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p5.js functions
license: mit
// note: this file is poorly named - it can generally be ignored.
// helper functions below for supporting blocks/purview
function saveBlocksImages(doZoom) {
if(doZoom == null) {
doZoom = false;
}
// generate 960x500 preview.jpg of entire canvas
// TODO: should this be recycled?
var offscreenCanvas = document.createElement('canvas');
offscreenCanvas.width = 960;
offscreenCanvas.height = 500;
var context = offscreenCanvas.getContext('2d');
// background is flat white
context.fillStyle="#FFFFFF";
context.fillRect(0, 0, 960, 500);
context.drawImage(this.canvas, 0, 0, 960, 500);
// save to browser
var downloadMime = 'image/octet-stream';
var imageData = offscreenCanvas.toDataURL('image/jpeg');
imageData = imageData.replace('image/jpeg', downloadMime);
p5.prototype.downloadFile(imageData, 'preview.jpg', 'jpg');
// generate 230x120 thumbnail.png centered on mouse
offscreenCanvas.width = 230;
offscreenCanvas.height = 120;
// background is flat white
context = offscreenCanvas.getContext('2d');
context.fillStyle="#FFFFFF";
context.fillRect(0, 0, 230, 120);
if(doZoom) {
// pixelDensity does the right thing on retina displays
var pd = this._pixelDensity;
var sx = pd * mouseX - pd * 230/2;
var sy = pd * mouseY - pd * 120/2;
var sw = pd * 230;
var sh = pd * 120;
// bounds checking - just displace if necessary
if (sx < 0) {
sx = 0;
}
if (sx > this.canvas.width - sw) {
sx = this.canvas.width - sw;
}
if (sy < 0) {
sy = 0;
}
if (sy > this.canvas.height - sh) {
sy = this.canvas.height - sh;
}
// save to browser
context.drawImage(this.canvas, sx, sy, sw, sh, 0, 0, 230, 120);
}
else {
// now scaledown
var full_width = this.canvas.width;
var full_height = this.canvas.height;
context.drawImage(this.canvas, 0, 0, full_width, full_height, 0, 0, 230, 120);
}
imageData = offscreenCanvas.toDataURL('image/png');
imageData = imageData.replace('image/png', downloadMime);
p5.prototype.downloadFile(imageData, 'thumbnail.png', 'png');
}

Example 9-7: Owls of Different Sizes

Getting Started with p5.js: Page 147

<head>
<script src="http://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.2/p5.js"></script>
<script language="javascript" type="text/javascript" src=".purview_helper.js"></script>
<script language="javascript" type="text/javascript" src="sketch.js"></script>
<style> body {padding: 0; margin: 0;} </style>
</head>
<body style="background-color:white">
</body>
function setup () {
createCanvas(960, 500);
}
function keyTyped() {
if (key == '!') {
saveBlocksImages();
}
else if (key == '@') {
saveBlocksImages(true);
}
}
function draw() {
background(204);
randomSeed(0);
for (var i = 35; i < width + 40; i += 40) {
var gray = int(random(0, 102));
var scalar = random(0.25, 1.0);
owl(i, 110, gray, scalar);
}
}
function owl(x, y, g, s) {
push();
translate(x, y);
scale(s); // Set the createCanvas
stroke(g); // Set the gray value
strokeWeight(70);
line(0, -35, 0, -65); // Body
noStroke();
fill(255-g);
ellipse(-17.5, -65, 35, 35); // Left eye dome
ellipse(17.5, -65, 35, 35); // Right eye dome
arc(0, -65, 70, 70, 0, PI); // Chin
fill(g);
ellipse(-14, -65, 8, 8); // Left eye
ellipse(14, -65, 8, 8); // Right eye
quad(0, -58, 4, -51, 0, -44, -4, -51); // Beak
pop();
}
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