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@zeffii
Last active August 29, 2015 14:22
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bl_info = {
"name": "Multi Object Export",
"author": "zeffii wrapped existing operator",
"version": (0, 5),
"blender": (2, 7, 4),
"location": "Properties Window > Scene",
"description": "exports multiple objects",
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "Import-Export"
}
import bpy
import os
from bpy_extras.io_utils import ExportHelper
from bpy.props import StringProperty, BoolProperty, EnumProperty, IntProperty
from bpy.types import Operator
class ExportSelectedAsObj(Operator, ExportHelper):
"""This appears in the tooltip of the operator and in the generated docs"""
bl_idname = "export.selected_as_obj_files" # important since its how bpy.ops.import_test.some_data is constructed
bl_label = "Export Selected Objects as obj"
global_scale = IntProperty(default=1)
use_filter_folder = True
filename_ext = "."
# axis_forward='-Z'
# axis_up='Y'
check_existing = BoolProperty(default=True)
use_selection = BoolProperty(default=True)
use_animation = BoolProperty(default=False)
use_mesh_modifiers = BoolProperty(default=True)
use_edges = BoolProperty(default=True)
use_smooth_groups = BoolProperty(default=False)
use_smooth_groups_bitflags = BoolProperty(default=False)
use_normals = BoolProperty(default=True)
use_uvs = BoolProperty(default=True)
use_materials = BoolProperty(default=True)
use_triangles = BoolProperty(default=False)
use_nurbs = BoolProperty(default=False)
use_vertex_groups = BoolProperty(default=False)
use_blen_objects = BoolProperty(default=True)
group_by_object = BoolProperty(default=False)
group_by_material = BoolProperty(default=False)
keep_vertex_order = BoolProperty(default=False)
def write_some_data(self, context, folder):
selected = bpy.context.selected_objects.copy()
bpy.ops.object.select_all(action='DESELECT')
inherrited = [
'check_existing',
'use_selection',
'use_animation',
'use_mesh_modifiers',
'use_edges',
'use_smooth_groups',
'use_smooth_groups_bitflags',
'use_normals',
'use_uvs',
'use_materials',
'use_triangles',
'use_nurbs',
'use_vertex_groups',
'use_blen_objects',
'group_by_object',
'group_by_material',
'keep_vertex_order']
settings = {}
for k in inherrited:
settings[k] = getattr(self, k)
for obj in selected:
name = obj.name.replace('.', '_')
obj.select = True
fullpath = os.path.join(folder, name + '.obj')
settings['filepath'] = fullpath
bpy.ops.export_scene.obj(**settings)
obj.select = False
return {'FINISHED'}
def execute(self, context):
print(self.filepath)
sliced = os.path.dirname(self.filepath)
if os.path.isdir(sliced):
if os.path.exists(sliced):
self.filepath = sliced
else:
self.report({'WARNING'}, 'Not a valid path')
return {'FINISHED'}
return self.write_some_data(context, self.filepath)
# Only needed if you want to add into a dynamic menu
def menu_func_import(self, context):
self.layout.operator(ExportSelectedAsObj.bl_idname, text="Export selected as .Objs")
def register():
bpy.utils.register_class(ExportSelectedAsObj)
bpy.types.INFO_MT_file_export.append(menu_func_import)
def unregister():
bpy.utils.unregister_class(ExportSelectedAsObj)
bpy.types.INFO_MT_file_export.remove(menu_func_import)
if __name__ == "__main__":
register()
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