Created
March 5, 2014 14:31
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# Mission: Losing the Game | |
Let's figure out how to lose the game. Right now you can see what happens | |
when you collide with something: something like | |
```js | |
collision: function(other) { | |
other.center.y = this.center.y; // follow the player | |
other.center.x = this.center.x; // follow the player | |
} | |
``` | |
Or something you've tricked out. How could we add a 'lose' state? | |
First: the `alert` function. This pops up one of those annoying boxes you | |
have to click okay. | |
```js | |
collision: function(other) { | |
// this line pops up a window that says 'you lose' | |
alert('you lose!'); | |
// this one stops the game | |
this.c.ticker.stop(); | |
// this is like hitting refresh in your browser | |
location.reload(); | |
} | |
``` | |
# Mission: Powerups | |
Next: you've added bonus characters to your game. Right now running into them | |
just makes you grab them and take them with you. Let's turn them into power-ups | |
that help you run faster. | |
First question: how fast can you run? You've already figured this out, and already | |
changed it! | |
```js | |
if (this.c.inputter.isDown(this.c.inputter.LEFT_ARROW)) { | |
// move by 2 pixels! | |
this.center.x -= 2; | |
} | |
``` | |
Let's say 2 pixels are the speed. Now how do we make power-ups make us faster? | |
Well, we've been doing things with the `collision` function - how about putting | |
it in there? | |
First - a person needs to have a speed to start out. First find the line that says | |
```js | |
this.size = { x:9, y:9 }; | |
``` | |
Let's add a speed: | |
```js | |
this.size = { x:9, y:9 }; | |
this.speed = 2; | |
``` | |
Cool! Now let's use it a little: | |
```js | |
if (this.c.inputter.isDown(this.c.inputter.LEFT_ARROW)) { | |
// move by 2 pixels! | |
this.center.x -= this.speed; | |
} | |
``` | |
And finally, let's increase it when you collide with something: | |
```js | |
collision: function(other) { | |
this.speed = this.speed + 2; | |
} | |
``` |
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