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@roundrobin
Forked from anonymous/_.md
Created September 11, 2012 19:17
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just another inlet to tributary
{"editor_editor":{"coffee":false,"vim":false,"emacs":false,"width":693,"height":599,"hide":false},"endpoint":"curiosity"}
var positionX = 12;
var positionY = 570;
var positionZ = 40;
var rows = 2;
var cols = 2;
var sp = new THREE.SphereGeometry();
for(var i = 0; i < 1; i++){
var materials = [];
var cube;
materials.push( new THREE.MeshBasicMaterial( { color: 0xffffaa * Math.random()} ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff * Math.random()} ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffaa * Math.random()} ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffaa * Math.random()} ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff * Math.random()} ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff * Math.random()} ) );
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff * Math.random()} ) );
cube = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials ), new THREE.MeshFaceMaterial() );
cube.position.y = positionX * i;
if(i % rows == 0){
positionY += 100
}
if(positionY > 200){
positionY = 0
}
cube.position.x = positionX;
cube.position.x = positionX;
cube.position.y = positionY;
tributary.scene.add( cube );
}
console.log('sdf',tributary.render)
console.log('Helloo',tributary.animate)
tributary.animate = function () {
requestAnimationFrame( tributary.animate );
tributary.render();
stats.update();
cube.rotation.x += 0.01;
cube.rotation.y += 0.02;
};
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