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@roundrobin
Forked from anonymous/_.md
Created September 11, 2012 05:34
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just another inlet to tributary
{"editor_editor":{"coffee":false,"vim":false,"emacs":false,"width":451,"height":606,"hide":false},"endpoint":"curiosity"}
var positionX = 194;
var positionY = -90;
var positionZ = -17;
var rotationX = 12;
var rotationY = 50;
var rotationZ = 12;
var materials = [];
var cube;
materials.push( new THREE.MeshBasicMaterial( { color: 0xffffaa } ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff } ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffaa } ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffaa } ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff } ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff } ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff } ) );
for(var i = 0; i < 20; i++){
cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200, 1, 1, 1, materials ), new THREE.MeshFaceMaterial() );
cube.position.y = positionX * Math.random();
cube.position.x = positionY;
cube.position.z = positionZ;
cube.rotation.x = rotationX;
cube.rotation.y = rotationY;
cube.rotation.z = rotationZ;
tributary.scene.add( cube );
}
console.log('Tribu',tributary)
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