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RGB, HSL and LAB color spaces
.idea
bower_components
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js - RGB and LAB color spaces</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel="stylesheet" href="style.css">
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> -
<button onclick="meshes.forEach(setRgbTarget)">RGB</button>,
<button onclick="meshes.forEach(setHslTarget)">HSL</button> and
<button onclick="meshes.forEach(setLabTarget)">LAB</button>
color spaces
</div>
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="http://threejs.org/examples/js/libs/stats.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.5/d3.min.js"></script>
<script src="script.js"></script>
</body>
</html>
var cubeItems = 17 + 1;
var cubeSpace = 7;
var cubeRatio = 4;
var cubeSize = cubeSpace / cubeRatio;
var margin = -cubeSpace * (cubeItems - 1) / 2;
var colorStep = 255 / (cubeItems - 1);
var r = colorStep * 256 * 256;
var g = colorStep * 256;
var b = colorStep;
var maxSpeed = 3;
var maxSpeedSq = Math.pow(maxSpeed, 2);
var meshes = null;
var container, stats;
var camera, controls, scene, renderer;
var axisX = new THREE.Vector3(1, 0, 0);
var axisY = new THREE.Vector3(0, 1, 0);
var axisZ = new THREE.Vector3(0, 0, 1);
var angleX = -Math.PI / 4;
var angleY = -Math.PI / 4;
var angleZ = Math.atan(Math.sqrt(2) / 2);
init();
function move(p, t) {
var distance = p.distanceToSquared(t);
var isTooFar = distance > maxSpeedSq;
if (isTooFar) {
var step = new THREE.Vector3()
.subVectors(t, p)
.setLength(maxSpeed);
p.add(step);
return false;
} else {
p.copy(t);
return true;
}
}
function animate() {
render();
meshes.forEach(function (mesh) {
var data = mesh.userData;
if (data.targetReached) {
return;
}
var p = mesh.position;
var t = data.target;
data.targetReached = move(p, t);
mesh.updateMatrix();
});
stats.update();
controls.update();
requestAnimationFrame(animate);
}
function numberToHex(i) {
var pad = "000000";
var s = i.toString(16);
return '#' + pad.substring(0, pad.length - s.length) + s
}
function calcLabTarget(rgb) {
var lab = d3.lab(rgb);
return new THREE.Vector3(
(lab.b),
-100 + 2 * lab.l,
(lab.a)
);
}
function setLabTarget(mesh) {
mesh.userData.targetReached = false;
mesh.userData.target = calcLabTarget(mesh.userData.color);
}
function calcHslTarget(rgb) {
var hsl = d3.hsl(rgb);
if (isNaN(hsl.s)) hsl.s = 0;
if (isNaN(hsl.h)) hsl.h = 0;
hsl.h -= 45;
var rad = Math.PI * hsl.h / 180;
return new THREE.Vector3(
hsl.s * 100,
-100 + 200 * hsl.l,
0
)
.applyAxisAngle(axisY, rad);
}
function setHslTarget(mesh) {
mesh.userData.targetReached = false;
mesh.userData.target = calcHslTarget(mesh.userData.color);
}
function rgbTransform(x) {
return margin + cubeSpace * x / colorStep;
}
function calcRgbTarget(rgb) {
return new THREE.Vector3(
rgbTransform(rgb.r),
rgbTransform(rgb.g),
rgbTransform(rgb.b)
)
.applyAxisAngle(axisX, angleX)
.applyAxisAngle(axisZ, angleZ)
.applyAxisAngle(axisY, angleY)
}
function setRgbTarget(mesh) {
mesh.userData.targetReached = false;
mesh.userData.target = calcRgbTarget(mesh.userData.color);
}
function setPosition(vector, values) {
Object.keys(values).forEach(function (k) {
vector[k] = values[k];
});
}
function init() {
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
controls = new THREE.OrbitControls(camera);
scene = new THREE.Scene();
// world
var cube = new THREE.SphereGeometry(cubeSize);
var material = new THREE.MeshBasicMaterial({shading: THREE.FlatShading});
for (var x = 0; x < cubeItems; x++) {
for (var y = 0; y < cubeItems; y++) {
for (var z = 0; z < cubeItems; z++) {
var rgbInt = x * r + y * g + b * z;
var color = d3.rgb(numberToHex(rgbInt));
var m = material.clone();
m.color = new THREE.Color(rgbInt);
var mesh = new THREE.Mesh(cube, m);
mesh.userData = {color: color};
setRgbTarget(mesh);
scene.add(mesh);
mesh.matrixAutoUpdate = false;
setPosition(mesh.position, mesh.userData.target);
mesh.updateMatrix();
}
}
}
meshes = scene.children.filter(function (o) {
return o instanceof THREE.Mesh;
});
// renderer
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setClearColor(0x808080);
renderer.setSize(window.innerWidth, window.innerHeight);
container = document.getElementById('container');
container.appendChild(renderer.domElement);
stats = new Stats();
var statsStyle = stats.domElement.style;
statsStyle.position = 'absolute';
statsStyle.top = '0px';
statsStyle.zIndex = 100;
container.appendChild(stats.domElement);
window.addEventListener('resize', onWindowResize, false);
animate();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function render() {
renderer.render(scene, camera);
}
body {
color: #000;
font-family: Monospace;
font-size: 13px;
text-align: center;
font-weight: bold;
background-color: #fff;
margin: 0;
overflow: hidden;
}
#info {
color: #000;
position: absolute;
top: 0;
width: 100%;
padding: 5px;
}
a {
color: red;
}
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