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<!DOCTYPE html> |
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<meta charset="utf-8"> |
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<body> |
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<script src="http://d3js.org/d3.v3.js"></script> |
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<script> |
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//Based in |
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///http://bl.ocks.org/mbostock/1804919 |
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var margin = {top: 0, right: 0, bottom: 0, left: 0}, |
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width = 960 - margin.left - margin.right, |
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height = 500 - margin.top - margin.bottom; |
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var rect = [50,50, width - 50, height - 50]; |
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var n = 20, |
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m = 4, |
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padding = 6, |
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maxSpeed = 3, |
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radius = d3.scale.sqrt().range([0, 8]), |
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color = d3.scale.category10().domain(d3.range(m)); |
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var nodes = []; |
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for (i in d3.range(n)){ |
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nodes.push({radius: radius(1 + Math.floor(Math.random() * 4)), |
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color: color(Math.floor(Math.random() * m)), |
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x: rect[0] + (Math.random() * (rect[2] - rect[0])), |
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y:rect[1] + (Math.random() * (rect[3] - rect[1])), |
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speedX: (Math.random() - 0.5) * 2 *maxSpeed, |
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speedY: (Math.random() - 0.5) * 2 *maxSpeed}); |
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} |
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var force = d3.layout.force() |
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.nodes(nodes) |
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.size([width, height]) |
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.gravity(0) |
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.charge(0) |
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.on("tick", tick) |
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.start(); |
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var svg = d3.select("body").append("svg") |
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.attr("width", width + margin.left + margin.right) |
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.attr("height", height + margin.top + margin.bottom) |
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.append("g") |
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.attr("transform", "translate(" + margin.left + "," + margin.top + ")"); |
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svg.append("svg:rect") |
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.attr("width", rect[2] - rect[0]) |
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.attr("height", rect[3] - rect[1]) |
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.attr("x", rect[0]) |
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.attr("y", rect[1]) |
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.style("fill", "None") |
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.style("stroke", "#222222"); |
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var circle = svg.selectAll("circle") |
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.data(nodes) |
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.enter().append("circle") |
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.attr("r", function(d) { return d.radius; }) |
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.attr("cx", function(d) { return d.x; }) |
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.attr("cy", function(d) { return d.y; }) |
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.style("fill", function(d) { return d.color; }) |
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.call(force.drag); |
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var flag = false; |
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function tick(e) { |
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force.alpha(0.1) |
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circle |
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.each(gravity(e.alpha)) |
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.each(collide(.5)) |
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.attr("cx", function(d) { return d.x; }) |
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.attr("cy", function(d) { return d.y; }); |
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} |
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// Move nodes toward cluster focus. |
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function gravity(alpha) { |
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return function(d) { |
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if ((d.x - d.radius - 2) < rect[0]) d.speedX = Math.abs(d.speedX); |
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if ((d.x + d.radius + 2) > rect[2]) d.speedX = -1 * Math.abs(d.speedX); |
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if ((d.y - d.radius - 2) < rect[1]) d.speedY = -1 * Math.abs(d.speedY); |
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if ((d.y + d.radius + 2) > rect[3]) d.speedY = Math.abs(d.speedY); |
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d.x = d.x + (d.speedX * alpha); |
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d.y = d.y + (-1 * d.speedY * alpha); |
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}; |
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} |
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// Resolve collisions between nodes. |
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function collide(alpha) { |
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var quadtree = d3.geom.quadtree(nodes); |
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return function(d) { |
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var r = d.radius + radius.domain()[1] + padding, |
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nx1 = d.x - r, |
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nx2 = d.x + r, |
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ny1 = d.y - r, |
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ny2 = d.y + r; |
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quadtree.visit(function(quad, x1, y1, x2, y2) { |
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if (quad.point && (quad.point !== d)) { |
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var x = d.x - quad.point.x, |
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y = d.y - quad.point.y, |
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l = Math.sqrt(x * x + y * y), |
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r = d.radius + quad.point.radius + (d.color !== quad.point.color) * padding; |
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if (l < r) { |
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l = (l - r) / l * alpha; |
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d.x -= x *= l; |
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d.y -= y *= l; |
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quad.point.x += x; |
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quad.point.y += y; |
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} |
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} |
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return x1 > nx2 |
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|| x2 < nx1 |
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|| y1 > ny2 |
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|| y2 < ny1; |
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}); |
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}; |
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} |
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</script> |