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def sv_main(loc=[[]]): | |
''' takes vectors in, | |
place outline of A A1 A2 A3 at those location | |
''' | |
in_sockets = [ | |
['v', 'loc', loc]] | |
out_sockets = [ | |
['v', 'verts', []], | |
['s', 'edges', []] | |
] | |
# alias for convenience and speed | |
objects = bpy.data.objects | |
curves = bpy.data.curves | |
scene = bpy.context.scene | |
base_body = "A" | |
curve_name = "SN_" + base_body | |
# reuse the same curve. | |
if curve_name not in curves: | |
f = curves.new(curve_name, 'FONT') | |
else: | |
f = curves[curve_name] | |
verts_out, edges_out = [], [] | |
items = len(loc[0]) | |
for c in range(items): | |
body = base_body + str(c) if c > 0 else base_body | |
f.body = body | |
f.fill_mode = 'NONE' | |
# reuse the same donor object, hide it. | |
temp_object_name = curve_name | |
if temp_object_name in objects: | |
obj = objects[temp_object_name] | |
obj.data = f | |
else: | |
obj = objects.new(temp_object_name, f) | |
scene.objects.link(obj) | |
obj.hide = True | |
mesh_settings = (bpy.context.scene, False, 'PREVIEW') | |
data = obj.to_mesh(*mesh_settings) | |
if data: | |
# collect verts | |
verts = data.vertices | |
v = [0 for i in range(len(verts)*3)] | |
verts.foreach_get('co', v) | |
v_packed = [(v[i], v[i+1], v[i+2]) for i in range(0, len(v),3)] | |
# collect edges | |
e_packed = [e.vertices[:] for e in data.edges] | |
# collect faces | |
# whatever. | |
verts_out.append(v_packed) | |
edges_out.append(e_packed) | |
out_sockets[0][2] = [verts_out] | |
out_sockets[1][2] = [edges_out] | |
return in_sockets, out_sockets |
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