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Redux generated with Rollup
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
factory((global.Redux = {}));
}(this, function (exports) { 'use strict';
var babelHelpers = {};
babelHelpers._extends = Object.assign || function (target) {
for (var i = 1; i < arguments.length; i++) {
var source = arguments[i];
for (var key in source) {
if (Object.prototype.hasOwnProperty.call(source, key)) {
target[key] = source[key];
}
}
}
return target;
};
function compose() {
for (var _len = arguments.length, funcs = Array(_len), _key = 0; _key < _len; _key++) {
funcs[_key] = arguments[_key];
}
return function (arg) {
return funcs.reduceRight(function (composed, f) {
return f(composed);
}, arg);
};
}
/**
* Creates a store enhancer that applies middleware to the dispatch method
* of the Redux store. This is handy for a variety of tasks, such as expressing
* asynchronous actions in a concise manner, or logging every action payload.
*
* See `redux-thunk` package as an example of the Redux middleware.
*
* Because middleware is potentially asynchronous, this should be the first
* store enhancer in the composition chain.
*
* Note that each middleware will be given the `dispatch` and `getState` functions
* as named arguments.
*
* @param {...Function} middlewares The middleware chain to be applied.
* @returns {Function} A store enhancer applying the middleware.
*/
function applyMiddleware() {
for (var _len = arguments.length, middlewares = Array(_len), _key = 0; _key < _len; _key++) {
middlewares[_key] = arguments[_key];
}
return function (next) {
return function (reducer, initialState) {
var store = next(reducer, initialState);
var _dispatch = store.dispatch;
var chain = [];
var middlewareAPI = {
getState: store.getState,
dispatch: function dispatch(action) {
return _dispatch(action);
}
};
chain = middlewares.map(function (middleware) {
return middleware(middlewareAPI);
});
_dispatch = compose.apply(undefined, chain)(store.dispatch);
return babelHelpers._extends({}, store, {
dispatch: _dispatch
});
};
};
}
function mapValues(obj, fn) {
return Object.keys(obj).reduce(function (result, key) {
result[key] = fn(obj[key], key);
return result;
}, {});
}
function bindActionCreator(actionCreator, dispatch) {
return function () {
return dispatch(actionCreator.apply(undefined, arguments));
};
}
/**
* Turns an object whose values are action creators, into an object with the
* same keys, but with every function wrapped into a `dispatch` call so they
* may be invoked directly. This is just a convenience method, as you can call
* `store.dispatch(MyActionCreators.doSomething())` yourself just fine.
*
* For convenience, you can also pass a single function as the first argument,
* and get a function in return.
*
* @param {Function|Object} actionCreators An object whose values are action
* creator functions. One handy way to obtain it is to use ES6 `import * as`
* syntax. You may also pass a single function.
*
* @param {Function} dispatch The `dispatch` function available on your Redux
* store.
*
* @returns {Function|Object} The object mimicking the original object, but with
* every action creator wrapped into the `dispatch` call. If you passed a
* function as `actionCreators`, the return value will also be a single
* function.
*/
function bindActionCreators(actionCreators, dispatch) {
if (typeof actionCreators === 'function') {
return bindActionCreator(actionCreators, dispatch);
}
if (typeof actionCreators !== 'object' || actionCreators === null || actionCreators === undefined) {
// eslint-disable-line no-eq-null
throw new Error('bindActionCreators expected an object or a function, instead received ' + (actionCreators === null ? 'null' : typeof actionCreators) + '. ' + 'Did you write "import ActionCreators from" instead of "import * as ActionCreators from"?');
}
return mapValues(actionCreators, function (actionCreator) {
return bindActionCreator(actionCreator, dispatch);
});
}
var fnToString = function fnToString(fn) {
return Function.prototype.toString.call(fn);
};
var objStringValue = fnToString(Object);
/**
* @param {any} obj The object to inspect.
* @returns {boolean} True if the argument appears to be a plain object.
*/
function isPlainObject(obj) {
if (!obj || typeof obj !== 'object') {
return false;
}
var proto = typeof obj.constructor === 'function' ? Object.getPrototypeOf(obj) : Object.prototype;
if (proto === null) {
return true;
}
var constructor = proto.constructor;
return typeof constructor === 'function' && constructor instanceof constructor && fnToString(constructor) === objStringValue;
}
/**
* These are private action types reserved by Redux.
* For any unknown actions, you must return the current state.
* If the current state is undefined, you must return the initial state.
* Do not reference these action types directly in your code.
*/
var ActionTypes = {
INIT: '@@redux/INIT'
};
/**
* Creates a Redux store that holds the state tree.
* The only way to change the data in the store is to call `dispatch()` on it.
*
* There should only be a single store in your app. To specify how different
* parts of the state tree respond to actions, you may combine several reducers
* into a single reducer function by using `combineReducers`.
*
* @param {Function} reducer A function that returns the next state tree, given
* the current state tree and the action to handle.
*
* @param {any} [initialState] The initial state. You may optionally specify it
* to hydrate the state from the server in universal apps, or to restore a
* previously serialized user session.
* If you use `combineReducers` to produce the root reducer function, this must be
* an object with the same shape as `combineReducers` keys.
*
* @returns {Store} A Redux store that lets you read the state, dispatch actions
* and subscribe to changes.
*/
function createStore(reducer, initialState) {
if (typeof reducer !== 'function') {
throw new Error('Expected the reducer to be a function.');
}
var currentReducer = reducer;
var currentState = initialState;
var listeners = [];
var isDispatching = false;
/**
* Reads the state tree managed by the store.
*
* @returns {any} The current state tree of your application.
*/
function getState() {
return currentState;
}
/**
* Adds a change listener. It will be called any time an action is dispatched,
* and some part of the state tree may potentially have changed. You may then
* call `getState()` to read the current state tree inside the callback.
*
* @param {Function} listener A callback to be invoked on every dispatch.
* @returns {Function} A function to remove this change listener.
*/
function subscribe(listener) {
listeners.push(listener);
var isSubscribed = true;
return function unsubscribe() {
if (!isSubscribed) {
return;
}
isSubscribed = false;
var index = listeners.indexOf(listener);
listeners.splice(index, 1);
};
}
/**
* Dispatches an action. It is the only way to trigger a state change.
*
* The `reducer` function, used to create the store, will be called with the
* current state tree and the given `action`. Its return value will
* be considered the **next** state of the tree, and the change listeners
* will be notified.
*
* The base implementation only supports plain object actions. If you want to
* dispatch a Promise, an Observable, a thunk, or something else, you need to
* wrap your store creating function into the corresponding middleware. For
* example, see the documentation for the `redux-thunk` package. Even the
* middleware will eventually dispatch plain object actions using this method.
*
* @param {Object} action A plain object representing “what changed”. It is
* a good idea to keep actions serializable so you can record and replay user
* sessions, or use the time travelling `redux-devtools`. An action must have
* a `type` property which may not be `undefined`. It is a good idea to use
* string constants for action types.
*
* @returns {Object} For convenience, the same action object you dispatched.
*
* Note that, if you use a custom middleware, it may wrap `dispatch()` to
* return something else (for example, a Promise you can await).
*/
function dispatch(action) {
if (!isPlainObject(action)) {
throw new Error('Actions must be plain objects. ' + 'Use custom middleware for async actions.');
}
if (typeof action.type === 'undefined') {
throw new Error('Actions may not have an undefined "type" property. ' + 'Have you misspelled a constant?');
}
if (isDispatching) {
throw new Error('Reducers may not dispatch actions.');
}
try {
isDispatching = true;
currentState = currentReducer(currentState, action);
} finally {
isDispatching = false;
}
listeners.slice().forEach(function (listener) {
return listener();
});
return action;
}
/**
* Replaces the reducer currently used by the store to calculate the state.
*
* You might need this if your app implements code splitting and you want to
* load some of the reducers dynamically. You might also need this if you
* implement a hot reloading mechanism for Redux.
*
* @param {Function} nextReducer The reducer for the store to use instead.
* @returns {void}
*/
function replaceReducer(nextReducer) {
currentReducer = nextReducer;
dispatch({ type: ActionTypes.INIT });
}
// When a store is created, an "INIT" action is dispatched so that every
// reducer returns their initial state. This effectively populates
// the initial state tree.
dispatch({ type: ActionTypes.INIT });
return {
dispatch: dispatch,
subscribe: subscribe,
getState: getState,
replaceReducer: replaceReducer
};
}
function pick(obj, fn) {
return Object.keys(obj).reduce(function (result, key) {
if (fn(obj[key])) {
result[key] = obj[key];
}
return result;
}, {});
}
/* eslint-disable no-console */
function getUndefinedStateErrorMessage(key, action) {
var actionType = action && action.type;
var actionName = actionType && '"' + actionType.toString() + '"' || 'an action';
return 'Reducer "' + key + '" returned undefined handling ' + actionName + '. ' + 'To ignore an action, you must explicitly return the previous state.';
}
function getUnexpectedStateKeyWarningMessage(inputState, outputState, action) {
var reducerKeys = Object.keys(outputState);
var argumentName = action && action.type === ActionTypes.INIT ? 'initialState argument passed to createStore' : 'previous state received by the reducer';
if (reducerKeys.length === 0) {
return 'Store does not have a valid reducer. Make sure the argument passed ' + 'to combineReducers is an object whose values are reducers.';
}
if (!isPlainObject(inputState)) {
return 'The ' + argumentName + ' has unexpected type of "' + ({}).toString.call(inputState).match(/\s([a-z|A-Z]+)/)[1] + '". Expected argument to be an object with the following ' + ('keys: "' + reducerKeys.join('", "') + '"');
}
var unexpectedKeys = Object.keys(inputState).filter(function (key) {
return reducerKeys.indexOf(key) < 0;
});
if (unexpectedKeys.length > 0) {
return 'Unexpected ' + (unexpectedKeys.length > 1 ? 'keys' : 'key') + ' ' + ('"' + unexpectedKeys.join('", "') + '" found in ' + argumentName + '. ') + 'Expected to find one of the known reducer keys instead: ' + ('"' + reducerKeys.join('", "') + '". Unexpected keys will be ignored.');
}
}
function assertReducerSanity(reducers) {
Object.keys(reducers).forEach(function (key) {
var reducer = reducers[key];
var initialState = reducer(undefined, { type: ActionTypes.INIT });
if (typeof initialState === 'undefined') {
throw new Error('Reducer "' + key + '" returned undefined during initialization. ' + 'If the state passed to the reducer is undefined, you must ' + 'explicitly return the initial state. The initial state may ' + 'not be undefined.');
}
var type = '@@redux/PROBE_UNKNOWN_ACTION_' + Math.random().toString(36).substring(7).split('').join('.');
if (typeof reducer(undefined, { type: type }) === 'undefined') {
throw new Error('Reducer "' + key + '" returned undefined when probed with a random type. ' + ('Don\'t try to handle ' + ActionTypes.INIT + ' or other actions in "redux/*" ') + 'namespace. They are considered private. Instead, you must return the ' + 'current state for any unknown actions, unless it is undefined, ' + 'in which case you must return the initial state, regardless of the ' + 'action type. The initial state may not be undefined.');
}
});
}
/**
* Turns an object whose values are different reducer functions, into a single
* reducer function. It will call every child reducer, and gather their results
* into a single state object, whose keys correspond to the keys of the passed
* reducer functions.
*
* @param {Object} reducers An object whose values correspond to different
* reducer functions that need to be combined into one. One handy way to obtain
* it is to use ES6 `import * as reducers` syntax. The reducers may never return
* undefined for any action. Instead, they should return their initial state
* if the state passed to them was undefined, and the current state for any
* unrecognized action.
*
* @returns {Function} A reducer function that invokes every reducer inside the
* passed object, and builds a state object with the same shape.
*/
function combineReducers(reducers) {
var finalReducers = pick(reducers, function (val) {
return typeof val === 'function';
});
var sanityError;
try {
assertReducerSanity(finalReducers);
} catch (e) {
sanityError = e;
}
var defaultState = mapValues(finalReducers, function () {
return undefined;
});
return function combination(state, action) {
if (state === undefined) state = defaultState;
if (sanityError) {
throw sanityError;
}
var hasChanged = false;
var finalState = mapValues(finalReducers, function (reducer, key) {
var previousStateForKey = state[key];
var nextStateForKey = reducer(previousStateForKey, action);
if (typeof nextStateForKey === 'undefined') {
var errorMessage = getUndefinedStateErrorMessage(key, action);
throw new Error(errorMessage);
}
hasChanged = hasChanged || nextStateForKey !== previousStateForKey;
return nextStateForKey;
});
if ("development" !== 'production') {
var warningMessage = getUnexpectedStateKeyWarningMessage(state, finalState, action);
if (warningMessage) {
console.error(warningMessage);
}
}
return hasChanged ? finalState : state;
};
}
exports.createStore = createStore;
exports.combineReducers = combineReducers;
exports.bindActionCreators = bindActionCreators;
exports.applyMiddleware = applyMiddleware;
exports.compose = compose;
}));
@allyraza
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where do you set the params for factory function? is there a config flag?

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