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# be in object mode with nothing selected. | |
import bpy | |
AA = 0.5257311 | |
BB = 0.381966 | |
CC = 0.8506508 | |
DD = 0.2008114 | |
EE = 0.618034 | |
FF = 0.6498394 | |
GG = 1.618034 | |
HH = 1.051462 | |
Verts = [ | |
AA, BB, CC, | |
-DD, EE, CC, | |
-FF, 0, CC, | |
AA, -GG, CC, | |
HH, 0, -DD, | |
CC, EE, DD, | |
-AA, GG, -CC, | |
-HH, 0, DD, | |
-CC, -EE, -DD, | |
DD, -EE, -CC, | |
FF, 0, -CC, | |
-AA, -BB, -CC, | |
] | |
Faces = [ | |
3,0,1,2, | |
0,3,4,5, | |
1,0,5,6, | |
2,1,6,7, | |
3,2,7,8, | |
4,3,9,10, | |
5,4,10,6, | |
7,6,11,8, | |
3,8,11,9, | |
10,9,11,6, | |
] | |
def deflate(x, stride): | |
return [x[i: i + stride] for i in range(0, len(x), stride)] | |
Verts = deflate(Verts, 3) | |
Faces = deflate(Faces, 4) | |
mesh = bpy.data.meshes.new("Base_Data") | |
mesh.from_pydata(Verts, [], Faces) | |
mesh.update() | |
obj = bpy.data.objects.new("Base_Profile", mesh) | |
scene = bpy.context.scene | |
scene.objects.link(obj) | |
obj.select = True |
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