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import bpy | |
from node_s import * | |
from util import * | |
from bpy.props import FloatVectorProperty, StringProperty, BoolProperty | |
class svLinkedEmptyNode(Node, SverchCustomTreeNode): | |
''' Linked Empty to vector ''' | |
bl_idname = 'svLinkedEmptyNode' | |
bl_label = 'Empty' | |
bl_icon = 'OUTLINER_OB_EMPTY' | |
n_id = StringProperty(default='', options={'SKIP_SAVE'}) | |
bpy.types.Object.identifier = StringProperty(default='') | |
# bpy.types.Object.current_color = FloatVectorProperty(default=(.3, 0, 0), size=3) | |
empty_location = FloatVectorProperty( | |
default=(0, 0, 0), size=3) | |
empty_matrix = FloatVectorProperty( | |
default=(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), size=16) | |
empty_name = StringProperty(default='') | |
# string prop for name | |
is_copy = BoolProperty(default=False) | |
def setup_new_empty(self): | |
bpy.ops.object.add(type='EMPTY', location=self.empty_location) | |
myob = bpy.context.active_object | |
self.label = myob.name | |
self.empty_name = myob.name | |
myob.identifier = str(self.n_id) | |
self.width = 140 | |
self.height = 50 | |
def add_outputs(self): | |
self.outputs.new('VerticesSocket', "Vector", "Vector") | |
self.outputs.new('MatrixSocket', "Matrix", "Matrix") | |
def init(self, context): | |
self.n_id = node_id(self) | |
self.setup_new_empty() | |
print('i am called', self.n_id, self.empty_name) | |
if self.is_copy: | |
# outputs already added | |
return | |
else: | |
# needs outputs | |
self.add_outputs() | |
# def draw_buttons(self, context,layout): | |
# ao = bpy.context.active_object | |
# if not ao: | |
# return | |
# if ao.identifier == str(self.n_id): | |
# ao.current_color = (0.7, .4, 1) | |
# else: | |
# ao.current_color = (1, 1, 1) | |
def find_empty(self): | |
for obj in bpy.data.objects: | |
if (obj.type == 'EMPTY') and (obj.identifier == str(self.n_id)): | |
return obj | |
def update(self): | |
self.n_id = node_id(self) | |
vector_out_socket = self.outputs.get('Matrix', None) | |
if vector_out_socket: | |
self.use_custom_color = True | |
Empty = self.find_empty() | |
if not Empty: | |
# print empty seems to be removed, delete node or recreate from | |
# .ext | |
self.color = (1, 0.3, 0.3) | |
return | |
self.empty_location = Empty.location | |
matrix = list(Empty.matrix_world) # no need to flip this time. | |
SvSetSocketAnyType(self, 'Vector', [Empty.location[:]]) | |
SvSetSocketAnyType(self, 'Matrix', [matrix]) | |
self.color = (1, 1, 1) | |
return | |
self.use_custom_color = False | |
def update_socket(self, context): | |
self.update() | |
def copy(self, node): | |
self.is_copy = True | |
self.n_id = '' | |
self.empty_location = node.empty_location | |
self.init(bpy.context) | |
def free(self): | |
pass | |
def register(): | |
bpy.utils.register_class(svLinkedEmptyNode) | |
def unregister(): | |
bpy.utils.unregister_class(svLinkedEmptyNode) | |
if __name__ == "__main__": | |
register() |
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