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@zeffii
Created June 18, 2015 13:43
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Author Dealga McArdle
# yanked some boilerplate written by Linus Yng for 'generic note node'
# pep8
bl_info = {
"name": "",
"description": "",
"author": "",
"version": (0, 0, 1),
"blender": (2, 7, 4),
"location": "Node Editor, N-Panel",
"category": "Node",
"warning": "The node will not work for people without this addon",
"wiki-url": "",
}
import importlib
import bpy
import nodeitems_builtins
from nodeitems_utils import NodeItem
from nodeitems_builtins import (
CompositorNodeCategory,
ShaderNewNodeCategory,
ShaderOldNodeCategory,
TextureNodeCategory)
from bpy.props import BoolProperty, FloatProperty
class GenericBorderRenderNode(bpy.types.Node):
bl_idname = 'GenericBorderRenderNode'
bl_label = 'RenderBorder'
bl_icon = 'OUTLINER_OB_EMPTY'
@classmethod
def poll(cls, ntree):
return True
def updateNode(self, context):
scn = bpy.context.scene
if self.enable:
scn.render.use_border = True
scn.render.border_min_x = self.bx
scn.render.border_min_y = self.by
scn.render.border_max_x = self.bx + self.bw
scn.render.border_max_y = self.by + self.bh
else:
scn.render.use_border = False
bx = FloatProperty(min=0.0, max=1.0, options={'ANIMATABLE'}, update=updateNode)
by = FloatProperty(min=0.0, max=1.0, options={'ANIMATABLE'}, update=updateNode)
bw = FloatProperty(min=0.0, max=1.0, options={'ANIMATABLE'}, update=updateNode)
bh = FloatProperty(min=0.0, max=1.0, options={'ANIMATABLE'}, update=updateNode)
enable = BoolProperty(options={'ANIMATABLE'}, update=updateNode)
def draw_buttons(self, context, layout):
col = layout.column(align=True)
col.prop(self, "enable", text="use border")
if self.enable:
col.prop(self, "bx", text="start x")
col.prop(self, "by", text="start y")
col.prop(self, "bw", text="box width")
col.prop(self, "bh", text="box hight")
# replacement layout categories
menu_categories = {
"CMP_LAYOUT": CompositorNodeCategory("CMP_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
NodeItem("NodeReroute"),
NodeItem("GenericBorderRenderNode"),
NodeItem("CompositorNodeSwitch"),
]),
"TEX_LAYOUT": TextureNodeCategory("TEX_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
NodeItem("NodeReroute"),
NodeItem("GenericBorderRenderNode"),
]),
"SH_NEW_LAYOUT": ShaderNewNodeCategory("SH_NEW_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
NodeItem("NodeReroute"),
NodeItem("GenericBorderRenderNode"),
]),
"SH_LAYOUT": ShaderOldNodeCategory("SH_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),
NodeItem("NodeReroute"),
NodeItem("GenericBorderRenderNode"),
])
}
def register_menus():
# remove, replace, add back the menus
nodeitems_builtins.unregister()
menus = [
nodeitems_builtins.shader_node_categories,
nodeitems_builtins.compositor_node_categories,
nodeitems_builtins.texture_node_categories,
]
# nodeitems_builtins.shader_node_categories.append(
for menu in menus:
for index, node_cat in enumerate(menu):
if node_cat.identifier in menu_categories:
new_menu = menu_categories[node_cat.identifier]
menu[index] = new_menu
nodeitems_builtins.register()
def unregister_menus():
try:
nodeitems_builtins.unregister()
except:
pass
importlib.reload(nodeitems_builtins)
nodeitems_builtins.register()
def register():
bpy.utils.register_module(__name__)
register_menus()
def unregister():
bpy.utils.unregister_module(__name__)
unregister_menus()
if __name__ == "__main__":
register()
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