Created
November 12, 2010 01:03
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IntersectQ: See if a line intersects with a point up to some precision
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(* Written for http://stackoverflow.com/q/4126473/421225 *) | |
(* SlowIntersectQ is too slow to use in EdgeRenderingFunction *) | |
SlowIntersectQ[{start_,end_},pt_,r_?Positive]/;Length[start]==Length[end]==Length[pt]:=Module[{t}, | |
TrueQ[NMinValue[{Norm[((1.-t)start+t end)-pt],0<t<1},t,WorkingPrecision->$MachinePrecision]<r]] | |
(* Since we only care about straight lines, here's a faster implementation *) | |
(* from: http://stackoverflow.com/q/849211/421225 *) | |
linDistance[{start_,end_},pt_]:=Module[{param}, | |
param=((pt-start).(end-start))/Norm[end-start]^2; | |
Which[ | |
param<0,EuclideanDistance[start,pt], (*If outside bounds*) | |
param>1,EuclideanDistance[end,pt],(*If outside bounds*) | |
True,EuclideanDistance[pt,start+param (end-start)] (*Normal distance*) | |
]]; | |
IntersectQ[{start_,end_},pt_,r_?Positive]/;Length[start]==Length[end]==Length[pt]:=Module[{t}, | |
TrueQ[linDistance[{start,end},pt]<r]] | |
(* Test the function *) | |
IntersectQ[{{-1,0},{1,0}},#,.05]&/@{{0,0},{0,0.01},{0,0.05},{0,0.1}}=={True,True,False,False} |
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