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@mpmckenna8
Last active August 29, 2015 14:05
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rotating box w/ threejs

This is from the intro to threejs docs creating a scene. In the tutorial I was working on I was using CubeGeometry which I think now doesn't work and BoxGeometry works.

// doing the example from the Docs to learn
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,1,1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
// tried this a little different from the example in docs
document.getElementById("webgl-container").appendChild(renderer.domElement);
// This is where introtowebgl uses CubeGeometry
var geometry = new THREE.BoxGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial({color:0x00ff20});
var cube = new THREE.Mesh(geometry,material);
console.log(cube.rotation);
scene.add(cube);
camera.position.z = 3;
function render (){
requestAnimationFrame(render);
cube.rotation.x +=.01;
cube.rotation.y += .04;
renderer.render(scene,camera);
}
render();
//console.log(this)
/*
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.CubeGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
var render = function () {
requestAnimationFrame( render );
cube.rotation.x += 0.1;
cube.rotation.y += 0.1;
renderer.render(scene, camera);
};
render();
*/
<!DOCTYPE html>
<html>
<head>
<title>Intro to WebGL with three.js</title>
</head>
<body>
<div id="webgl-container"></div>
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r68/three.js"></script>
<script src="cuber.js"></script>
</body>
</html>
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