This is a SCRIPT-8 cassette.
Created
June 11, 2018 19:02
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SCRIPT-8
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// title: Break-8 | |
/* eslint-disable no-global-assign */ | |
const e = { | |
paddle: { | |
width: 24, | |
height: 4, | |
color: 0 | |
}, | |
ball: { | |
radius: 2, | |
color: 0 | |
} | |
} | |
initialState = { | |
actors: [ | |
{ | |
name: 'paddle', | |
x: 64 - e.paddle.width / 2, | |
y: 128 - 8 | |
}, | |
{ | |
name: 'ball', | |
x: 24, | |
y: e.ball.radius, | |
dx: -1, | |
dy: 1 | |
} | |
] | |
} | |
const movePaddle = (paddle, input) => { | |
if (input.left && paddle.x > 0) paddle.x -= 1 | |
if (input.right && paddle.x < 128 - e.paddle.width) paddle.x += 1 | |
} | |
const bounceBallOffWalls = ball => { | |
if (ball.x > 128 - e.ball.radius) ball.dx *= -1 | |
if (ball.x < 0 + e.ball.radius) ball.dx *= -1 | |
if (ball.y > 128 - e.ball.radius) ball.dy *= -1 | |
if (ball.y < 0 + e.ball.radius) ball.dy *= -1 | |
} | |
const moveBall = ball => { | |
ball.x += ball.dx | |
ball.y += ball.dy | |
} | |
update = (state, input) => { | |
const paddle = state.actors.find(d => d.name === 'paddle') | |
const ball = state.actors.find(d => d.name === 'ball') | |
movePaddle(paddle, input) | |
bounceBallOffWalls(ball) | |
moveBall(ball) | |
} | |
const drawActor = (actor, fade) => { | |
if (actor.name === 'paddle') { | |
rectFill( | |
actor.x, | |
actor.y, | |
e.paddle.width, | |
e.paddle.height, | |
e.paddle.color + (fade ? 5 : 0) | |
) | |
} | |
if (actor.name === 'ball') { | |
circFill(actor.x, actor.y, e.ball.radius, e.paddle.color + (fade ? 5 : 0)) | |
} | |
} | |
drawActors = (state, fade) => { | |
state.actors.forEach(actor => drawActor(actor, fade)) | |
} | |
draw = state => { | |
clear() | |
rectStroke(0, 0, 128, 128, 6) | |
drawActors(state) | |
} |
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