Created
July 1, 2010 22:20
-
-
Save valeriofarias/460651 to your computer and use it in GitHub Desktop.
My solution for RPCFN #11: The Game of Life
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
require 'rubygems' | |
class GameOfLife | |
attr_accessor :state, :tmp_state | |
def initialize(size) | |
@size = size | |
@state = Array.new(@size){ Array.new @size } | |
@size.times{ |row| @size.times{ |column| @state[row][column] = rand(2) } } | |
@tmp_state = @state.clone | |
end | |
def evolve | |
@state.each_index do |x| | |
@state[x].each_index do |y| | |
minus_x = x - 1 | |
minus_y = y - 1 | |
plus_x = x + 1 | |
plus_y = y + 1 | |
plus_y = 0 if plus_y >= @size | |
plus_x = 0 if plus_x >= @size | |
live_neighbours = 0 | |
live_neighbours += 1 if @state[minus_x][minus_y] == 1 | |
live_neighbours += 1 if @state[minus_x][y] == 1 | |
live_neighbours += 1 if @state[minus_x][plus_y] == 1 | |
live_neighbours += 1 if @state[x][minus_y] == 1 | |
live_neighbours += 1 if @state[x][plus_y] == 1 | |
live_neighbours += 1 if @state[plus_x][minus_y] == 1 | |
live_neighbours += 1 if @state[plus_x][y] == 1 | |
live_neighbours += 1 if @state[plus_x][plus_y] == 1 | |
case live_neighbours | |
when 0..1 then @tmp_state[x][y] = 0 | |
when 3 then @tmp_state[x][y] = 1 | |
when 4..90 then @tmp_state[x][y] = 0 | |
end | |
end | |
end | |
@state = @tmp_state.clone | |
end | |
end |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
require File.join(File.dirname(__FILE__), 'game_of_life') | |
require 'rubygems' | |
require 'test/unit' | |
class GameOfLifeTest < Test::Unit::TestCase | |
def setup | |
@game = GameOfLife.new(3) | |
end | |
def test_should_kill_with_no_neighbours | |
@game.state = [[1,0,0],[0,0,0],[0,0,0]] | |
@game.tmp_state = [[1,0,0],[0,0,0],[0,0,0]] | |
after = @game.evolve | |
assert_equal after[0][0], 0 | |
end | |
def test_should_kill_with_just_one_neighbour | |
@game.state = [[0,0,0],[1,0,0],[1,0,0]] | |
@game.tmp_state = [[0,0,0],[1,0,0],[1,0,0]] | |
after = @game.evolve | |
assert_equal after[1][0], 0 | |
assert_equal after[2][0], 0 | |
end | |
def test_should_kill_with_more_than_3_neighbours | |
@game.state = [[1,1,1],[1,1,1],[1,1,1]] | |
@game.tmp_state = [[1,1,1],[1,1,1],[1,1,1]] | |
after = @game.evolve | |
assert_equal after, [[0,0,0],[0,0,0],[0,0,0]] | |
end | |
def test_should_give_birth_if_3_neighbours | |
@game.state = [[1,0,0],[1,1,0],[0,0,0]] | |
@game.tmp_state = [[1,0,0],[1,1,0],[0,0,0]] | |
after = @game.evolve | |
assert_equal after, [[1,1,1],[1,1,1],[1,1,1]] | |
end | |
def test_should_keep_alive_if_2_neighbours | |
@game2 = GameOfLife.new(4) | |
@game2.state = [[0,0,0,0],[0,0,1,0],[0,1,1,0],[0,0,0,0]] | |
@game2.tmp_state = [[0,0,0,0],[0,0,1,0],[0,1,1,0],[0,0,0,0]] | |
after = @game2.evolve | |
assert_equal after[1][2], 1 | |
assert_equal after[2][1], 1 | |
assert_equal after[2][2], 1 | |
assert_equal after, [[0, 0, 0, 0], [0, 1, 1, 0], [0, 1, 1, 0], [0, 0, 0, 0]] | |
end | |
def test_should_initiate_with_rand_numbers_0_or_1 | |
group1 = @game.state.clone | |
@game = GameOfLife.new(3) | |
group2 = @game.state.clone | |
assert_not_equal group1, group2 | |
end | |
end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment