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Polygon Tiling G-code
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from tile import Model, Shape | |
def normalize(x, y): | |
return (round(x + 3.5, 6), round(y + 3.5, 6)) | |
def create_model(): | |
model = Model(width=700, height=700, scale=100) | |
model.append(Shape(6)) | |
a = model.add(0, range(6), 4) | |
b = model.add(a, 1, 3) | |
c = model.add(a, 2, 6) | |
model.repeat(c) | |
return model | |
def find_edges(model): | |
result = set() | |
shapes = model.lookup.values() | |
for shape in shapes: | |
points = shape.points() | |
for (x1, y1), (x2, y2) in zip(points, points[1:]): | |
x1, y1 = normalize(x1, y1) | |
x2, y2 = normalize(x2, y2) | |
if x1 <= 0 or y1 <= 0 or x2 <= 0 or y2 <= 0: | |
continue | |
if x1 >= 7 or y1 >= 7 or x2 >= 7 or y2 >= 7: | |
continue | |
a, b = (x1, y1), (x2, y2) | |
edge = tuple(sorted([a, b])) | |
result.add(edge) | |
return sorted(result) | |
def pop(edges, point): | |
for a, b in edges: | |
if a == point: | |
edges.remove((a, b)) | |
return b | |
if b == point: | |
edges.remove((a, b)) | |
return a | |
return None | |
def combine_edges(edges): | |
result = [] | |
edges = list(edges) | |
while edges: | |
path = [] | |
start, point = edges.pop(0) | |
path.append(start) | |
while point: | |
path.append(point) | |
point = pop(edges, point) | |
result.append(path) | |
return result | |
def emit_code(paths): | |
print 'M3' | |
print 'M8' | |
print 'G0Z0.5' | |
for path in paths: | |
print 'G0X%0.6fY%0.6f' % path[0] | |
print 'G1Z-0.25F75' | |
for point in path[1:]: | |
print 'G1X%0.6fY%0.6fF75' % point | |
print 'G0Z0.5' | |
print 'M5' | |
print 'M9' | |
def main(): | |
model = create_model() | |
edges = find_edges(model) | |
paths = combine_edges(edges) | |
emit_code(paths) | |
if __name__ == '__main__': | |
main() |
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