Created
February 27, 2014 13:12
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import bpy | |
from mathutils import Vector | |
# weight | |
w = 1 | |
# we don't have to use the Vector() notation. | |
listOfVectors = [(0,0,0),(1,0,0),(2,0,0),(2,3,0),(0,2,1)] | |
def MakePolyLine(objname, curvename, cList): | |
curvedata = bpy.data.curves.new(name=curvename, type='CURVE') | |
curvedata.dimensions = '3D' | |
objectdata = bpy.data.objects.new(objname, curvedata) | |
objectdata.location = (0,0,0) #object origin | |
bpy.context.scene.objects.link(objectdata) | |
polyline = curvedata.splines.new('NURBS') | |
polyline.points.add(len(cList)-1) | |
for num in range(len(cList)): | |
polyline.points[num].co = (cList[num])+(w,) | |
polyline.order_u = len(polyline.points)-1 | |
polyline.use_endpoint_u = True | |
MakePolyLine("NameOfMyCurveObject", "NameOfMyCurve", listOfVectors) | |
obj = bpy.data.objects['NameOfMyCurveObject'] | |
obj.data.fill_mode = 'FULL' | |
obj.data.bevel_depth = 0.1 | |
obj.data.bevel_resolution = 15 |
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