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@zeffii
Created October 22, 2015 08:57
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import math
import bpy
import bmesh
from mathutils import Vector
def texture_dpi(polygon_area, uv_area, image_dim):
"""
polygon_area: in (meters or BU)
uv_area: in ratio (0..1)
image_dim: either width or height of image, this assumes
square images anyway, else none of this makes sense
"""
l1 = math.sqrt(polygon_area)
l2 = math.sqrt(uv_area)
# assume the units are BU or meter.
inches = l1 * 39.3701
pixels = int(l2 * image_dim)
return int(pixels / inches)
def calc_area_from_2d_vectorlist(v):
# http://www.mathopenref.com/coordpolygonarea.html
sum = 0
n = len(v)
for i in range(n - 1):
sum += ((v[i].x * v[i + 1].y) - (v[i].y * v[i + 1].x))
sum += ((v[n - 1].x * v[0].y) - (v[n - 1].y * v[0].x))
return abs(sum / 2)
def get_bm_from_edit_object(image_name):
obj = bpy.context.edit_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
uv_layer = bm.loops.layers.uv.verify()
bm.faces.layers.tex.verify()
totals = []
for f in bm.faces:
vl = [l[uv_layer].uv for l in f.loops]
fa = calc_area_from_2d_vectorlist(vl) # 2d area of uv loop
totals.append([f.calc_area(), fa]) # 2d area of face (local size)
break # if homogeneous , else comment it out.
image_dim = bpy.data.images[image_name].size[0]
for polygon_area, uv_area in totals:
dpi = texture_dpi(polygon_area, uv_area, image_dim)
print(dpi)
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