Last active
August 29, 2015 14:19
-
-
Save karenpeng/9e6e0f4c2c2e93bb848d to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// init renderer | |
var renderer = new THREE.WebGLRenderer({ | |
antialias : true, | |
}); | |
renderer.setClearColor(new THREE.Color('lightgrey'), 1) | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
// init scene and camera | |
var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.01, 1000); | |
camera.position.z = 2; | |
var controls = new THREE.OrbitControls(camera) | |
// center of the world | |
var geometry = new THREE.BoxGeometry(0.1, 0.1, 0.1); | |
var material = new THREE.MeshBasicMaterial(); | |
var mesh = new THREE.Mesh( geometry, material ); | |
scene.add( mesh ); | |
//test merge | |
var group = new THREE.Geometry(); | |
group.verticesNeedUpdate = true; | |
var mmm = new THREE.Mesh(group, new THREE.MeshNormalMaterial()); | |
window.mmm = mmm; | |
scene.add(mmm); | |
for(var i = 1; i < 2 ; i++){ | |
var geo = new THREE.BoxGeometry(0.1, 0.1, 0.1); | |
//var mesh = new THREE.Mesh(geo, material); | |
var m = new THREE.Mesh(geo, material); | |
m.position.set(i, i, 0); | |
group.verticesNeedUpdate = true; | |
THREE.GeometryUtils.merge(group, m); | |
} | |
var counter = 0; | |
function add(){ | |
for(var i = counter + 2; i < counter + 3 ; i++){ | |
var geo = new THREE.BoxGeometry(0.1, 0.1, 0.1); | |
//var mesh = new THREE.Mesh(geo, material); | |
var m = new THREE.Mesh(geo, material); | |
m.position.set(i, i, 0); | |
console.log(i) | |
group.verticesNeedUpdate = true; | |
THREE.GeometryUtils.merge(group, m); | |
} | |
counter ++; | |
console.log(group.vertices.length) | |
} | |
add(); | |
window.onkeydown = function(e){ | |
if(e.which === 32){ | |
add(); | |
} | |
} | |
function animate(){ | |
requestAnimationFrame(animate); | |
renderer.render( scene, camera ); | |
} | |
animate(); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment