[ Launch: zzz ] 5521497 by gelicia
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zzz
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{"description":"zzz","endpoint":"","display":"svg","public":true,"require":[],"fileconfigs":{"inlet.js":{"default":true,"vim":false,"emacs":false,"fontSize":12},"_.md":{"default":true,"vim":false,"emacs":false,"fontSize":12},"config.json":{"default":true,"vim":false,"emacs":false,"fontSize":12}},"fullscreen":false,"play":false,"loop":false,"restart":false,"autoinit":true,"pause":true,"loop_type":"period","bv":false,"nclones":15,"clone_opacity":0.4,"duration":3000,"ease":"linear","dt":0.01,"thumbnail":"http://i.imgur.com/MHuHT6q.png"} |
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var svg = d3.select('svg'); | |
var startPoint = {x: 349, y: 40}; | |
var size = 231; | |
var id = 0; | |
var pointAngle = 36; | |
var insideAngle = 108; //this will change | |
var halfsiesAngle= (180-pointAngle)/2; | |
var star = [{x: startPoint.x, y: startPoint.y}, | |
{x: startPoint.x + (size * Math.cos(halfsiesAngle * (Math.PI/180))), | |
y: startPoint.y + (size * Math.sin(halfsiesAngle * (Math.PI/180)))}]; | |
star.push({x: star[1].x + (size * Math.cos(0 * (Math.PI/180))), | |
y: star[1].y + (size * Math.sin(0 * (Math.PI/180)))}); | |
star.push({x: star[2].x - (size * Math.cos(pointAngle * (Math.PI/180))), | |
y: star[2].y + (size * Math.sin(pointAngle * (Math.PI/180)))}); | |
star.push({x: star[3].x - (size * Math.cos((180-halfsiesAngle) * (Math.PI/180))), | |
y: star[3].y + (size * Math.sin((180-halfsiesAngle) * (Math.PI/180))) }); | |
star.push({x: star[4].x - (size * Math.cos(pointAngle * (Math.PI/180))), | |
y: star[4].y - (size * Math.sin(pointAngle * (Math.PI/180)))}); | |
star.push({x: star[5].x - (size * Math.cos(pointAngle * (Math.PI/180))), | |
y: star[5].y + (size * Math.sin(pointAngle * (Math.PI/180))) }); | |
star.push({x: star[6].x + (size * Math.cos(halfsiesAngle * (Math.PI/180))), | |
y: star[6].y - (size * Math.sin(halfsiesAngle * (Math.PI/180)))}); | |
star.push({x: star[7].x + (size * Math.cos((180-pointAngle) * (Math.PI/180))), | |
y: star[7].y - (size * Math.sin((180-pointAngle) * (Math.PI/180)))}); | |
star.push({x: star[8].x + (size * Math.cos(0 * (Math.PI/180))), | |
y: star[8].y - (size * Math.sin(0 * (Math.PI/180)))}); | |
var offset = 0; | |
star[1].x = star[1].x + offset; | |
star[1].y = star[1].y - offset; | |
star[3].x = star[3].x + offset; | |
star[3].y = star[3].y + offset; | |
//star[5].x = star[5].x + offset; | |
star[5].y = star[5].y + offset; | |
star[7].x = star[7].x - offset; | |
star[7].y = star[7].y + offset; | |
star[9].x = star[9].x - offset; | |
star[9].y = star[9].y - offset; | |
svg.selectAll("polygon #star" + id) | |
.data([star]) | |
.enter().append("polygon") | |
.attr({ | |
points: function(d) { | |
return d.map(function(d) { return [d.x,d.y].join(","); }).join(" ");}, | |
// fill: 'black', | |
'stroke-width':1, | |
'stroke': 'black', | |
//'fill-opacity':'0.1', | |
id: 'star' + id | |
}); |
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