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2dgrid
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""" | |
in in_colors v d=[[]] n=0 | |
out dummy_out s | |
""" | |
import math | |
import bgl | |
import bpy | |
from sverchok.data_structure import node_id | |
from sverchok.ui import nodeview_bgl_viewer_draw_mk2 as nvBGL2 | |
def get_location(i, desired_width, items_wide): | |
offset_x = math.floor(desired_width/items_wide) | |
offset_y = math.floor(desired_width/items_wide) | |
x = offset_x * (i % items_wide) | |
y = offset_y * math.floor(i / items_wide) | |
return [x, y] | |
self.n_id = node_id(self) | |
nvBGL2.callback_disable(self.n_id) | |
def simple_color_viewer_nvBGL(x, y, args): | |
colors = args[0] | |
size = 10.0 | |
bgl.glEnable(bgl.GL_POINT_SMOOTH) | |
bgl.glPointSize(size) | |
bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA) | |
for color_list in colors: | |
if len(color_list) >= 30: | |
desired_width = 300 | |
elif len(color_list) >=25: | |
desired_width = 200 | |
elif len(color_list) >=16: | |
desired_width = 100 | |
elif len(color_list) > 0: | |
desired_width = 50 | |
else: | |
continue | |
num_inputs = len(color_list) | |
best_square = math.floor(math.sqrt(num_inputs)) | |
bgl.glBegin(bgl.GL_QUADS) | |
for idx, color in enumerate(color_list): | |
bgl.glColor4f(*color) | |
coord = get_location(idx, desired_width, items_wide=best_square) | |
tx = coord[0] + x + 170 | |
ty = coord[1] + y | |
h = w = desired_width/best_square | |
coords = [(tx, ty), (tx+w, ty), (w+tx, ty+h), (tx, ty+h)] | |
for coord in coords: | |
bgl.glVertex2f(*coord) | |
bgl.glEnd() | |
bgl.glDisable(bgl.GL_POINT_SMOOTH) | |
bgl.glDisable(bgl.GL_POINTS) | |
socket = self.inputs['in_colors'] | |
if socket.links: | |
draw_data = { | |
'tree_name': self.id_data.name[:], | |
'mode': 'custom_function', | |
'custom_function': simple_color_viewer_nvBGL, | |
'loc': (self.location[:]), | |
'args': (socket.sv_get(),) | |
} | |
nvBGL2.callback_enable(self.n_id, draw_data) |
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