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//set beat time | |
.125::second => dur ate; | |
//set 4 master gains | |
Gain mgain[3]; | |
mgain[0] => dac; | |
mgain[1] => dac.left; | |
mgain[2] => dac.right; | |
<<<me.dir()>>>; | |
me.dir() + "/audio/" => string full_path; | |
//drum beats | |
// 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 | |
[0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0] @=> float snare_beats[]; | |
[0.4, 0.0, 0.4, 0.0, 0.4, 0.0, 0.4, 0.0, 0.4, 0.0, 0.4, 0.0, 0.4, 0.0, 0.4, 0.0] @=> float hihat_beats[]; | |
[0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5] @=> float kick_beats[]; | |
["snare_01.wav", "hihat_02.wav", "kick_02.wav"] @=> string sample_paths[]; | |
sample_paths.cap() => int num_samples; | |
SndBuf sample_buffs[num_samples]; | |
for(0 => int i; i<num_samples; i++){ | |
full_path + sample_paths[i] => sample_buffs[i].read; | |
sample_buffs[i].samples() => sample_buffs[i].pos; | |
sample_buffs[i] => mgain[i]; | |
} | |
//start all three functions | |
// beat lists buf time gain hurdle #beats high low rate | |
spork ~ make_rhythm(snare_beats, 0, ate, 0.8, 0.5, 16, 0.1, 0.0, 1); | |
spork ~ make_rhythm(hihat_beats, 1, ate, 0.8, 0.4, 16, 0.1, 0.0, 1); | |
spork ~ make_rhythm(kick_beats, 2, ate, 0.8, 0.5, 16, 0.1, 0.0, 1); | |
//repeat for a minute out of sync around 8 loops?!?!?! | |
1::minute => now; | |
//three functions all the same except beat list and wave file | |
fun void make_rhythm(float beat_list[], int idx, | |
dur tyme, float dgain, float hurdle, int num_beats, | |
float high, float low, float rate) | |
{ | |
// convenience variable, for readability below. is removed when the function ends. | |
sample_buffs[idx] @=> SndBuf sample; | |
int count; // initializes to 0 by default, in chuck. | |
// other programming languages may require explicit initialization to some number | |
// or strange things happen :) | |
while(true) | |
{ | |
<<<count," loop">>>; | |
for (0=> int i; i < num_beats; i++) | |
{ | |
if (!(beat_list[i] == 0.0)){ | |
0 => sample.pos; | |
beat_list[i] + Math.random2f(low, high) => float rnd_gain; | |
if(rnd_gain >= hurdle) dgain => sample.gain; | |
else 0.0 => sample.gain; | |
rate => sample.rate; | |
} | |
tyme => now; | |
count++; | |
} | |
} | |
} | |
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