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@fogleman
Last active August 29, 2015 14:03
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Poisson Disc + Voronoi
from math import pi, sin, cos, hypot, floor
from pyhull.voronoi import VoronoiTess
from shapely.geometry import Polygon
import cairocffi as cairo
import colorsys
import random
R = 0.02
FILL = 0x422B36
STROKE = 0xECDCBF
def color(value):
r = ((value >> (8 * 2)) & 255) / 255.0
g = ((value >> (8 * 1)) & 255) / 255.0
b = ((value >> (8 * 0)) & 255) / 255.0
return (r, g, b)
class Grid(object):
def __init__(self, r):
self.r = r
self.size = r / 2 ** 0.5
self.cells = {}
def points(self):
return self.cells.values()
def normalize(self, x, y):
i = int(floor(x / self.size))
j = int(floor(y / self.size))
return (i, j)
def nearby(self, x, y):
result = []
i, j = self.normalize(x, y)
for p in xrange(i - 2, i + 3):
for q in xrange(j - 2, j + 3):
if (p, q) in self.cells:
result.append(self.cells[(p, q)])
return result
def nearest(self, x, y):
def func((bx, by)):
return hypot(x - bx, y - by)
return sorted(self.nearby(x, y), key=func)
def insert(self, x, y):
for bx, by in self.nearby(x, y):
if hypot(x - bx, y - by) < self.r:
return False
i, j = self.normalize(x, y)
self.cells[(i, j)] = (x, y)
return True
def poisson_disc(x1, y1, x2, y2, r, n):
x = x1 + (x2 - x1) / 2.0
y = y1 + (y2 - y1) / 2.0
active = [(x, y)]
grid = Grid(r)
grid.insert(x, y)
while active:
ax, ay = random.choice(active)
for i in xrange(n):
a = random.random() * 2 * pi
d = random.random() * r + r
x = ax + cos(a) * d
y = ay + sin(a) * d
if x < x1 or y < y1 or x > x2 or y > y2:
continue
if not grid.insert(x, y):
continue
active.append((x, y))
break
else:
active.remove((ax, ay))
return grid
def render(grid):
scale = 2048
width = height = scale
surface = cairo.ImageSurface(cairo.FORMAT_RGB24, width, height)
dc = cairo.Context(surface)
dc.set_line_cap(cairo.LINE_CAP_ROUND)
dc.set_line_join(cairo.LINE_JOIN_ROUND)
dc.scale(scale, scale)
dc.set_source_rgb(0, 0, 0)
dc.paint()
bounds = Polygon([(0, 0), (1, 0), (1, 1), (0, 1)])
tess = VoronoiTess(grid.points())
polygons = []
for region in tess.regions:
points = [tess.vertices[i] for i in region]
polygon = Polygon(points)
polygon = polygon.buffer(R * -0.15)
if not bounds.contains(polygon):
continue
polygons.append(polygon)
min_area = min(x.area for x in polygons)
max_area = max(x.area for x in polygons)
for polygon in polygons:
points = polygon.exterior.coords
dc.move_to(*points[0])
for point in points[1:]:
dc.line_to(*point)
p = (polygon.area - min_area) / (max_area - min_area)
h, s, v = colorsys.rgb_to_hsv(*color(FILL))
s += p * 0.6 - 0.3
v += p * 0.4 - 0.2
dc.set_source_rgb(*colorsys.hsv_to_rgb(h, s, v))
dc.fill_preserve()
dc.set_source_rgb(*color(STROKE))
dc.set_line_width(R * 0.1)
dc.stroke()
return surface
def main():
grid = poisson_disc(0, 0, 1, 1, R, 32)
surface = render(grid)
surface.write_to_png('output.png')
if __name__ == '__main__':
main()
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