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@shimizu
Created March 5, 2018 01:54
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D3 v4 円の外周から外周にラインを引く
license: mit
<!DOCTYPE html>
<meta charset="utf-8">
<title>D3 v4 円の外周から外周にラインを引く</title>
<script src="//unpkg.com/babel-standalone@6.26.0/babel.min.js"></script>
<script src="//unpkg.com/d3@4.12.2/build/d3.min.js"></script>
<style>
html, body {
margin: 0px;
height: 0px;
}
html, body, svg {
width: 100%;
height: 100%;
}
</style>
<body>
<svg id="stage"></svg>
<script type="text/babel">
const svg = d3.select("svg");
const w = document.querySelector("#stage").clientWidth;
const h = document.querySelector("#stage").clientHeight;
const r = Math.min(w,h) / 10;
const margin = r;
svg.selectAll("circle").data([[],[]]).enter().append("circle")
.attr("cx", (d,i) => i * (r*4) + r)
.attr("cy", r*2)
.attr("fill", "none")
.attr("stroke", "black")
.attr("r", r)
svg.append("line").attr("stroke", "black")
.attr("x1", r*2)
.attr("y1", r*2)
.attr("x2", r*4)
.attr("y2", r*2)
setInterval(animation, 1000)
function animation(args) {
//円1の中心座標
const cx1 = Math.floor(Math.random() * (w-margin)) + margin;
const cy1 = Math.floor(Math.random() * (h-margin)) + margin;
//円2の中心座標
const cx2 = Math.floor(Math.random() * (w-margin)) + margin;
const cy2 = Math.floor(Math.random() * (h-margin)) + margin;
//円を追加する
const circle = svg.selectAll("circle").data([[cx1, cy1], [cx2, cy2]])
circle
.transition().duration(500)
.attr("cx", d => d[0])
.attr("cy", d=> d[1])
//外周の座標を計算する
const cp = circuitsPoint(cx1, cy1, cx2, cy2, r)
//円1の外周から、円2の外周までラインを引く
svg.select("line").transition().duration(500)
.attr("x1", cx1 + cp.ox)
.attr("y1", cy1 + cp.oy)
.attr("x2", cx2 - cp.ox)
.attr("y2", cy2 - cp.oy)
}
function circuitsPoint(cx1, cy1, cx2, cy2, r){
const atan2 = Math.atan2(cy2 - cy1, cx2 - cx1);
const ox = Math.cos(atan2) * r;
const oy = Math.sin(atan2) * r;
return { ox:ox, oy:oy }
}
</script>
</body>
</html>
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