Created
May 5, 2016 22:07
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elevation.py
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import pg | |
class Window(pg.Window): | |
def setup(self): | |
self.set_clear_color(0.87, 0.81, 0.70) | |
self.wasd = pg.WASD(self, speed=0.3) | |
self.wasd.look_at((0, 0, 0), (30, -5, 30)) | |
self.context = pg.Context(pg.DirectionalLightProgram()) | |
self.context.specular_multiplier = 0.25 | |
self.context.ambient_color = (0.5, 0.5, 0.5) | |
self.context.light_color = (0.5, 0.5, 0.5) | |
self.context.use_texture = True | |
self.context.sampler = pg.Texture(0, '/Users/fogleman/go/src/github.com/fogleman/density/texture.png') | |
mesh = pg.STL('/Users/fogleman/go/src/github.com/fogleman/pt/mesh.stl').smooth_normals() | |
mesh = mesh.swap_axes(0, 2, -1) | |
(x0, y0, z0), (x1, y1, z1) = pg.bounding_box(mesh.positions) | |
for x, y, z in mesh.positions: | |
u = (x - x0) / (x1 - x0) | |
v = (z - z0) / (z1 - z0) | |
mesh.uvs.append((u, v)) | |
self.mesh = mesh | |
# sky dome | |
self.sky = pg.Context(pg.TextureProgram()) | |
self.sky.sampler = pg.Texture(2, '/Users/fogleman/Desktop/sky.jpg') | |
self.sky_sphere = pg.Sphere(4).reverse_winding() | |
def draw_sky(self): | |
matrix = self.wasd.get_matrix(translate=False) | |
matrix = matrix.perspective(65, self.aspect, 0.1, 1) | |
self.sky.matrix = matrix | |
self.sky_sphere.draw(self.sky) | |
def draw(self): | |
self.clear() | |
self.draw_sky() | |
self.clear_depth_buffer() | |
matrix = self.wasd.get_matrix() | |
matrix = matrix.perspective(65, self.aspect, 0.001, 10) | |
self.context.matrix = matrix | |
self.context.camera_position = self.wasd.position | |
self.mesh.draw(self.context) | |
if __name__ == "__main__": | |
pg.run(Window) |
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