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Forked from anonymous/node_VectorMath.py
Created June 10, 2014 19:29
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
from node_s import *
from util import *
from mathutils import Vector, Matrix
class VectorMathNode(Node, SverchCustomTreeNode):
''' VectorMathNode '''
bl_idname = 'VectorMathNode'
bl_label = 'Vector Math'
bl_icon = 'OUTLINER_OB_EMPTY'
# vector math functions
# normalize, length
mode_items = [
("CROSS", "Cross product", "", 0),
("DOT", "Dot product", "", 1),
("ADD", "Add", "", 2),
("SUB", "Sub", "", 3),
("LEN", "Length", "", 4),
("DISTANCE", "Distance", "", 5),
("NORMALIZE", "Normalize", "", 6),
("NEG", "Negate", "", 7),
("NOISE-V", "Noise Vector", "", 8),
("NOISE-S", "Noise Scalar", "", 9),
("CELL-V", "Vector Cell noise", "", 10),
("CELL-S", "Scalar Cell noise", "", 11),
("ANGLE", "Angle", "", 12),
("PROJECT", "Project", "", 13),
("REFLECT", "Reflect", "", 14),
("SCALAR", "Multiply Scalar", "", 15),
("1/SCALAR", "Multiply 1/Scalar", "", 16),
]
items_ = bpy.props.EnumProperty(
items=mode_items,
name="Function",
description="Function choice",
default="CROSS",
update=updateNode)
#matches default of CROSS product
scalar_output_socket = False
def draw_buttons(self, context, layout):
layout.prop(self, "items_", "Functions:")
def init(self, context):
self.inputs.new('VerticesSocket', "U", "u")
self.inputs.new('VerticesSocket', "V", "v")
self.outputs.new('VerticesSocket', "W", "W")
def update(self):
scalar_out = {
"DOT" : (lambda u,v : u.dot(v) , 2),
"DISTANCE" : (lambda u,v : (u-v).length, 2),
"LEN" : (lambda u : u.length,1),
"NOISE-S" : (lambda u : mathutils.noise.noise(u), 1),
"CELL-S" : (lambda u : mathutils.noise.cell(u), 1),
"ANGLE" : (lambda u,v : u.angle(v,0),2),
}
vector_out = {
"CROSS" : (lambda u,v : u.cross(v) , 2),
"ADD" : (lambda u,v : u + v, 2),
"SUB" : (lambda u,v : u - v, 2),
"NORMALIZE" : (lambda u : u.normalized(), 1),
"NEG" : (lambda u : -u, 1),
"NOISE-V" : (lambda u : mathutils.noise.noise_vector(u), 1),
"CELL-V" : (lambda u : mathutils.noise.cell_vector(u), 1),
"REFLECT" : (lambda u,v : u.reflect(v), 2),
"PROJECT" : (lambda u,v : u.project(v), 2),
"SCALAR" : (lambda u,s : u * s, 2),
"1/SCALAR" : (lambda u,s : u * (1/s), 2),
}
inputs = self.inputs
outputs = self.outputs
# check and adjust outputs and input size
if self.items_ in scalar_out:
nrInputs = scalar_out[self.items_][1]
if 'W' in outputs:
outputs.remove(outputs['W'])
outputs.new('StringsSocket', "out", "out")
self.scalar_output_socket = True
elif self.items_ in vector_out:
nrInputs = vector_out[self.items_][1]
if 'out' in outputs:
outputs.remove(outputs['out'])
outputs.new('VerticesSocket', "W", "W")
self.scalar_output_socket = False
# adjust inputs
if nrInputs == len(inputs):
if not self.items_ in {'SCALAR', '1/SCALAR'}:
if 'S' in inputs:
inputs.remove(inputs['S'])
if nrInputs < len(inputs):
inputs.remove(inputs['V'])
elif nrInputs > len(inputs):
if self.items_ in {'SCALAR', '1/SCALAR'}:
inputs.new('StringSocket', "S", "s")
else:
inputs.new('VerticesSocket', "V", "v")
self.label = self.items_
vector1, vector2, scalar1 = [], [], []
VS = VerticesSocket
SS = StringsSocket
# vector-output
if 'W' in outputs and outputs['W'].links:
if 'U' in inputs and inputs['U'].links:
if isinstance(inputs['U'].links[0].from_socket, VS):
vector1 = SvGetSocketAnyType(self, inputs['U'])
if 'V' in inputs and inputs['V'].links:
if isinstance(inputs['V'].links[0].from_socket, VS):
vector2 = SvGetSocketAnyType(self, inputs['V'])
if 'S' in inputs and inputs['S'].links:
if isinstance(inputs['s'].links[0].from_socket, SS):
scalar1 = SvGetSocketAnyType(self, inputs['S'])
result = []
if nrInputs == 1:
if vector1:
u = vector1
leve = levelsOflist(u)
try:
result = self.recurse_fx(u, vector_out[self.items_][0], leve-1)
except:
print(self.name)
elif nrInputs == 2:
if vector1 and vector2:
u = vector1
v = vector2
leve = levelsOflist(u)
try:
result = self.recurse_fxy(u, v, vector_out[self.items_][0], leve-1)
except:
print(self.name)
SvSetSocketAnyType(self, 'W', result)
#scalar-output
if 'out' in outputs and outputs['out'].links:
if 'U' in inputs and inputs['U'].links:
if isinstance(inputs['U'].links[0].from_socket, VS):
vector1 = SvGetSocketAnyType(self, inputs['U'])
if 'V' in inputs and inputs['V'].links:
if isinstance(inputs['V'].links[0].from_socket, VS):
vector2 = SvGetSocketAnyType(self, inputs['V'])
result = []
if nrInputs == 1:
if vector1:
u = vector1
leve = levelsOflist(u)
try:
result = self.recurse_fx(u,scalar_out[self.items_][0], leve-1)
except:
print(self.name)
elif nrInputs == 2:
if vector1 and vector2:
u = vector1
v = vector2
leve = levelsOflist(u)
try:
result = self.recurse_fxy(u,v,scalar_out[self.items_][0], leve-1)
except:
print(self.name)
SvSetSocketAnyType(self, 'out',result)
# apply f to all values recursively
def recurse_fx(self, l,f, leve):
if not leve:
w = f(Vector(l))
if self.scalar_output_socket:
return w
else:
return w.to_tuple()
else:
return [self.recurse_fx(i,f, leve-1) for i in l]
# match length of lists,
# taken from mathNode
def recurse_fxy(self,l1, l2, f, leve):
if not leve:
w = f(Vector(l1),Vector(l2))
if self.scalar_output_socket:
return w
else:
return w.to_tuple()
else:
max_obj = max(len(l1),len(l2))
fullList(l1, max_obj)
fullList(l2, max_obj)
res = []
res_append = res.append
for i in range(len(l1)):
res_append(self.recurse_fxy(l1[i], l2[i], f, leve-1))
return res
def update_socket(self, context):
self.update()
def register():
bpy.utils.register_class(VectorMathNode)
def unregister():
bpy.utils.unregister_class(VectorMathNode)
if __name__ == "__main__":
register()
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