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just another inlet to tributary
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{"editor_editor":{"coffee":false,"vim":false,"emacs":false,"width":356,"height":601,"hide":false},"endpoint":"curiosity"} |
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var positionX = 12; | |
var positionY = 10; | |
var positionZ = 40; | |
var rows = 2; | |
var cols = 2; | |
var cubes = []; | |
var sp = new THREE.SphereGeometry(); | |
for(var i = 0; i < 2; i++){ | |
var materials = []; | |
var cube; | |
materials.push( new THREE.MeshBasicMaterial( { color: 0xffffaa * Math.random()} ) ); | |
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff * Math.random()} ) ); | |
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffaa * Math.random()} ) ); | |
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffaa * Math.random()} ) ); | |
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff * Math.random()} ) ); | |
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff * Math.random()} ) ); | |
materials.push( new THREE.MeshBasicMaterial( { color: 0xaaffff * Math.random()} ) ); | |
cube = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials ), new THREE.MeshFaceMaterial() ); | |
cube.position.y = positionY * (i+1.5); | |
if(i % rows == 0){ | |
positionY += 100 | |
} | |
if(positionY > 200){ | |
positionY = 0 | |
} | |
cube.position.x = positionX; | |
cube.position.z = positionZ; | |
tributary.scene.add( cube ); | |
cubes.push(cube) | |
} | |
//console.log('sdf',tributary.render) | |
// console.log('Helloo',tributary.animate) | |
tributary.animate = function () { | |
requestAnimationFrame( tributary.animate ); | |
tributary.render(); | |
stats.update(); | |
for(var i = 0; i < cubes.length; i++){ | |
cubes[i].rotation.x += 0.01; | |
cube.rotation.y += 0.02; | |
} | |
//cube.rotation.x += 0.01; | |
//cube.rotation.y += 0.02; | |
}; |
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