;
this._point = 0;
},
lineEnd: function() {
switch (this._point) {
case 2: this._context.lineTo(this._x2, this._y2); break;
case 3: point$1(this, this._x1, this._y1); break;
}
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
this._line = 1 - this._line;
},
point: function(x, y) {
x = +x, y = +y;
switch (this._point) {
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
case 1: this._point = 2; this._x1 = x, this._y1 = y; break;
case 2: this._point = 3; // proceed
default: point$1(this, x, y); break;
}
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
}
};
function cardinal(context, tension) {
return new Cardinal(context, (tension == null ? 1 : 1 - tension) / 6);
};
function CardinalClosed(context, k) {
this._context = context;
this._k = k;
}
CardinalClosed.prototype = {
areaStart: noop,
areaEnd: noop,
lineStart: function() {
this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 =
this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;
this._point = 0;
},
lineEnd: function() {
switch (this._point) {
case 1: {
this._context.moveTo(this._x3, this._y3);
this._context.closePath();
break;
}
case 2: {
this._context.lineTo(this._x3, this._y3);
this._context.closePath();
break;
}
case 3: {
this.point(this._x3, this._y3);
this.point(this._x4, this._y4);
this.point(this._x5, this._y5);
break;
}
}
},
point: function(x, y) {
x = +x, y = +y;
switch (this._point) {
case 0: this._point = 1; this._x3 = x, this._y3 = y; break;
case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break;
case 2: this._point = 3; this._x5 = x, this._y5 = y; break;
default: point$1(this, x, y); break;
}
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
}
};
function cardinalClosed(context, tension) {
return new CardinalClosed(context, (tension == null ? 1 : 1 - tension) / 6);
};
function CardinalOpen(context, k) {
this._context = context;
this._k = k;
}
CardinalOpen.prototype = {
areaStart: function() {
this._line = 0;
},
areaEnd: function() {
this._line = NaN;
},
lineStart: function() {
this._x0 = this._x1 = this._x2 =
this._y0 = this._y1 = this._y2 = NaN;
this._point = 0;
},
lineEnd: function() {
if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();
this._line = 1 - this._line;
},
point: function(x, y) {
x = +x, y = +y;
switch (this._point) {
case 0: this._point = 1; break;
case 1: this._point = 2; break;
case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break;
case 3: this._point = 4; // proceed
default: point$1(this, x, y); break;
}
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
}
};
function cardinalOpen(context, tension) {
return new CardinalOpen(context, (tension == null ? 1 : 1 - tension) / 6);
};
var epsilon = 1e-6;
function point$2(that, x, y) {
var x1 = that._x1,
y1 = that._y1,
x2 = that._x2,
y2 = that._y2;
if (that._l01_a > epsilon) {
var a = 2 * that._l01_2a + 3 * that._l01_a * that._l12_a + that._l12_2a,
n = 3 * that._l01_a * (that._l01_a + that._l12_a);
x1 = (x1 * a - that._x0 * that._l12_2a + that._x2 * that._l01_2a) / n;
y1 = (y1 * a - that._y0 * that._l12_2a + that._y2 * that._l01_2a) / n;
}
if (that._l23_a > epsilon) {
var b = 2 * that._l23_2a + 3 * that._l23_a * that._l12_a + that._l12_2a,
m = 3 * that._l23_a * (that._l23_a + that._l12_a);
x2 = (x2 * b + that._x1 * that._l23_2a - x * that._l12_2a) / m;
y2 = (y2 * b + that._y1 * that._l23_2a - y * that._l12_2a) / m;
}
that._context.bezierCurveTo(x1, y1, x2, y2, that._x2, that._y2);
};
function CatmullRom(context, alpha) {
this._context = context;
this._alpha = alpha;
}
CatmullRom.prototype = {
areaStart: function() {
this._line = 0;
},
areaEnd: function() {
this._line = NaN;
},
lineStart: function() {
this._x0 = this._x1 = this._x2 =
this._y0 = this._y1 = this._y2 = NaN;
this._l01_a = this._l12_a = this._l23_a =
this._l01_2a = this._l12_2a = this._l23_2a =
this._point = 0;
},
lineEnd: function() {
switch (this._point) {
case 2: this._context.lineTo(this._x2, this._y2); break;
case 3: this.point(this, this._x2, this._y2); break;
}
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
this._line = 1 - this._line;
},
point: function(x, y) {
x = +x, y = +y;
if (this._point) {
var x23 = this._x2 - x,
y23 = this._y2 - y;
this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));
}
switch (this._point) {
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
case 1: this._point = 2; break;
case 2: this._point = 3; // proceed
default: point$2(this, x, y); break;
}
this._l01_a = this._l12_a, this._l12_a = this._l23_a;
this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
}
};
function catmullRom(context, alpha) {
return (alpha = alpha == null ? 0.5 : +alpha)
? new CatmullRom(context, alpha)
: cardinal(context, 0);
};
function CatmullRomClosed(context, alpha) {
this._context = context;
this._alpha = alpha;
}
CatmullRomClosed.prototype = {
areaStart: noop,
areaEnd: noop,
lineStart: function() {
this._x0 = this._x1 = this._x2 = this._x3 = this._x4 = this._x5 =
this._y0 = this._y1 = this._y2 = this._y3 = this._y4 = this._y5 = NaN;
this._l01_a = this._l12_a = this._l23_a =
this._l01_2a = this._l12_2a = this._l23_2a =
this._point = 0;
},
lineEnd: function() {
switch (this._point) {
case 1: {
this._context.moveTo(this._x3, this._y3);
this._context.closePath();
break;
}
case 2: {
this._context.lineTo(this._x3, this._y3);
this._context.closePath();
break;
}
case 3: {
this.point(this._x3, this._y3);
this.point(this._x4, this._y4);
this.point(this._x5, this._y5);
break;
}
}
},
point: function(x, y) {
x = +x, y = +y;
if (this._point) {
var x23 = this._x2 - x,
y23 = this._y2 - y;
this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));
}
switch (this._point) {
case 0: this._point = 1; this._x3 = x, this._y3 = y; break;
case 1: this._point = 2; this._context.moveTo(this._x4 = x, this._y4 = y); break;
case 2: this._point = 3; this._x5 = x, this._y5 = y; break;
default: point$2(this, x, y); break;
}
this._l01_a = this._l12_a, this._l12_a = this._l23_a;
this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
}
};
function catmullRomClosed(context, alpha) {
return (alpha = alpha == null ? 0.5 : +alpha)
? new CatmullRomClosed(context, alpha)
: cardinalClosed(context, 0);
};
function CatmullRomOpen(context, alpha) {
this._context = context;
this._alpha = alpha;
}
CatmullRomOpen.prototype = {
areaStart: function() {
this._line = 0;
},
areaEnd: function() {
this._line = NaN;
},
lineStart: function() {
this._x0 = this._x1 = this._x2 =
this._y0 = this._y1 = this._y2 = NaN;
this._l01_a = this._l12_a = this._l23_a =
this._l01_2a = this._l12_2a = this._l23_2a =
this._point = 0;
},
lineEnd: function() {
if (this._line || (this._line !== 0 && this._point === 3)) this._context.closePath();
this._line = 1 - this._line;
},
point: function(x, y) {
x = +x, y = +y;
if (this._point) {
var x23 = this._x2 - x,
y23 = this._y2 - y;
this._l23_a = Math.sqrt(this._l23_2a = Math.pow(x23 * x23 + y23 * y23, this._alpha));
}
switch (this._point) {
case 0: this._point = 1; break;
case 1: this._point = 2; break;
case 2: this._point = 3; this._line ? this._context.lineTo(this._x2, this._y2) : this._context.moveTo(this._x2, this._y2); break;
case 3: this._point = 4; // proceed
default: point$2(this, x, y); break;
}
this._l01_a = this._l12_a, this._l12_a = this._l23_a;
this._l01_2a = this._l12_2a, this._l12_2a = this._l23_2a;
this._x0 = this._x1, this._x1 = this._x2, this._x2 = x;
this._y0 = this._y1, this._y1 = this._y2, this._y2 = y;
}
};
function catmullRomOpen(context, alpha) {
return (alpha = alpha == null ? 0.5 : +alpha)
? new CatmullRomOpen(context, alpha)
: cardinalOpen(context, 0);
};
var circle = {
draw: function(context, size) {
var r = Math.sqrt(size / pi);
context.moveTo(r, 0);
context.arc(0, 0, r, 0, tau);
}
};
var cross = {
draw: function(context, size) {
var r = Math.sqrt(size / 5) / 2;
context.moveTo(-3 * r, -r);
context.lineTo(-r, -r);
context.lineTo(-r, -3 * r);
context.lineTo(r, -3 * r);
context.lineTo(r, -r);
context.lineTo(3 * r, -r);
context.lineTo(3 * r, r);
context.lineTo(r, r);
context.lineTo(r, 3 * r);
context.lineTo(-r, 3 * r);
context.lineTo(-r, r);
context.lineTo(-3 * r, r);
context.closePath();
}
};
var tan30 = Math.sqrt(1 / 3);
var tan30_2 = tan30 * 2;
var diamond = {
draw: function(context, size) {
var y = Math.sqrt(size / tan30_2),
x = y * tan30;
context.moveTo(0, -y);
context.lineTo(x, 0);
context.lineTo(0, y);
context.lineTo(-x, 0);
context.closePath();
}
};
function LinearClosed(context) {
this._context = context;
}
LinearClosed.prototype = {
areaStart: noop,
areaEnd: noop,
lineStart: function() {
this._point = 0;
},
lineEnd: function() {
if (this._point) this._context.closePath();
},
point: function(x, y) {
x = +x, y = +y;
if (this._point) this._context.lineTo(x, y);
else this._point = 1, this._context.moveTo(x, y);
}
};
function linearClosed(context) {
return new LinearClosed(context);
};
function line() {
var x$$ = x,
y$$ = y,
defined = constant(true),
context = null,
curve = curveLinear,
output = null;
function line(data) {
var i,
n = data.length,
d,
defined0 = false,
buffer;
if (!context) output = curve(buffer = d3Path.path());
for (i = 0; i <= n; ++i) {
if (!(i < n && defined(d = data[i], i, data)) === defined0) {
if (defined0 = !defined0) output.lineStart();
else output.lineEnd();
}
if (defined0) output.point(+x$$(d, i, data), +y$$(d, i, data));
}
if (buffer) return output = null, buffer + "" || null;
}
line.x = function(_) {
return arguments.length ? (x$$ = typeof _ === "function" ? _ : constant(+_), line) : x$$;
};
line.y = function(_) {
return arguments.length ? (y$$ = typeof _ === "function" ? _ : constant(+_), line) : y$$;
};
line.defined = function(_) {
return arguments.length ? (defined = typeof _ === "function" ? _ : constant(!!_), line) : defined;
};
line.curve = function(_) {
return arguments.length ? (curve = bind(_, arguments), context != null && (output = curve(context)), line) : curve;
};
line.context = function(_) {
return arguments.length ? (_ == null ? context = output = null : output = curve(context = _), line) : context;
};
return line;
};
function sign(x) {
return x < 0 ? -1 : 1;
}
// Calculate the slopes of the tangents (Hermite-type interpolation) based on
// the following paper: Steffen, M. 1990. A Simple Method for Monotonic
// Interpolation in One Dimension. Astronomy and Astrophysics, Vol. 239, NO.
// NOV(II), P. 443, 1990.
function slope3(that, x2, y2) {
var h0 = that._x1 - that._x0,
h1 = x2 - that._x1,
s0 = (that._y1 - that._y0) / h0,
s1 = (y2 - that._y1) / h1,
p = (s0 * h1 + s1 * h0) / (h0 + h1);
return (sign(s0) + sign(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * Math.abs(p)) || 0;
}
// Calculate a one-sided slope.
function slope2(that, t) {
var h = that._x1 - that._x0;
return h ? (3 * (that._y1 - that._y0) / h - t) / 2 : t;
}
// According to https://en.wikipedia.org/wiki/Cubic_Hermite_spline#Representations
// "you can express cubic Hermite interpolation in terms of cubic Bézier curves
// with respect to the four values p0, p0 + m0 / 3, p1 - m1 / 3, p1".
function point$3(that, t0, t1) {
var x0 = that._x0,
y0 = that._y0,
x1 = that._x1,
y1 = that._y1,
dx = (x1 - x0) / 3;
that._context.bezierCurveTo(x0 + dx, y0 + dx * t0, x1 - dx, y1 - dx * t1, x1, y1);
}
function Monotone(context) {
this._context = context;
}
Monotone.prototype = {
areaStart: function() {
this._line = 0;
},
areaEnd: function() {
this._line = NaN;
},
lineStart: function() {
this._x0 = this._x1 =
this._y0 = this._y1 =
this._t0 = NaN;
this._point = 0;
},
lineEnd: function() {
switch (this._point) {
case 2: this._context.lineTo(this._x1, this._y1); break;
case 3: point$3(this, this._t0, slope2(this, this._t0)); break;
}
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
this._line = 1 - this._line;
},
point: function(x, y) {
var t1 = NaN;
x = +x, y = +y;
if (x === this._x1 && y === this._y1) return; // Ignore coincident points.
switch (this._point) {
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
case 1: this._point = 2; break;
case 2: this._point = 3; point$3(this, slope2(this, t1 = slope3(this, x, y)), t1); break;
default: point$3(this, this._t0, t1 = slope3(this, x, y)); break;
}
this._x0 = this._x1, this._x1 = x;
this._y0 = this._y1, this._y1 = y;
this._t0 = t1;
}
}
function monotone(context) {
return new Monotone(context);
};
function Natural(context) {
this._context = context;
}
Natural.prototype = {
areaStart: function() {
this._line = 0;
},
areaEnd: function() {
this._line = NaN;
},
lineStart: function() {
this._x = [];
this._y = [];
},
lineEnd: function() {
var x = this._x,
y = this._y,
n = x.length;
if (n) {
this._line ? this._context.lineTo(x[0], y[0]) : this._context.moveTo(x[0], y[0]);
if (n === 2) {
this._context.lineTo(x[1], y[1]);
} else {
var px = controlPoints(x),
py = controlPoints(y);
for (var i0 = 0, i1 = 1; i1 < n; ++i0, ++i1) {
this._context.bezierCurveTo(px[0][i0], py[0][i0], px[1][i0], py[1][i0], x[i1], y[i1]);
}
}
}
if (this._line || (this._line !== 0 && n === 1)) this._context.closePath();
this._line = 1 - this._line;
this._x = this._y = null;
},
point: function(x, y) {
this._x.push(+x);
this._y.push(+y);
}
};
// See https://www.particleincell.com/2012/bezier-splines/ for derivation.
function controlPoints(x) {
var i,
n = x.length - 1,
m,
a = new Array(n),
b = new Array(n),
r = new Array(n);
a[0] = 0, b[0] = 2, r[0] = x[0] + 2 * x[1];
for (i = 1; i < n - 1; ++i) a[i] = 1, b[i] = 4, r[i] = 4 * x[i] + 2 * x[i + 1];
a[n - 1] = 2, b[n - 1] = 7, r[n - 1] = 8 * x[n - 1] + x[n];
for (i = 1; i < n; ++i) m = a[i] / b[i - 1], b[i] -= m, r[i] -= m * r[i - 1];
a[n - 1] = r[n - 1] / b[n - 1];
for (i = n - 2; i >= 0; --i) a[i] = (r[i] - a[i + 1]) / b[i];
b[n - 1] = (x[n] + a[n - 1]) / 2;
for (i = 0; i < n - 1; ++i) b[i] = 2 * x[i + 1] - a[i + 1];
return [a, b];
}
function natural(context) {
return new Natural(context);
};
function descending(a, b) {
return b < a ? -1 : b > a ? 1 : b >= a ? 0 : NaN;
};
function identity(d) {
return d;
};
function pie() {
var value = identity,
sortValues = descending,
sort = null,
startAngle = constant(0),
endAngle = constant(tau),
padAngle = constant(0);
function pie(data) {
var n = data.length,
sum = 0,
index = new Array(n),
arcs = new Array(n),
a0 = +startAngle.apply(this, arguments),
da = Math.min(tau, Math.max(-tau, endAngle.apply(this, arguments) - a0)),
a1,
p = Math.min(Math.abs(da) / n, padAngle.apply(this, arguments)),
pa = p * (da < 0 ? -1 : 1);
for (var i = 0, v; i < n; ++i) {
if ((v = arcs[index[i] = i] = +value(data[i], i, data)) > 0) {
sum += v;
}
}
// Optionally sort the arcs by previously-computed values or by data.
if (sortValues != null) index.sort(function(i, j) { return sortValues(arcs[i], arcs[j]); });
else if (sort !== null) index.sort(function(i, j) { return sort(data[i], data[j]); });
// Compute the arcs! They are stored in the original data's order.
for (var i = 0, j, k = sum ? (da - n * pa) / sum : 0; i < n; ++i, a0 = a1) {
j = index[i], v = arcs[j], a1 = a0 + (v > 0 ? v * k : 0) + pa, arcs[j] = {
data: data[j],
value: v,
startAngle: a0,
endAngle: a1,
padAngle: p
};
}
return arcs;
}
pie.value = function(_) {
return arguments.length ? (value = typeof _ === "function" ? _ : constant(+_), pie) : value;
};
pie.sortValues = function(_) {
return arguments.length ? (sortValues = _, sort = null, pie) : sortValues;
};
pie.sort = function(_) {
return arguments.length ? (sort = _, sortValues = null, pie) : sort;
};
pie.startAngle = function(_) {
return arguments.length ? (startAngle = typeof _ === "function" ? _ : constant(+_), pie) : startAngle;
};
pie.endAngle = function(_) {
return arguments.length ? (endAngle = typeof _ === "function" ? _ : constant(+_), pie) : endAngle;
};
pie.padAngle = function(_) {
return arguments.length ? (padAngle = typeof _ === "function" ? _ : constant(+_), pie) : padAngle;
};
return pie;
};
function Radial(curve) {
this._curve = curve;
}
Radial.prototype = {
areaStart: function() {
this._curve.areaStart();
},
areaEnd: function() {
this._curve.areaEnd();
},
lineStart: function() {
this._curve.lineStart();
},
lineEnd: function() {
this._curve.lineEnd();
},
point: function(a, r) {
a -= halfPi, this._curve.point(r * Math.cos(a), r * Math.sin(a));
}
};
function curveRadial(curve, args) {
curve = bind(curve, args);
function radial(context) {
return new Radial(curve(context));
}
radial._curve = curve;
return radial;
};
function radialArea() {
var a = area(),
c = a.curve;
a.angle = a.x, delete a.x;
a.startAngle = a.x0, delete a.x0;
a.endAngle = a.x1, delete a.x1;
a.radius = a.y, delete a.y;
a.innerRadius = a.y0, delete a.y0;
a.outerRadius = a.y1, delete a.y1;
a.curve = function(_) {
return arguments.length ? c(curveRadial(_, arguments)) : c()._curve;
};
return a.curve(curveLinear);
};
function radialLine() {
var l = line(),
c = l.curve;
l.angle = l.x, delete l.x;
l.radius = l.y, delete l.y;
l.curve = function(_) {
return arguments.length ? c(curveRadial(_, arguments)) : c()._curve;
};
return l.curve(curveLinear);
};
var square = {
draw: function(context, size) {
var w = Math.sqrt(size),
x = -w / 2;
context.rect(x, x, w, w);
}
};
var ka = 0.89081309152928522810;
var kr = Math.sin(pi / 10) / Math.sin(7 * pi / 10);
var kx = Math.sin(tau / 10) * kr;
var ky = -Math.cos(tau / 10) * kr;
var star = {
draw: function(context, size) {
var r = Math.sqrt(size * ka),
x = kx * r,
y = ky * r;
context.moveTo(0, -r);
context.lineTo(x, y);
for (var i = 1; i < 5; ++i) {
var a = tau * i / 5,
c = Math.cos(a),
s = Math.sin(a);
context.lineTo(s * r, -c * r);
context.lineTo(c * x - s * y, s * x + c * y);
}
context.closePath();
}
};
function StepAfter(context) {
this._context = context;
}
StepAfter.prototype = {
areaStart: function() {
this._line = 0;
},
areaEnd: function() {
this._line = NaN;
},
lineStart: function() {
this._y = NaN;
this._point = 0;
},
lineEnd: function() {
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
this._line = 1 - this._line;
},
point: function(x, y) {
x = +x, y = +y;
switch (this._point) {
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
case 1: this._point = 2; // proceed
default: {
this._context.lineTo(x, this._y);
this._context.lineTo(x, y);
break;
}
}
this._y = y;
}
};
function stepAfter(context) {
return new StepAfter(context);
};
function StepBefore(context) {
this._context = context;
}
StepBefore.prototype = {
areaStart: function() {
this._line = 0;
},
areaEnd: function() {
this._line = NaN;
},
lineStart: function() {
this._x = NaN;
this._point = 0;
},
lineEnd: function() {
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
this._line = 1 - this._line;
},
point: function(x, y) {
x = +x, y = +y;
switch (this._point) {
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
case 1: this._point = 2; // proceed
default: {
this._context.lineTo(this._x, y);
this._context.lineTo(x, y);
break;
}
}
this._x = x;
}
};
function stepBefore(context) {
return new StepBefore(context);
};
function Step(context) {
this._context = context;
}
Step.prototype = {
areaStart: function() {
this._line = 0;
},
areaEnd: function() {
this._line = NaN;
},
lineStart: function() {
this._x = this._y = NaN;
this._point = 0;
},
lineEnd: function() {
if (this._point === 2) this._context.lineTo(this._x, this._y);
if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
this._line = 1 - this._line;
},
point: function(x, y) {
x = +x, y = +y;
switch (this._point) {
case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break;
case 1: this._point = 2; // proceed
default: {
var x1 = (this._x + x) / 2;
this._context.lineTo(x1, this._y);
this._context.lineTo(x1, y);
break;
}
}
this._x = x, this._y = y;
}
};
function step(context) {
return new Step(context);
};
var c = -0.5;
var s = Math.sqrt(3) / 2;
var k = 1 / Math.sqrt(12);
var a = (k / 2 + 1) * 3;
var wye = {
draw: function(context, size) {
var r = Math.sqrt(size / a),
x0 = r / 2,
y0 = r * k,
x1 = x0,
y1 = r * k + r,
x2 = -x1,
y2 = y1;
context.moveTo(x0, y0);
context.lineTo(x1, y1);
context.lineTo(x2, y2);
context.lineTo(c * x0 - s * y0, s * x0 + c * y0);
context.lineTo(c * x1 - s * y1, s * x1 + c * y1);
context.lineTo(c * x2 - s * y2, s * x2 + c * y2);
context.lineTo(c * x0 + s * y0, c * y0 - s * x0);
context.lineTo(c * x1 + s * y1, c * y1 - s * x1);
context.lineTo(c * x2 + s * y2, c * y2 - s * x2);
context.closePath();
}
};
var sqrt3 = Math.sqrt(3);
var triangle = {
draw: function(context, size) {
var y = -Math.sqrt(size / (sqrt3 * 3));
context.moveTo(0, y * 2);
context.lineTo(-sqrt3 * y, -y);
context.lineTo(sqrt3 * y, -y);
context.closePath();
}
};
var symbols = [
circle,
cross,
diamond,
square,
star,
triangle,
wye
];
function symbol() {
var type = constant(circle),
size = constant(64),
context = null;
function symbol() {
var buffer;
if (!context) context = buffer = d3Path.path();
type.apply(this, arguments).draw(context, +size.apply(this, arguments));
if (buffer) return context = null, buffer + "" || null;
}
symbol.type = function(_) {
return arguments.length ? (type = typeof _ === "function" ? _ : constant(_), symbol) : type;
};
symbol.size = function(_) {
return arguments.length ? (size = typeof _ === "function" ? _ : constant(+_), symbol) : size;
};
symbol.context = function(_) {
return arguments.length ? (context = _ == null ? null : _, symbol) : context;
};
return symbol;
};
var version = "0.2.0";
exports.version = version;
exports.arc = arc;
exports.area = area;
exports.basisClosed = basisClosed;
exports.basisOpen = basisOpen;
exports.basis = basis;
exports.bundle = bundle;
exports.cardinalClosed = cardinalClosed;
exports.cardinalOpen = cardinalOpen;
exports.cardinal = cardinal;
exports.catmullRomClosed = catmullRomClosed;
exports.catmullRomOpen = catmullRomOpen;
exports.catmullRom = catmullRom;
exports.circle = circle;
exports.cross = cross;
exports.diamond = diamond;
exports.linearClosed = linearClosed;
exports.linear = curveLinear;
exports.line = line;
exports.monotone = monotone;
exports.natural = natural;
exports.pie = pie;
exports.radialArea = radialArea;
exports.radialLine = radialLine;
exports.square = square;
exports.star = star;
exports.stepAfter = stepAfter;
exports.stepBefore = stepBefore;
exports.step = step;
exports.symbol = symbol;
exports.symbols = symbols;
exports.triangle = triangle;
exports.wye = wye;
}));
svg = d3.select('svg')
width = svg.node().getBoundingClientRect().width
height = svg.node().getBoundingClientRect().height
svg
.attr
viewBox: "#{-width/2} #{-height/2} #{width} #{height}"
# ZOOM
zoomable_layer = svg.append('g')
# define a zoom behavior
zoom = d3.behavior.zoom()
.scaleExtent([0.5,40])
.on 'zoom', () ->
zoomable_layer
.attr
transform: "translate(#{zoom.translate()})scale(#{zoom.scale()})"
svg.call(zoom)
vis = zoomable_layer.append 'g'
.attr
transform: 'translate(160, -170) rotate(-60)'
smooth = d3_shape.line()
.curve d3_shape.cardinal, 0.5
straight = d3_shape.line()
.curve d3_shape.cardinal, 0.5
### custom projection to make hexagons appear regular (y axis is also flipped) ###
CELL_RADIUS = 0.12
dx = CELL_RADIUS * 2 * Math.sin(Math.PI / 3)
dy = CELL_RADIUS * 1.5
SIMPLIFICATION = 20000
projection = (p) ->
x = p[0]
y = p[1]
return [x * dx / 2, -(y - (2 - (y & 1)) / 3) * dy / 2]
mesh = (data, cmp) ->
points = []
topojson.mesh(data, data.objects.leaf_regions, cmp).coordinates.forEach (c) ->
if c.length < 1
c = c[0]
points.push(
c
.filter (d,i) -> d[2] >= SIMPLIFICATION
.map (d) -> projection(d)
)
return points
boundary_color = d3.scale.ordinal()
.domain([1..6])
.range(['#1b9e77','#d95f02','#7570b3','#e7298a','#66a61e','#e6ab02','#a6761d','#666666'])
boundary_thickness = d3.scale.sqrt()
.domain([1,6])
.range([1.2,0.01])
draw_boundaries = (data, level, layer) ->
boundaries_data = mesh data, (a,b) -> a.properties.path[level-1] is b.properties.path[level-1] and a.properties.path[level] isnt b.properties.path[level]
level_color = d3.hcl(boundary_color(level))
level_color.c = 10
level_color.l = 97
boundaries_underline = layer.selectAll ".boundary_underline_#{level}"
.data boundaries_data
boundaries_underline.enter().append 'path'
.attr
class: "boundary_underline boundary_underline_#{level}"
d: smooth
'stroke-width': 8*boundary_thickness(level)
stroke: level_color
boundaries = layer.selectAll ".boundary_#{level}"
.data boundaries_data
boundaries.enter().append 'path'
.attr
class: "boundary boundary_#{level}"
d: smooth
'stroke-width': boundary_thickness(level)
d3.json 'leaf_regions.topo.json', (data) ->
### presimplify the topologies (compute the effective area (z) of each point) ###
topojson.presimplify(data)
### parse paths into arrays, and extract the class of each leaf region ###
topojson.feature(data, data.objects.leaf_regions).features.forEach (f) ->
f.properties.path = JSON.parse(f.properties.path)
f.properties.class = f.properties.path[f.properties.path.length-1]
island = mesh data, (a,b) -> a is b
land = vis.selectAll '.land'
.data island
land.enter().append 'path'
.attr
class: 'land'
d: straight
# clip boundaries to avoid artifacts (some interpolated lines going into the sea, round caps of boundary underlines)
vis.append 'clipPath'
.attr
id: 'island'
.selectAll 'path'
.data island
.enter().append 'path'
.attr
d: straight
# all boundaries have to be clipped together (defining clip-path for each one of them causes a performance drop)
boundaries_layer = vis.append 'g'
.attr
'clip-path': 'url(#island)'
# WARNING hardcoded maximum level
d3.range(6,0,-1).forEach (level) ->
draw_boundaries data, level, boundaries_layer
coast = vis.selectAll '.coast'
.data island
coast.enter().append 'path'
.attr
class: 'coast'
d: straight
body, html {
padding: 0;
margin: 0;
width: 100%;
height: 100%;
font-family: sans-serif;
font-size: 12px;
overflow: hidden;
}
svg {
width: 100%;
height: 100%;
background: #DDD;
}
.boundary {
stroke: #777;
fill: none;
stroke-linejoin: round;
stroke-linecap: round;
vector-effect: non-scaling-stroke;
}
.coast {
stroke: #333;
stroke-width: 1.2;
fill: none;
stroke-linejoin: round;
stroke-linecap: round;
vector-effect: non-scaling-stroke;
}
.land {
fill: white;
}
.boundary_underline {
fill: none;
/* stroke: #DDD; */
stroke-linejoin: round;
stroke-linecap: round;
vector-effect: non-scaling-stroke;
}
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>GosperMap: boundaries</title>
<link rel="stylesheet" href="index.css">
<script src="http://d3js.org/d3.v3.min.js"></script>
<script src="http://d3js.org/topojson.v1.min.js"></script>
<script src="d3-path.js"></script>
<script src="d3-shape.js"></script>
</head>
<body>
<svg></svg>
<script src="index.js"></script>
</body>
</html>
// Generated by CoffeeScript 1.10.0
(function() {
var CELL_RADIUS, SIMPLIFICATION, boundary_color, boundary_thickness, draw_boundaries, dx, dy, height, mesh, projection, smooth, straight, svg, vis, width, zoom, zoomable_layer;
svg = d3.select('svg');
width = svg.node().getBoundingClientRect().width;
height = svg.node().getBoundingClientRect().height;
svg.attr({
viewBox: (-width / 2) + " " + (-height / 2) + " " + width + " " + height
});
zoomable_layer = svg.append('g');
zoom = d3.behavior.zoom().scaleExtent([0.5, 40]).on('zoom', function() {
return zoomable_layer.attr({
transform: "translate(" + (zoom.translate()) + ")scale(" + (zoom.scale()) + ")"
});
});
svg.call(zoom);
vis = zoomable_layer.append('g').attr({
transform: 'translate(160, -170) rotate(-60)'
});
smooth = d3_shape.line().curve(d3_shape.cardinal, 0.5);
straight = d3_shape.line().curve(d3_shape.cardinal, 0.5);
/* custom projection to make hexagons appear regular (y axis is also flipped) */
CELL_RADIUS = 0.12;
dx = CELL_RADIUS * 2 * Math.sin(Math.PI / 3);
dy = CELL_RADIUS * 1.5;
SIMPLIFICATION = 20000;
projection = function(p) {
var x, y;
x = p[0];
y = p[1];
return [x * dx / 2, -(y - (2 - (y & 1)) / 3) * dy / 2];
};
mesh = function(data, cmp) {
var points;
points = [];
topojson.mesh(data, data.objects.leaf_regions, cmp).coordinates.forEach(function(c) {
if (c.length < 1) {
c = c[0];
}
return points.push(c.filter(function(d, i) {
return d[2] >= SIMPLIFICATION;
}).map(function(d) {
return projection(d);
}));
});
return points;
};
boundary_color = d3.scale.ordinal().domain([1, 2, 3, 4, 5, 6]).range(['#1b9e77', '#d95f02', '#7570b3', '#e7298a', '#66a61e', '#e6ab02', '#a6761d', '#666666']);
boundary_thickness = d3.scale.sqrt().domain([1, 6]).range([1.2, 0.01]);
draw_boundaries = function(data, level, layer) {
var boundaries, boundaries_data, boundaries_underline, level_color;
boundaries_data = mesh(data, function(a, b) {
return a.properties.path[level - 1] === b.properties.path[level - 1] && a.properties.path[level] !== b.properties.path[level];
});
level_color = d3.hcl(boundary_color(level));
level_color.c = 10;
level_color.l = 97;
boundaries_underline = layer.selectAll(".boundary_underline_" + level).data(boundaries_data);
boundaries_underline.enter().append('path').attr({
"class": "boundary_underline boundary_underline_" + level,
d: smooth,
'stroke-width': 8 * boundary_thickness(level),
stroke: level_color
});
boundaries = layer.selectAll(".boundary_" + level).data(boundaries_data);
return boundaries.enter().append('path').attr({
"class": "boundary boundary_" + level,
d: smooth,
'stroke-width': boundary_thickness(level)
});
};
d3.json('leaf_regions.topo.json', function(data) {
/* presimplify the topologies (compute the effective area (z) of each point) */
var boundaries_layer, coast, island, land;
topojson.presimplify(data);
/* parse paths into arrays, and extract the class of each leaf region */
topojson.feature(data, data.objects.leaf_regions).features.forEach(function(f) {
f.properties.path = JSON.parse(f.properties.path);
return f.properties["class"] = f.properties.path[f.properties.path.length - 1];
});
island = mesh(data, function(a, b) {
return a === b;
});
land = vis.selectAll('.land').data(island);
land.enter().append('path').attr({
"class": 'land',
d: straight
});
vis.append('clipPath').attr({
id: 'island'
}).selectAll('path').data(island).enter().append('path').attr({
d: straight
});
boundaries_layer = vis.append('g').attr({
'clip-path': 'url(#island)'
});
d3.range(6, 0, -1).forEach(function(level) {
return draw_boundaries(data, level, boundaries_layer);
});
coast = vis.selectAll('.coast').data(island);
return coast.enter().append('path').attr({
"class": 'coast',
d: straight
});
});
}).call(this);
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