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license: gpl-3.0 |
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<!DOCTYPE html> | |
<head> | |
<meta charset="utf-8"> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<style> | |
body { margin:0;position:fixed;top:0;right:0;bottom:0;left:0; } | |
</style> | |
</head> | |
<body> | |
<script> | |
var width = 960; | |
var height = 500; | |
var svg = d3.select("body").append("svg") | |
.attr("width", 960) | |
.attr("height", 500) | |
var n = 100; | |
var data = d3.range(n).map(function(d) { | |
return { | |
angle: d/n * 360, | |
index: d, | |
radius: 200 | |
} | |
}) | |
var color = d3.scaleLinear() | |
.domain([0, n]) | |
.range(["red", "blue"]) | |
.interpolate(d3.interpolateLab) | |
function project(x, y) { | |
var angle = (x) / 180 * Math.PI, radius = y; | |
return [radius * Math.cos(angle) + width/2, radius * Math.sin(angle) + height/2]; | |
} | |
function radians(deg) { | |
return deg / 180 * Math.PI; | |
} | |
function hexProject(x, y) { | |
var radius = y; | |
var angle = radians(x); | |
var startAngle = Math.floor(x / 60) * 60; | |
var endAngle = startAngle + 60; | |
var startX = radius * Math.cos(radians(startAngle)); | |
var startY = radius * Math.sin(radians(startAngle)); | |
var endX = radius * Math.cos(radians(endAngle)); | |
var endY = radius * Math.sin(radians(endAngle)); | |
var centerX = 0; | |
var centerY = 0; | |
var posX = radius * Math.cos(angle); | |
var posY = radius * Math.sin(angle); | |
var intersection = line_intersects(startX, startY, endX, endY, centerX, centerY, posX, posY) | |
var t = intersection[0]; | |
var hX = posX * t; | |
var hY = posY * t; | |
return [ | |
hX + width/2, | |
hY + height/2 | |
] | |
} | |
svg.selectAll("circle.circle") | |
.data(data) | |
.enter().append("circle").classed("circle", true) | |
.attr("cx", function(d) { return project(d.angle, d.radius)[0]}) | |
.attr("cy", function(d) { return project(d.angle, d.radius)[1]}) | |
.attr("r", 5) | |
.attr("stroke", function(d) { return color(d.index)}) | |
.attr("fill", "none") | |
svg.selectAll("circle.hex") | |
.data(data) | |
.enter().append("circle").classed("circle", true) | |
.attr("cx", function(d) { return hexProject(d.angle, d.radius)[0]}) | |
.attr("cy", function(d) { return hexProject(d.angle, d.radius)[1]}) | |
.attr("r", 3) | |
.attr("fill", function(d) { return color(d.index)}) | |
function line_intersects(p0_x, p0_y, p1_x, p1_y, p2_x, p2_y, p3_x, p3_y) { | |
//https://gist.github.com/Joncom/e8e8d18ebe7fe55c3894 | |
var s1_x, s1_y, s2_x, s2_y; | |
s1_x = p1_x - p0_x; | |
s1_y = p1_y - p0_y; | |
s2_x = p3_x - p2_x; | |
s2_y = p3_y - p2_y; | |
var s, t; | |
s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / (-s2_x * s1_y + s1_x * s2_y); | |
t = ( s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / (-s2_x * s1_y + s1_x * s2_y); | |
if (s >= 0 && s <= 1 && t >= 0 && t <= 1) | |
{ | |
// Collision detected | |
return [s,t]; | |
} | |
return []; // No collision | |
} | |
</script> | |
</body> |
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