Created
April 27, 2010 08:01
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# Without headers | |
class Game | |
move: (el, sq) -> | |
key: @key sq | |
removed: @at sq | |
@remove removed if removed | |
@elements[el.id] = el unless @elements[el.id] | |
@sqs[key] = el | |
delete @sqs[@key el.sq] if el.sq | |
el.sq = sq | |
removed | |
remove: (el) -> | |
delete @sqs[@key el.sq] | |
delete @elements[el.id] | |
el.sq = null | |
@elements_removed[el.id] = el | |
el | |
moves: (from, side) -> | |
from: or @sq | |
side: or @side | |
moves: [] | |
for move in @directions | |
sq: [from[0],from[1]] | |
while true | |
to: [sq[0] + move[0], sq[1] + move[1]] | |
break unless Chess.onBoard to | |
piece_to: @chess.board.at to | |
piece: @chess.board.at from | |
blank: piece_to? | |
opponent_piece: piece_to and piece_to.side != side | |
if blank or opponent_piece | |
moves.push(new Move(from, to, side)) | |
sq = [to[0],to[1]] # clone | |
break if opponent_piece | |
else break | |
break if @repeat == false | |
moves | |
# with headers | |
class Game | |
move: (el, sq) -> (removed) | |
key: @key sq | |
removed: @at sq | |
@remove removed if removed | |
@elements[el.id] = el unless @elements[el.id] | |
@sqs[key] = el | |
delete @sqs[@key el.sq] if el.sq | |
el.sq = sq | |
remove: (el) -> (el) | |
delete @sqs[@key el.sq] | |
delete @elements[el.id] | |
el.sq = null | |
@elements_removed[el.id] = el | |
moves: (from, side) -> (moves) | |
from: or @sq | |
side: or @side | |
moves: [] | |
for move in @directions | |
sq: [from[0],from[1]] | |
while true | |
to: [sq[0] + move[0], sq[1] + move[1]] | |
break unless Chess.onBoard to | |
piece_to: @chess.board.at to | |
piece: @chess.board.at from | |
blank: piece_to? | |
opponent_piece: piece_to and piece_to.side != side | |
if blank or opponent_piece | |
moves.push(new Move(from, to, side)) | |
sq = [to[0],to[1]] # clone | |
break if opponent_piece | |
else break | |
break if @repeat == false |
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