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August 8, 2015 18:43
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# ##### BEGIN GPL LICENSE BLOCK ##### | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software Foundation, | |
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
# | |
# ##### END GPL LICENSE BLOCK ##### | |
# Author Dealga McArdle | |
# yanked some boilerplate written by Linus Yng for 'generic note node' | |
# pep8 | |
bl_info = { | |
"name": "", | |
"description": "", | |
"author": "", | |
"version": (0, 0, 1), | |
"blender": (2, 7, 4), | |
"location": "Node Editor, N-Panel", | |
"category": "Node", | |
"warning": "The node will not work for people without this addon", | |
"wiki-url": "", | |
} | |
import importlib | |
import bpy | |
import nodeitems_builtins | |
from bpy.types import NodeTree, Node | |
import nodeitems_utils | |
from nodeitems_utils import NodeCategory, NodeItem | |
from nodeitems_builtins import ShaderNewNodeCategory | |
from bpy.props import BoolProperty, FloatProperty | |
class PieCustomTree(NodeTree): | |
bl_idname = 'PieCustomTreeType' | |
bl_label = 'Pie Node Tree' | |
# bl_icon = 'SOUND' | |
# our own base class with an appropriate poll function, | |
# so the categories only show up in our own tree type | |
class MyNodeCategory(NodeCategory): | |
@classmethod | |
def poll(cls, context): | |
try: | |
return context.space_data.tree_type == 'ShaderNodeTree' | |
except: | |
return False | |
class PieCustomTreeNode: | |
@classmethod | |
def poll(self, node_tree): | |
try: | |
return node_tree.bl_idname == 'ShaderNodeTree' | |
except: | |
return False | |
class PieSetupNode(Node, PieCustomTreeNode): | |
bl_idname = 'PieSetupNode' | |
bl_label = 'Pie Setup Node' | |
bl_icon = 'OUTLINER_OB_EMPTY' | |
@classmethod | |
def poll(cls, ntree): | |
return True | |
def updateNode(self, context): | |
scn = bpy.context.scene | |
... | |
# do via exec? | |
bx = FloatProperty(min=0.0, options={'ANIMATABLE'}, update=updateNode) | |
by = FloatProperty(min=0.0, options={'ANIMATABLE'}, update=updateNode) | |
bw = FloatProperty(min=0.0, options={'ANIMATABLE'}, update=updateNode) | |
bh = FloatProperty(min=0.0, options={'ANIMATABLE'}, update=updateNode) | |
def draw_buttons(self, context, layout): | |
col = layout.column(align=True) | |
node_categories = [ | |
MyNodeCategory( | |
"CUSTOMNODEXAMPLE", "Some custom Nodes", | |
items=[NodeItem("PieSetupNode", label=PieSetupNode.bl_label)] | |
) | |
] | |
def register(): | |
bpy.utils.register_module(__name__) | |
nodeitems_utils.register_node_categories("PIECUSTOM_NODES", node_categories) | |
def unregister(): | |
nodeitems_utils.unregister_node_categories("PIECUSTOM_NODES") | |
bpy.utils.unregister_module(__name__) | |
if __name__ == "__main__": | |
register() |
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