[ Launch: perlin sheets ] 6096522 by enjalot
[ Launch: perlin sheets ] 6096507 by enjalot
[ Launch: perlin sheets ] 6096491 by enjalot
[ Launch: perlin sheets ] 6096485 by enjalot
[ Launch: perlin sheets ] 6096483 by enjalot
[ Launch: perlin sheets ] 6096476 by enjalot
[ Launch: perlin sheets ] 6096472 by enjalot
[ Launch: perlin sheets ] 6096457 by enjalot
[ Launch: perlin sheets ] 6096448 by enjalot
[ Launch: perlin sheets ] 6096440 by enjalot
[ Launch: perlin sheets ] 6096437 by enjalot
[ Launch: perlin animation ] 6096433 by enjalot
[ Launch: perlin ink ] 6096430 by enjalot
[ Launch: perlin ink ] 6096426 by enjalot
[ Launch: perlin ink ] 6096425 by enjalot
[ Launch: perlin ink ] 6096421 by enjalot
[ Launch: perlin ink ] 5087625 by enjalot
[ Launch: perlin wormsss ] 5080123 by enjalot
[ Launch: perlin worms combo ] 5080115 by enjalot
[ Launch: perlin worms tan ] 5080107 by enjalot
[ Launch: perlin noise ] 5062000 by enjalot
[ Launch: perlin noise ] 5061982 by enjalot
-
-
Save enjalot/6096522 to your computer and use it in GitHub Desktop.
perlin sheets
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{"description":"perlin sheets","endpoint":"","display":"canvas","public":true,"require":[{"name":"perlin","url":"https://raw.github.com/josephg/noisejs/master/perlin.js"}],"fileconfigs":{"inlet.js":{"default":true,"vim":false,"emacs":false,"fontSize":12},"_.md":{"default":true,"vim":false,"emacs":false,"fontSize":12},"config.json":{"default":true,"vim":false,"emacs":false,"fontSize":12}},"fullscreen":false,"play":true,"loop":false,"restart":false,"autoinit":true,"pause":true,"loop_type":"period","bv":false,"nclones":15,"clone_opacity":0.4,"duration":3000,"ease":"linear","dt":0.01,"thumbnail":"http://i.imgur.com/ucYIFaW.jpg"} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//playing with noise.js from Joseph Gentle | |
//https://github.com/josephg/noisejs | |
var minPeriod = 0.235176002048 / 300; | |
var maxPeriod = 2.97588001024 / 300; | |
var minHue = 130; | |
var maxHue = 380; | |
var minR = 0.624; | |
var maxR = 2.5; | |
var minRot = 0.1; | |
var maxRot = 0.5 | |
var minMult = 0.1; | |
var maxMult = 4.256; | |
var pw = 1.2; | |
var ph = 1.26; | |
var ctx = tributary.ctx; | |
var canvas = tributary.canvas; | |
w = canvas.width; | |
h = canvas.height; | |
ctx.fillStyle = 'white'; | |
ctx.fillRect(0, 0, w, h); | |
ctx.fillStyle = 'rgba(1,1,1,0.3)'; | |
//noise.seed(Math.random()); | |
particles = []; | |
for (_i = 1; _i <= 2000; _i++) { | |
type = Math.floor(Math.random() * 2); | |
d = Math.floor(Math.random() * 128 + type * 128); | |
particles.push({ | |
x: Math.random() * w, | |
y: 114 + Math.random() * 512 | |
}); | |
} | |
function draw() { | |
}; | |
var waves = { | |
"sin": Math.sin, | |
"cos": Math.cos, | |
"tan": Math.tan, | |
"quad": d3.ease("quad"), | |
"cubic": d3.ease("cubic"), | |
"square": function(x) { } | |
} | |
function op(t, min, max, wave) { | |
if(!wave) { wave = "sin" } | |
return min + (max - min) * (1 + waves[wave](t))/2 | |
} | |
tributary.run = function(g,t) { | |
var period = op(t, minPeriod, maxPeriod, "quad");// * op(t, minPeriod, maxPeriod, "tan"); | |
var r = op(t, minR, maxR, "cubic") | |
var hue = Math.floor(op(t, minHue, maxHue, "cos")) | |
var mult = op(t, minMult, maxMult, "sin") | |
var rot = op(t, minRot, maxRot, "tan") | |
var a, p, v, _i, _len, _ref, _ref1; | |
for (_i = 0, _len = particles.length; _i < _len; _i++) { | |
p = particles[_i]; | |
v = noise.simplex2(p.x * period, p.y * period); | |
ctx.fillStyle = "hsla(" + hue + ", 95%, 32%, 0.02)"; | |
ctx.fillRect(p.x, p.y, pw, ph); | |
a = mult * v * 2 * Math.PI;// + p.a; | |
p.x += r * Math.sin(-a * rot) * Math.tan(a + rot) + Math.tan(a * rot); | |
p.y += r * Math.cos(-a * rot) * Math.tan(-a - rot) + Math.tan(a * rot) * v; | |
if ((p.x < 0 || p.x >= w) || (p.y < 0 || p.y >= h)) { | |
p.x = Math.random() * w; | |
p.y = Math.random() * h; | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment