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<!DOCTYPE html> |
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<html> |
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<head> |
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<meta charset="utf-8" /> |
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<title>Hexagonal SVG gradient experiment</title> |
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<style> |
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body { |
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/*background-color: #262626;*/ |
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text-align: center; |
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} |
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</style> |
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<script type="text/javascript" src="http://d3js.org/d3.v3.js"></script> |
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</head> |
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<body> |
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<div id="hexmap"></div> |
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<script> |
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/////////////////////////////////////////////////////////////////////////// |
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//////////////////// Set up and initiate svg containers /////////////////// |
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/////////////////////////////////////////////////////////////////////////// |
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var hexRadius = 10, |
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SQRT3 = Math.sqrt(3), |
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hexWidth = SQRT3 * hexRadius, |
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hexHeight = 2 * hexRadius; |
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var margin = { |
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top: hexHeight / 2 + 5, |
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right: 0, |
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bottom: 0, |
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left: hexWidth + 5 |
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}; |
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var width = 960 - margin.left - margin.right - 10; |
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var height = 960 - margin.top - margin.bottom - 20; |
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//SVG container |
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var svg = d3.select('#hexmap') |
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.append("svg") |
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.attr("width", width + margin.left + margin.right) |
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.attr("height", height + margin.top + margin.bottom) |
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.append("g") |
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.attr("transform", "translate(" + margin.left + "," + margin.top + ")"); |
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var defs = svg.append("defs"); |
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var colors = ["#EFB605", "#E9A501", "#E48405", "#E34914", "#DE0D2B", "#CF003E", "#B90050", "#A30F65", "#8E297E", "#724097", "#4F54A8", "#296DA4", "#0C8B8C", "#0DA471", "#39B15E", "#7EB852"]; |
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var gradRotations = [0, 60, 120]; |
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var animationID, |
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animationLoop = 1, |
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extraStep = 0, |
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alpha = 1, |
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reduceAlpha = false, |
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keepGrowing = true; |
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/////////////////////////////////////////////////////////////////////////// |
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/////////////////////// Calculate hexagon variables /////////////////////// |
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/////////////////////////////////////////////////////////////////////////// |
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var SQRT3 = Math.sqrt(3), |
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hexWidth = SQRT3 * hexRadius, |
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hexHeight = 2 * hexRadius; |
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var hexagonPoly = [[0,-1],[SQRT3/2,0.5],[0,1],[-SQRT3/2,0.5],[-SQRT3/2,-0.5],[0,-1],[SQRT3/2,-0.5]]; |
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var hexagonPath = "m" + hexagonPoly.map(function(p){ return [p[0]*hexRadius, p[1]*hexRadius].join(','); }).join('l') + "z"; |
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var mapColumns = Math.floor(width/(SQRT3 * hexRadius)) + 1, |
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mapRows = Math.floor(height/(2 * hexRadius * 0.75)); |
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/////////////////////////////////////////////////////////////////////////// |
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//////////////// Calculate hexagon centers and put into array ///////////// |
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/////////////////////////////////////////////////////////////////////////// |
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var points = []; |
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var pointsByIndex = []; |
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var counter = 0; |
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for (var i = 0; i < mapRows; i++) { |
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for (var j = 0; j < mapColumns; j++) { |
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var a; |
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var b = (3 * i) * hexRadius / 2; |
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if (i % 2 === 0) { |
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a = Math.sqrt(3) * j * hexRadius; |
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} else { |
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a = Math.sqrt(3) * (j - 0.5) * hexRadius; |
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}//else |
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points.push({ |
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x: a, y: b, rowIndex: i, colIndex: j, fill: false |
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}); |
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pointsByIndex[i + "-" + j] = counter; |
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counter += 1; |
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}//for j |
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}//for i |
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/////////////////////////////////////////////////////////////////////////// |
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///////////////////////////// Place hexagons ////////////////////////////// |
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/////////////////////////////////////////////////////////////////////////// |
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svg.append("g") |
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.selectAll(".hexagon") |
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.data(points) |
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.enter().append("path") |
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.attr("class", "hexagon") |
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.attr("d", function (d) { return "M" + d.x + "," + d.y + hexagonPath; }) |
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.style("stroke", "none") |
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.style("fill", "none") |
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.style("stroke-opacity", 0) |
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.style("fill-opacity", 0); |
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/////////////////////////////////////////////////////////////////////////// |
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///////////////////////////// Fill hexagons /////////////////////////////// |
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/////////////////////////////////////////////////////////////////////////// |
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//Start it off in the near middle |
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var centerRow = Math.round(mapRows/2), |
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centerCol = Math.round(mapColumns/2), |
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filledHexs = []; |
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filledHexs[centerRow+"-"+centerCol] = {x: centerRow, y: centerCol}; |
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createGradient(filledHexs[centerRow+"-"+centerCol]); |
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fillHex(filledHexs[centerRow+"-"+centerCol]); |
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function animate() { |
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//Loop over all already filled hexagons |
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for(var hex in filledHexs) { |
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//Find its neighbours and append them to the already existing ones |
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//make sure to have only the unique one |
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var newNeighbours = findNeighbours(filledHexs[hex]); |
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newNeighbours.forEach(function(d) { |
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//With a probability add the hexagon to the filled set |
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if(Math.random() < 0.05) { |
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if(d.x >= 0 && d.x < mapRows && d.y >= 0 && d.y < mapColumns) { |
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if(filledHexs[d.x+"-"+d.y] === undefined) { |
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filledHexs[d.x+"-"+d.y] = d; |
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//Create a gradient for the hexagon |
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createGradient(d); |
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fillHex(d); |
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}//if |
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//If the growth is almost at the outside, let the alpha shrink |
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if( d.x < mapRows*0.25 || d.x > mapRows*0.75 || d.y < mapColumns*0.25 || d.y > mapColumns*0.75 ) { |
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reduceAlpha = true; |
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}//if |
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} else { |
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//Stop growing once one hexagon neighbour would lie outside the box |
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keepGrowing = false; |
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}//else |
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}//if |
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}); |
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}//for hex |
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//Exponential decay of alpha |
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if(reduceAlpha) { |
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extraStep = extraStep + 0.075; |
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alpha = Math.min(1, (1 - Math.exp(-5+extraStep)) ); |
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} |
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//Set the found neighbours to have a fill |
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for(var item in filledHexs) { |
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points[pointsByIndex[item]].fill = true; |
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}//for item |
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if(keepGrowing) { |
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animationID = requestAnimationFrame(animate); |
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}//if |
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}//animate |
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//Start the run |
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requestAnimationFrame(animate); |
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/////////////////////////////////////////////////////////////////////////// |
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////////////////////////// Helper functions /////////////////////////////// |
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/////////////////////////////////////////////////////////////////////////// |
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//Create a linear gradient for the hexagon d |
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function createGradient(d) { |
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//Create a gradient |
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var linearGradient = defs.append("linearGradient") |
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.attr("id", "gradient-"+d.x+"-"+d.y) |
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.attr("x1", "0%").attr("y1", "0%") |
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.attr("x2", "0%").attr("y2", "100%") |
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.attr("gradientTransform", "rotate("+ (gradRotations[Math.round(Math.random()*(gradRotations.length-1))]) +" "+ 0.5 +" "+ 0.5 +")"); |
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linearGradient.append("stop") |
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.attr("offset", "0%") |
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.attr("stop-color", colors[Math.round(Math.random()*(colors.length-1))] ) |
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.attr("stop-opacity", alpha ); |
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linearGradient.append("stop") |
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.attr("offset", "100%") |
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.attr("stop-color", colors[Math.round(Math.random()*(colors.length-1))]) |
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.attr("stop-opacity", alpha ); |
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}//createGradient |
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function fillHex(d) { |
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//Fill the chosen hexagon with its color |
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d3.selectAll(".hexagon") |
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.filter(function(h,i) { return h.rowIndex === d.x && h.colIndex === d.y; }) |
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.style("fill", "url(#gradient-"+d.x+"-"+d.y+")" ) |
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.style("stroke", "url(#gradient-"+d.x+"-"+d.y+")" ) |
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.transition().duration(500) |
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.style("fill-opacity", 1) |
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.style("stroke-opacity", alpha > 0.9 ? 1 : alpha*0.35 ); |
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}//fillHex |
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//Find the row and column locations of the 6 neighbours around a hexagon |
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function findNeighbours(currentHex) { |
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var i = currentHex.y, |
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j = currentHex.x; |
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//http://stackoverflow.com/questions/6661169/finding-adjacent-neighbors-on-a-hexagonal-grid |
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if(j % 2 === 0) { |
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//For a cell (X,Y) where Y is even, the neighbors are |
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var neighbours = [ |
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{y: i, x: (j-1)}, |
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{y: (i+1), x: (j-1)}, |
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{y: (i-1), x: j}, |
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{y: (i+1), x: j}, |
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{y: i, x: (j+1)}, |
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{y: (i+1), x: (j+1)} ]; |
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} else { |
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//For a cell (y,x) where x is odd, the neighbors are |
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var neighbours = [ |
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{y: (i-1), x: (j-1)}, |
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{y: i, x: (j-1)}, |
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{y: (i-1),x: j}, |
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{y: (i+1), x: j}, |
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{y: (i-1), x: (j+1)}, |
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{y: i, x: (j+1)} ]; |
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}//else |
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return neighbours; |
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}//findNeighbours |
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//http://stackoverflow.com/questions/3689903/how-to-create-a-2d-array-of-zeroes-in-javascript |
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function zeros(dimensions) { |
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var array = []; |
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for (var i = 0; i < dimensions[0]; ++i) { |
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array.push(dimensions.length == 1 ? 0 : zeros(dimensions.slice(1))); |
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} |
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return array; |
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// zeros([5, 3]); |
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// [[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0]] |
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}//zeros |
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</script> |
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</body> |
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</html> |