Created
October 24, 2016 21:39
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module TestTime where | |
import Prelude | |
import Thermite as T | |
import Control.Monad.Aff (later') | |
import Control.Monad.Eff.Class (liftEff) | |
import Control.Monad.Eff.Console (log, CONSOLE) | |
import Control.Monad.Eff.Now (NOW, nowDateTime) | |
import Control.Monad.Maybe.Trans (runMaybeT) | |
import Control.Monad.Rec.Class (forever) | |
import Control.Monad.Trans (lift) | |
import Data.Maybe (Maybe(..)) | |
data GameAction = Tick | |
type Effect eff = ( console :: CONSOLE, now :: NOW | eff ) | |
type GameState = { t :: Int } | |
perform1 :: forall eff props. T.PerformAction (Effect eff) GameState props GameAction | |
perform1 Tick _ _ = forever do | |
_ <- lift $ later' 1000 (pure unit) | |
now <- lift $ liftEff $ nowDateTime | |
lift $ liftEff $ log "tick!" | |
void $ T.cotransform (\s -> s { t = s.t + 1 }) | |
-- adding runMaybeT | |
perform2 :: forall eff props. T.PerformAction (Effect eff) GameState props GameAction | |
perform2 Tick _ _ = void $ runMaybeT $ forever do | |
_ <- lift $ lift $ later' 1000 (pure unit) | |
now <- lift $ lift $ liftEff $ nowDateTime | |
lift $ (T.cotransform (\s -> s { t = s.t + 1 })) | |
pure Nothing | |
-- ^ that last line does not seem to stop the loop! |
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