Created
August 15, 2016 06:07
-
-
Save bhvaleri/4c771072ef9fd7f8f43767d226e7408e to your computer and use it in GitHub Desktop.
Wall of Clocks 2
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Wall of Clocks 2</title> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
</head> | |
<body> | |
<script> | |
const margin = { top: 0, right: 0, bottom: 0, left: 0 }; | |
const startingWindowWidth = window.innerWidth, | |
startingWindowHeight = window.innerHeight; | |
const width = startingWindowWidth - margin.left - margin.right, | |
height = startingWindowHeight - margin.top - margin.bottom; | |
const svg = d3.select('body').append('svg') | |
.attr('width', width + margin.left + margin.right) | |
.attr('height', height + margin.top + margin.bottom); | |
const clocksGroup = svg.append('g') | |
.attr('transform', `translate(${margin.left},${margin.top})`); | |
// const radius = width / 4; | |
const x1 = 0; | |
const y1 = 0; | |
const strokeWidth = 4; | |
function secondsToLine(seconds, radius) { | |
// each second gets 6 degrees | |
// force clock wise | |
// ask Colin why this works? | |
const angle = -((seconds * (2 * Math.PI) / 60) - (Math.PI / 2)); | |
return { | |
x2: Math.cos(angle) * radius, | |
y2: -(Math.sin(angle) * radius) | |
} | |
} | |
let clockCounter = 0; | |
function addClock(startingSeconds, startingMinutes, radius, translateX, translateY) { | |
const clock = clocksGroup.append('g').attr('transform', `translate(${translateX},${translateY})`); | |
clock.append('circle') | |
.attr('cx', x1) | |
.attr('cy', y1) | |
.attr('r', radius) | |
.style('fill', 'none') | |
.style('stroke-width', strokeWidth) | |
.style('stroke', 'black'); | |
const startingSecondsCoordinates = secondsToLine(startingSeconds, radius); | |
const secondHandClassName = `second-hand-${clockCounter}`; | |
const minuteHandClassName = `minute-hand-${clockCounter}`; | |
clockCounter++; | |
const secondHand = clock.append('line') | |
.attr('class', `second-hand ${secondHandClassName}`) | |
.attr('x1', x1) | |
.attr('x2', startingSecondsCoordinates.x2) | |
.attr('y1', y1) | |
.attr('y2', startingSecondsCoordinates.y2) | |
.style('stroke', 'black') | |
.style('stroke-width', strokeWidth); | |
let secondCount = startingSeconds; | |
setInterval(() => { | |
secondCount = (secondCount + 1) % 60; | |
const newCoordinates = secondsToLine(secondCount, radius); | |
d3.select(`.${secondHandClassName}`) | |
.transition() | |
.attr('x2', newCoordinates.x2) | |
.attr('y2', newCoordinates.y2); | |
}, 100) | |
const startingMinutesCoordinates = secondsToLine(startingSeconds, radius); | |
const minuteHand = clock.append('line') | |
.attr('class', `minute-hand ${minuteHandClassName}`) | |
.attr('x1', x1) | |
.attr('x2', startingMinutesCoordinates.x2) | |
.attr('y1', y1) | |
.attr('y2', startingMinutesCoordinates.y2) | |
.style('stroke', 'black') | |
.style('stroke-width', strokeWidth); | |
let minuteCount = startingMinutes; | |
setInterval(() => { | |
minuteCount = (minuteCount + 1) % 60; | |
const newCoordinates = secondsToLine(minuteCount, radius); | |
d3.select(`.${minuteHandClassName}`) | |
.transition() | |
.attr('x2', newCoordinates.x2) | |
.attr('y2', newCoordinates.y2); | |
}, 300) | |
}; | |
const circleRadius = 50; | |
// lets create a grid! | |
const gridDimensions = { | |
m: Math.floor(width / (circleRadius * 2)), | |
n: Math.floor(height / (circleRadius * 2)) | |
} | |
let startingSeconds = 0; | |
let startingMinutes = 0; | |
for(let i = 0; i < gridDimensions.m; i++) { | |
for(let j = 0; j < gridDimensions.n; j++) { | |
addClock(startingSeconds++, startingMinutes++, circleRadius, (circleRadius*2*i) + circleRadius, (circleRadius*2*j) + circleRadius); | |
} | |
} | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment