From introtowebgl on nodeschool excercise 2 it wants you to create a little animation moving the camera closer to the cube so I made one which goes in and out, in and out for as long as your looking at that tab.
Created
August 12, 2014 01:36
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Zooming w/ camera three.js
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// doing the example from the Docs to learn | |
var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,1,1000); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
// tried this a little different from the example in docs | |
document.getElementById("webgl-container").appendChild(renderer.domElement); | |
var geometry = new THREE.BoxGeometry(1,1,1); | |
var material = new THREE.MeshBasicMaterial({color:0x00ff20}); | |
var cube = new THREE.Mesh(geometry,material); | |
console.log(cube.rotation); | |
scene.add(cube); | |
camera.position.z = 5; | |
var degrees = 45; | |
cube.rotation.y = degrees * (Math.PI/180); | |
cube.rotation.z = degrees * (Math.PI/180); | |
function render (){ | |
requestAnimationFrame(render); | |
camin(); | |
renderer.render(scene,camera); | |
} | |
render(); | |
var campo= true; | |
function camin(){ | |
if(campo==true){ | |
if(camera.position.z>2){ | |
camera.position.z-=.01; | |
} | |
else { | |
campo = false; | |
camout() | |
} | |
} | |
else if(campo==false){ | |
camout(); | |
console.log(camera.position.z); | |
} | |
} | |
function camout(){ | |
if(camera.position.z<6){ | |
camera.position.z+=.1; | |
console.log('going out') | |
} | |
else{ | |
campo=true; | |
} | |
} |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Intro to WebGL with three.js</title> | |
</head> | |
<body> | |
<div id="webgl-container"></div> | |
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r68/three.js"></script> | |
<script src="camzoom.js"></script> | |
</body> | |
</html> |
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