Created
July 27, 2013 22:31
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perlin texture
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{"description":"perlin texture","endpoint":"","display":"canvas","public":true,"require":[{"name":"perlin","url":"https://raw.github.com/josephg/noisejs/master/perlin.js"}],"fileconfigs":{"inlet.js":{"default":true,"vim":false,"emacs":false,"fontSize":12},"_.md":{"default":true,"vim":false,"emacs":false,"fontSize":12},"config.json":{"default":true,"vim":false,"emacs":false,"fontSize":12}},"fullscreen":false,"play":true,"loop":false,"restart":false,"autoinit":true,"pause":true,"loop_type":"period","bv":false,"nclones":15,"clone_opacity":0.4,"duration":3000,"ease":"linear","dt":0.01,"thumbnail":"http://i.imgur.com/9KS6NeT.jpg"} |
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//playing with noise.js from Joseph Gentle | |
//https://github.com/josephg/noisejs | |
var minPeriod = -0.15991968139264 / 300; | |
var maxPeriod = 1.07235996928 / 300; | |
var minHue = 230; | |
var maxHue = 280; | |
var minR = 0.624; | |
var maxR = 2.5; | |
var minRot = 0.1; | |
var maxRot = 0.5 | |
var minMult = 0.1; | |
var maxMult = 4.256; | |
var pw = 1.2; | |
var ph = 1.26; | |
var ctx = tributary.ctx; | |
var canvas = tributary.canvas; | |
w = canvas.width; | |
h = canvas.height; | |
ctx.fillStyle = 'white'; | |
ctx.fillRect(0, 0, w, h); | |
ctx.fillStyle = 'rgba(1,1,1,0.3)'; | |
//noise.seed(Math.random()); | |
particles = []; | |
for (_i = 1; _i <= 2000; _i++) { | |
type = Math.floor(Math.random() * 2); | |
d = Math.floor(Math.random() * 128 + type * 128); | |
particles.push({ | |
x: Math.random() * w, | |
y: 114 + Math.random() * 512 | |
}); | |
} | |
function draw() { | |
}; | |
var waves = { | |
"sin": Math.sin, | |
"cos": Math.cos, | |
"tan": Math.tan, | |
"quad": d3.ease("quad"), | |
"cubic": d3.ease("cubic"), | |
"circle": d3.ease("circle"), | |
"bounce": d3.ease("bounce"), | |
"back": d3.ease("back"), | |
"exp": d3.ease("exp"), | |
"square": function(x) { } | |
} | |
function op(t, min, max, wave) { | |
if(!wave) { wave = "sin" } | |
return min + (max - min) * (1 + waves[wave](t))/2 | |
} | |
tributary.run = function(g,t) { | |
var period = op(t, minPeriod, maxPeriod, "circle") * op(t, minPeriod, maxPeriod, "circle"); | |
var r = op(t, minR, maxR, "back") | |
var hue = Math.floor(op(t, minHue, maxHue, "cubic")) | |
var mult = op(t, minMult, maxMult, "exp") | |
var rot = op(t, minRot, maxRot, "sin") | |
var a, p, v, _i, _len, _ref, _ref1; | |
for (_i = 0, _len = particles.length; _i < _len; _i++) { | |
p = particles[_i]; | |
v = noise.simplex2(p.x * period, p.y * period); | |
ctx.fillStyle = "hsla(" + hue + ", 95%, 32%, 0.02)"; | |
ctx.fillRect(p.x, p.y, pw, ph); | |
a = mult * v * 2 * Math.PI;// + p.a; | |
p.x += r * Math.sin(-a * rot) * Math.tan(a + rot) + Math.tan(a * rot); | |
p.y += r * Math.cos(-a * rot) * Math.tan(-a - rot) + Math.tan(a * rot) * v; | |
if ((p.x < 0 || p.x >= w) || (p.y < 0 || p.y >= h)) { | |
p.x = Math.random() * w; | |
p.y = Math.random() * h; | |
} | |
} | |
} |
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